gl_state.cpp: Fix typo in texture buffer LUT
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@ -231,7 +231,7 @@ void OpenGLState::Apply() const {
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// Texture buffer LUTs
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// Texture buffer LUTs
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if (texture_buffer_lut_lf.texture_buffer != cur_state.texture_buffer_lut_lf.texture_buffer) {
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if (texture_buffer_lut_lf.texture_buffer != cur_state.texture_buffer_lut_lf.texture_buffer) {
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glActiveTexture(TextureUnits::TextureBufferLUT_RG.Enum());
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glActiveTexture(TextureUnits::TextureBufferLUT_LF.Enum());
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glBindTexture(GL_TEXTURE_BUFFER, texture_buffer_lut_lf.texture_buffer);
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glBindTexture(GL_TEXTURE_BUFFER, texture_buffer_lut_lf.texture_buffer);
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}
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}
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