android: frontend: Add vsync to the settings now that it is supported.
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b021926d11
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15cbb4aba9
@ -248,7 +248,7 @@ public final class SettingsFragmentPresenter {
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Setting hardwareShader = null;
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Setting shadersAccurateMul = null;
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Setting resolutionFactor = null;
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// Setting vsyncEnable = null;
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Setting vsyncEnable = null;
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Setting filterMode = null;
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if (!mSettings.get(SettingsFile.SETTINGS_DOLPHIN).isEmpty()) {
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@ -256,7 +256,7 @@ public final class SettingsFragmentPresenter {
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hardwareShader = mSettings.get(SettingsFile.SETTINGS_DOLPHIN).get(SettingsFile.SECTION_RENDERER).getSetting(SettingsFile.KEY_HW_SHADER);
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shadersAccurateMul = mSettings.get(SettingsFile.SETTINGS_DOLPHIN).get(SettingsFile.SECTION_RENDERER).getSetting(SettingsFile.KEY_SHADERS_ACCURATE_MUL);
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resolutionFactor = mSettings.get(SettingsFile.SETTINGS_DOLPHIN).get(SettingsFile.SECTION_RENDERER).getSetting(SettingsFile.KEY_RESOLUTION_FACTOR);
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// vsyncEnable = mSettings.get(SettingsFile.SETTINGS_DOLPHIN).get(SettingsFile.SECTION_RENDERER).getSetting(SettingsFile.KEY_USE_VSYNC);
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vsyncEnable = mSettings.get(SettingsFile.SETTINGS_DOLPHIN).get(SettingsFile.SECTION_RENDERER).getSetting(SettingsFile.KEY_USE_VSYNC);
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filterMode = mSettings.get(SettingsFile.SETTINGS_DOLPHIN).get(SettingsFile.SECTION_RENDERER).getSetting(SettingsFile.KEY_FILTER_MODE);
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} else {
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mView.passSettingsToActivity(mSettings);
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@ -266,8 +266,7 @@ public final class SettingsFragmentPresenter {
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sl.add(new CheckBoxSetting(SettingsFile.KEY_HW_SHADER, SettingsFile.SECTION_RENDERER, SettingsFile.SETTINGS_DOLPHIN, R.string.hw_shaders, R.string.hw_shaders_description, true, hardwareShader, true, mView));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_SHADERS_ACCURATE_MUL, SettingsFile.SECTION_RENDERER, SettingsFile.SETTINGS_DOLPHIN, R.string.shaders_accurate_mul, R.string.shaders_accurate_mul_description, false, shadersAccurateMul));
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sl.add(new SliderSetting(SettingsFile.KEY_RESOLUTION_FACTOR, SettingsFile.SECTION_RENDERER, SettingsFile.SETTINGS_DOLPHIN, R.string.internal_resolution, R.string.internal_resolution_description, 1, 4, "x", 1, resolutionFactor));
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// TODO(bunnei): Re-enable once V-Sync is actually supported.
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// sl.add(new CheckBoxSetting(SettingsFile.KEY_USE_VSYNC, SettingsFile.SECTION_RENDERER, SettingsFile.SETTINGS_DOLPHIN, R.string.vsync, R.string.vsync_description, false, vsyncEnable));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_USE_VSYNC, SettingsFile.SECTION_RENDERER, SettingsFile.SETTINGS_DOLPHIN, R.string.vsync, R.string.vsync_description, true, vsyncEnable));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_FILTER_MODE, SettingsFile.SECTION_RENDERER, SettingsFile.SETTINGS_DOLPHIN, R.string.linear_filtering, R.string.linear_filtering_description, true, filterMode));
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}
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@ -61,7 +61,7 @@ public final class SettingsFile {
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public static final String KEY_HW_SHADER = "use_hw_shader";
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public static final String KEY_SHADERS_ACCURATE_MUL = "shaders_accurate_mul";
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public static final String KEY_USE_SHADER_JIT = "use_shader_jit";
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public static final String KEY_USE_VSYNC = "use_vsync";
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public static final String KEY_USE_VSYNC = "use_vsync_new";
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public static final String KEY_RESOLUTION_FACTOR = "resolution_factor";
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public static final String KEY_FRAME_LIMIT_ENABLED = "use_frame_limit";
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public static final String KEY_FRAME_LIMIT = "frame_limit";
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