native.cpp; create cpu_context
only when async gpu enabled and reset it after use
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6d9e652eb0
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@ -228,8 +228,9 @@ static Core::System::ResultStatus RunCitra(const std::string& filepath) {
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LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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std::unique_ptr<Frontend::GraphicsContext> cpu_context{window->CreateSharedContext()};
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std::unique_ptr<Frontend::GraphicsContext> cpu_context;
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if (Settings::values.use_asynchronous_gpu_emulation) {
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if (Settings::values.use_asynchronous_gpu_emulation) {
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cpu_context = window->CreateSharedContext();
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cpu_context->MakeCurrent();
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cpu_context->MakeCurrent();
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}
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}
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@ -237,6 +238,7 @@ static Core::System::ResultStatus RunCitra(const std::string& filepath) {
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if (Settings::values.use_asynchronous_gpu_emulation) {
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if (Settings::values.use_asynchronous_gpu_emulation) {
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cpu_context->DoneCurrent();
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cpu_context->DoneCurrent();
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cpu_context.reset();
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}
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}
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LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
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LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
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