android: jni: Migrate EmuWindow_Android class to EGL.

- This enables us to use shared contexts more easily.
This commit is contained in:
bunnei 2019-09-12 22:28:12 -04:00
parent 30ef4a1b7c
commit 1249648e34
3 changed files with 178 additions and 83 deletions

View File

@ -1,25 +1,38 @@
// Copyright 2016 Citra Emulator Project
// Copyright 2019 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <cstdlib>
#include <string>
#include <android/native_window_jni.h>
#include <glad/glad.h>
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/string_util.h"
#include "core/3ds.h"
#include "core/settings.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "jni/button_manager.h"
#include "jni/id_cache.h"
#include "jni/emu_window/emu_window.h"
#include "jni/ndk_helper/GLContext.h"
#include "jni/id_cache.h"
#include "network/network.h"
static void* EGL_GetFuncAddress(const char* name) {
return (void*)eglGetProcAddress(name);
}
static bool IsPortraitMode() {
return JNI_FALSE != IDCache::GetEnvForThread()->CallStaticBooleanMethod(
IDCache::GetNativeLibraryClass(), IDCache::GetIsPortraitMode());
}
static void UpdateLandscapeScreenLayout() {
Settings::values.layout_option =
static_cast<Settings::LayoutOption>(IDCache::GetEnvForThread()->CallStaticIntMethod(
IDCache::GetNativeLibraryClass(), IDCache::GetLandscapeScreenLayout()));
}
void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
render_window = surface;
}
@ -36,74 +49,156 @@ void EmuWindow_Android::OnTouchMoved(int x, int y) {
TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
}
static bool IsPortraitMode()
{
JNIEnv* env = IDCache::GetEnvForThread();
// Execute the Java method.
jboolean result = env->CallStaticBooleanMethod(
IDCache::GetNativeLibraryClass(), IDCache::GetIsPortraitMode());
return result != JNI_FALSE;
}
static void UpdateLandscapeScreenLayout()
{
JNIEnv* env = IDCache::GetEnvForThread();
// Execute the Java method.
Settings::values.layout_option = static_cast<Settings::LayoutOption>(env->CallStaticIntMethod(
IDCache::GetNativeLibraryClass(), IDCache::GetLandscapeScreenLayout()));
}
void EmuWindow_Android::OnFramebufferSizeChanged() {
int width, height;
width = gl_context->GetScreenWidth();
height = gl_context->GetScreenHeight();
UpdateLandscapeScreenLayout();
UpdateCurrentFramebufferLayout(width, height, IsPortraitMode());
UpdateCurrentFramebufferLayout(window_width, window_height, IsPortraitMode());
}
EmuWindow_Android::EmuWindow_Android(ANativeWindow* surface) {
LOG_DEBUG(Frontend, "Initializing Emuwindow");
Network::Init();
gl_context = ndk_helper::GLContext::GetInstance();
render_window = surface;
LOG_INFO(Frontend, "InitDisplay");
gl_context->Init(render_window);
host_window = surface;
egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (!gladLoadGLES2Loader(reinterpret_cast<GLADloadproc>(eglGetProcAddress))) {
LOG_CRITICAL(Frontend, "Failed to initialize GL functions: %d", eglGetError());
EGLint num_configs{}, egl_major{}, egl_minor{};
if (!egl_display) {
LOG_CRITICAL(Frontend, "eglGetDisplay() failed");
return;
}
if (!eglInitialize(egl_display, &egl_major, &egl_minor)) {
LOG_CRITICAL(Frontend, "eglInitialize() failed");
return;
}
constexpr std::array<int, 11> attribs{EGL_RENDERABLE_TYPE,
EGL_OPENGL_ES3_BIT_KHR,
EGL_RED_SIZE,
8,
EGL_GREEN_SIZE,
8,
EGL_BLUE_SIZE,
8,
EGL_SURFACE_TYPE,
EGL_WINDOW_BIT,
EGL_NONE};
if (!eglChooseConfig(egl_display, attribs.data(), &config, 1, &num_configs)) {
LOG_CRITICAL(Frontend, "eglChooseConfig() failed");
return;
}
eglBindAPI(EGL_OPENGL_ES_API);
if (!egl_context) {
std::vector<EGLint> ctx_attribs{EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
egl_context = eglCreateContext(egl_display, config, EGL_NO_CONTEXT, &ctx_attribs[0]);
shared_attribs = std::move(ctx_attribs);
if (!egl_context) {
LOG_CRITICAL(Frontend, "eglCreateContext() failed");
return;
}
}
if (!CreateWindowSurface()) {
LOG_CRITICAL(Frontend, "CreateWindowSurface() failed");
return;
}
MakeCurrent();
OnFramebufferSizeChanged();
DoneCurrent();
gladLoadGLES2Loader(EGL_GetFuncAddress);
}
bool EmuWindow_Android::CreateWindowSurface() {
if (!host_window) {
return true;
}
EGLint format{};
eglGetConfigAttrib(egl_display, config, EGL_NATIVE_VISUAL_ID, &format);
ANativeWindow_setBuffersGeometry(host_window, 0, 0, format);
window_width = ANativeWindow_getWidth(host_window);
window_height = ANativeWindow_getHeight(host_window);
UpdateCurrentFramebufferLayout(window_width, window_height);
NotifyClientAreaSizeChanged(std::make_pair(window_width, window_height));
egl_surface = eglCreateWindowSurface(egl_display, config,
static_cast<EGLNativeWindowType>(host_window), nullptr);
return !!egl_surface;
}
void EmuWindow_Android::DestroyWindowSurface() {
if (egl_surface == EGL_NO_SURFACE) {
return;
}
if (eglGetCurrentSurface(EGL_DRAW) == egl_surface) {
eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
if (!eglDestroySurface(egl_display, egl_surface)) {
LOG_CRITICAL(Frontend, "eglDestroySurface() failed");
}
egl_surface = EGL_NO_SURFACE;
}
void EmuWindow_Android::DestroyContext() {
if (!egl_context) {
return;
}
if (eglGetCurrentContext() == egl_context) {
eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
if (!eglDestroyContext(egl_display, egl_context)) {
LOG_CRITICAL(Frontend, "eglDestroySurface() failed");
}
if (!is_shared && !eglTerminate(egl_display)) {
LOG_CRITICAL(Frontend, "eglTerminate() failed");
}
egl_context = EGL_NO_CONTEXT;
egl_display = EGL_NO_DISPLAY;
}
EmuWindow_Android::~EmuWindow_Android() {
gl_context->Invalidate();
Network::Shutdown();
DestroyWindowSurface();
DestroyContext();
}
void EmuWindow_Android::SwapBuffers() {
if (EGL_SUCCESS != gl_context->Swap())
LOG_ERROR(Frontend, "Swap failed");
eglSwapBuffers(egl_display, egl_surface);
}
void EmuWindow_Android::PollEvents() {
if (render_window != gl_context->GetANativeWindow()) {
MakeCurrent();
OnFramebufferSizeChanged();
if (!render_window) {
return;
}
host_window = render_window;
render_window = nullptr;
DoneCurrent();
DestroyWindowSurface();
CreateWindowSurface();
MakeCurrent();
OnFramebufferSizeChanged();
}
void EmuWindow_Android::MakeCurrent() {
gl_context->Resume(render_window);
eglMakeCurrent(egl_display, egl_surface, egl_surface, egl_context);
}
void EmuWindow_Android::DoneCurrent() {
gl_context->Suspend();
eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}

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@ -1,31 +1,23 @@
// Copyright 2016 Citra Emulator Project
// Copyright 2019 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <utility>
#include <vector>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "core/frontend/emu_window.h"
#include "jni/ndk_helper/GLContext.h"
struct ANativeWindow;
class EmuWindow_Android : public Frontend::EmuWindow {
public:
EmuWindow_Android(ANativeWindow* surface);
~EmuWindow_Android();
/// Swap buffers to display the next frame
void SwapBuffers() override;
/// Polls window events
void PollEvents() override;
/// Makes the graphics context current for the caller thread
void MakeCurrent() override;
/// Releases the GL context from the caller thread
void DoneCurrent() override;
/// Called by the onSurfaceChanges() method to change the surface
void OnSurfaceChanged(ANativeWindow* surface);
@ -35,25 +27,27 @@ public:
/// Handles movement of touch pointer
void OnTouchMoved(int x, int y);
void SwapBuffers() override;
void PollEvents() override;
void MakeCurrent() override;
void DoneCurrent() override;
private:
/// Called by PollEvents when a key is pressed or released.
void OnKeyEvent(int key, u8 state);
/// Called by PollEvents when the mouse moves.
void OnMouseMotion(s32 x, s32 y);
/// Called by PollEvents when a mouse button is pressed or released
void OnMouseButton(u32 button, u8 state, s32 x, s32 y);
/// Called when any event that may change the surface(Rotation)
void OnFramebufferSizeChanged();
bool CreateWindowSurface();
void DestroyWindowSurface();
void DestroyContext();
/// Internal render window
ANativeWindow* render_window;
ANativeWindow* render_window{};
ANativeWindow* host_window{};
/// Initialise the EGL context associated with the window
bool InitDisplay();
bool is_shared{};
int window_width{};
int window_height{};
std::vector<int> shared_attribs;
/// A helper class for handling the EGL context
ndk_helper::GLContext* gl_context;
EGLConfig config;
EGLSurface egl_surface{};
EGLContext egl_context{};
EGLDisplay egl_display{};
};

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@ -174,14 +174,20 @@ void Java_org_citra_citra_1android_NativeLibrary_SurfaceChanged(JNIEnv* env, job
jobject surf) {
s_surf = ANativeWindow_fromSurface(env, surf);
if (is_running) {
if (window) {
window->OnSurfaceChanged(s_surf);
}
LOG_INFO(Frontend, "Surface changed");
}
void Java_org_citra_citra_1android_NativeLibrary_SurfaceDestroyed(JNIEnv* env, jobject obj) {}
void Java_org_citra_citra_1android_NativeLibrary_SurfaceDestroyed(JNIEnv* env, jobject obj) {
ANativeWindow_release(s_surf);
s_surf = nullptr;
if (window) {
window->OnSurfaceChanged(s_surf);
}
}
void Java_org_citra_citra_1android_NativeLibrary_NotifyOrientationChange(
JNIEnv* env, jobject obj, jint layout_option, jboolean is_portrait_mode) {