gl_state.cpp: Fix typo in texture buffer LUT

This commit is contained in:
SachinVin 2020-07-12 19:53:35 +05:30 committed by xperia64
parent 4ec4840fab
commit 0a80621daf

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@ -231,7 +231,7 @@ void OpenGLState::Apply() const {
// Texture buffer LUTs
if (texture_buffer_lut_lf.texture_buffer != cur_state.texture_buffer_lut_lf.texture_buffer) {
glActiveTexture(TextureUnits::TextureBufferLUT_RG.Enum());
glActiveTexture(TextureUnits::TextureBufferLUT_LF.Enum());
glBindTexture(GL_TEXTURE_BUFFER, texture_buffer_lut_lf.texture_buffer);
}