android: use string resources for disk shader progress

# Conflicts:
#	src/android/app/src/main/res/values/strings.xml
This commit is contained in:
SachinVin 2021-03-30 23:27:13 +05:30 committed by bunnei
parent c5dd439e53
commit 39c002f6cd

View File

@ -93,11 +93,12 @@ public class DiskShaderCacheProgress {
private void onUpdateProgress(LoadCallbackStage stage, int progress, int max) {
updateHandler.post(()->{
final EmulationActivity emulationActivity = NativeLibrary.sEmulationActivity.get();
progressBar.setProgress(progress);
progressBar.setMax(max);
progressText.setText(String.format("%d/%d", progress, max));
if (stage == LoadCallbackStage.Build){
dialog.setMessage("Building shaders");
dialog.setMessage(emulationActivity.getString(R.string.disk_cache_building));
}
});
}
@ -106,7 +107,7 @@ public class DiskShaderCacheProgress {
private static void prepareDialog() {
NativeLibrary.sEmulationActivity.get().runOnUiThread(() -> {
final EmulationActivity emulationActivity = NativeLibrary.sEmulationActivity.get();
fragment = ProgressDialogFragment.newInstance("Loading...", "Preparing shaders");
fragment = ProgressDialogFragment.newInstance(emulationActivity.getString(R.string.disk_shaders_loading), emulationActivity.getString(R.string.disk_shaders_preparing));
fragment.show(emulationActivity.getSupportFragmentManager(), "diskShaders");
});