android: config: Enable accurate multiplication by default.

This commit is contained in:
bunnei 2019-07-24 23:38:05 -04:00
parent 829aea0242
commit 0469bcf847
2 changed files with 2 additions and 2 deletions

View File

@ -173,7 +173,7 @@ public final class SettingsFragmentPresenter {
sl.add(new CheckBoxSetting(SettingsFile.KEY_HW_RENDERER, SettingsFile.SECTION_RENDERER, SettingsFile.SETTINGS_DOLPHIN, R.string.hw_renderer, R.string.hw_renderer_description, true, hardwareRenderer, true, mView));
sl.add(new CheckBoxSetting(SettingsFile.KEY_HW_SHADER, SettingsFile.SECTION_RENDERER, SettingsFile.SETTINGS_DOLPHIN, R.string.hw_shaders, R.string.hw_shaders_description, true, hardwareShader, true, mView));
sl.add(new CheckBoxSetting(SettingsFile.KEY_SHADERS_ACCURATE_MUL, SettingsFile.SECTION_RENDERER, SettingsFile.SETTINGS_DOLPHIN, R.string.shaders_accurate_mul, R.string.shaders_accurate_mul_description, false, shadersAccurateMul));
sl.add(new CheckBoxSetting(SettingsFile.KEY_SHADERS_ACCURATE_MUL, SettingsFile.SECTION_RENDERER, SettingsFile.SETTINGS_DOLPHIN, R.string.shaders_accurate_mul, R.string.shaders_accurate_mul_description, true, shadersAccurateMul));
sl.add(new CheckBoxSetting(SettingsFile.KEY_SHADERS_ACCURATE_GS, SettingsFile.SECTION_RENDERER, SettingsFile.SETTINGS_DOLPHIN, R.string.shaders_accurate_gs, R.string.shaders_accurate_gs_description, false, shadersAccurateGs));
sl.add(new SliderSetting(SettingsFile.KEY_RESOLUTION_FACTOR, SettingsFile.SECTION_RENDERER, SettingsFile.SETTINGS_DOLPHIN, R.string.internal_resolution, R.string.internal_resolution_description, 10, "x", 1, resolutionFactor));
sl.add(new CheckBoxSetting(SettingsFile.KEY_FRAME_LIMIT_ENABLED, SettingsFile.SECTION_RENDERER, SettingsFile.SETTINGS_DOLPHIN, R.string.frame_limit_enable, R.string.frame_limit_enable_description, false, frameLimitEnable));

View File

@ -99,7 +99,7 @@ void Config::ReadValues() {
Settings::values.shaders_accurate_gs =
sdl2_config->GetBoolean("Renderer", "shaders_accurate_gs", true);
Settings::values.shaders_accurate_mul =
sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", false);
sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", true);
Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
Settings::values.resolution_factor =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1));