android/settings: Move VSync option to debug
Dolphin does the same and there's no real reason the users should mess with it.
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266f021d10
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36cc482bc5
@ -211,7 +211,6 @@ public final class SettingsFragmentPresenter {
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SettingSection rendererSection = mSettings.getSection(Settings.SECTION_RENDERER);
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Setting shadersAccurateMul = rendererSection.getSetting(SettingsFile.KEY_SHADERS_ACCURATE_MUL);
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Setting resolutionFactor = rendererSection.getSetting(SettingsFile.KEY_RESOLUTION_FACTOR);
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Setting vsyncEnable = rendererSection.getSetting(SettingsFile.KEY_USE_VSYNC);
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Setting filterMode = rendererSection.getSetting(SettingsFile.KEY_FILTER_MODE);
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Setting textureFilterName = rendererSection.getSetting(SettingsFile.KEY_TEXTURE_FILTER_NAME);
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@ -219,7 +218,6 @@ public final class SettingsFragmentPresenter {
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sl.add(new CheckBoxSetting(SettingsFile.KEY_SHADERS_ACCURATE_MUL, Settings.SECTION_RENDERER, R.string.shaders_accurate_mul, R.string.shaders_accurate_mul_description, false, shadersAccurateMul));
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sl.add(new SliderSetting(SettingsFile.KEY_RESOLUTION_FACTOR, Settings.SECTION_RENDERER, R.string.internal_resolution, R.string.internal_resolution_description, 1, 4, "x", 1, resolutionFactor));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_USE_VSYNC, Settings.SECTION_RENDERER, R.string.vsync, R.string.vsync_description, true, vsyncEnable));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_FILTER_MODE, Settings.SECTION_RENDERER, R.string.linear_filtering, R.string.linear_filtering_description, true, filterMode));
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sl.add(new StringSingleChoiceSetting(SettingsFile.KEY_TEXTURE_FILTER_NAME, Settings.SECTION_RENDERER, R.string.texture_filter_name, R.string.texture_filter_description, textureFilterNames, textureFilterNames, "none", textureFilterName));
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}
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@ -243,10 +241,12 @@ public final class SettingsFragmentPresenter {
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Setting useCpuJit = coreSection.getSetting(SettingsFile.KEY_CPU_JIT);
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Setting hardwareRenderer = rendererSection.getSetting(SettingsFile.KEY_HW_RENDERER);
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Setting hardwareShader = rendererSection.getSetting(SettingsFile.KEY_HW_SHADER);
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Setting vsyncEnable = rendererSection.getSetting(SettingsFile.KEY_USE_VSYNC);
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sl.add(new HeaderSetting(null, null, R.string.debug_warning, 0));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_CPU_JIT, Settings.SECTION_CORE, R.string.cpu_jit, R.string.cpu_jit_description, true, useCpuJit, true, mView));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_HW_RENDERER, Settings.SECTION_RENDERER, R.string.hw_renderer, R.string.hw_renderer_description, true, hardwareRenderer, true, mView));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_HW_SHADER, Settings.SECTION_RENDERER, R.string.hw_shaders, R.string.hw_shaders_description, true, hardwareShader, true, mView));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_USE_VSYNC, Settings.SECTION_RENDERER, R.string.vsync, R.string.vsync_description, true, vsyncEnable));
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}
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}
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