android: use string resources for disk shader progress
# Conflicts: # src/android/app/src/main/res/values/strings.xml
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@ -93,11 +93,12 @@ public class DiskShaderCacheProgress {
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private void onUpdateProgress(LoadCallbackStage stage, int progress, int max) {
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private void onUpdateProgress(LoadCallbackStage stage, int progress, int max) {
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updateHandler.post(()->{
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updateHandler.post(()->{
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final EmulationActivity emulationActivity = NativeLibrary.sEmulationActivity.get();
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progressBar.setProgress(progress);
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progressBar.setProgress(progress);
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progressBar.setMax(max);
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progressBar.setMax(max);
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progressText.setText(String.format("%d/%d", progress, max));
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progressText.setText(String.format("%d/%d", progress, max));
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if (stage == LoadCallbackStage.Build){
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if (stage == LoadCallbackStage.Build){
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dialog.setMessage("Building shaders");
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dialog.setMessage(emulationActivity.getString(R.string.disk_cache_building));
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}
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}
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});
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});
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}
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}
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@ -106,7 +107,7 @@ public class DiskShaderCacheProgress {
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private static void prepareDialog() {
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private static void prepareDialog() {
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NativeLibrary.sEmulationActivity.get().runOnUiThread(() -> {
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NativeLibrary.sEmulationActivity.get().runOnUiThread(() -> {
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final EmulationActivity emulationActivity = NativeLibrary.sEmulationActivity.get();
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final EmulationActivity emulationActivity = NativeLibrary.sEmulationActivity.get();
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fragment = ProgressDialogFragment.newInstance("Loading...", "Preparing shaders");
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fragment = ProgressDialogFragment.newInstance(emulationActivity.getString(R.string.disk_shaders_loading), emulationActivity.getString(R.string.disk_shaders_preparing));
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fragment.show(emulationActivity.getSupportFragmentManager(), "diskShaders");
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fragment.show(emulationActivity.getSupportFragmentManager(), "diskShaders");
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});
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});
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