android: frontend: gamelist: Save PlatformGamesFragment state.
- Fixes weird duplication of game list on rotation.
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@ -6,6 +6,7 @@ import android.database.Cursor;
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import android.os.Bundle;
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import android.support.annotation.Nullable;
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import android.support.design.widget.FloatingActionButton;
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import android.support.v4.app.Fragment;
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import android.support.v7.app.AppCompatActivity;
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import android.support.v7.widget.Toolbar;
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import android.view.Menu;
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@ -46,23 +47,27 @@ public final class MainActivity extends AppCompatActivity implements MainView {
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setSupportActionBar(mToolbar);
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mFrameLayoutId = R.id.games_platform_frame;
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// Set up the FAB.
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mFab.setOnClickListener(view -> mPresenter.onFabClick());
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mPresenter.onCreate();
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// Stuff in this block only happens when this activity is newly created (i.e. not a rotation)
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if (savedInstanceState == null)
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if (savedInstanceState == null) {
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StartupHandler.HandleInit(this);
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if (PermissionsHandler.hasWriteAccess(this)) {
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mPlatformGamesFragment = new PlatformGamesFragment();
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getSupportFragmentManager().beginTransaction().add(mFrameLayoutId, mPlatformGamesFragment)
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.commit();
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if (PermissionsHandler.hasWriteAccess(this)) {
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mPlatformGamesFragment = new PlatformGamesFragment();
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getSupportFragmentManager().beginTransaction().add(mFrameLayoutId, mPlatformGamesFragment)
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.commit();
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}
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} else {
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mPlatformGamesFragment = (PlatformGamesFragment) getSupportFragmentManager().getFragment(savedInstanceState, "mPlatformGamesFragment");
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}
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}
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@Override
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protected void onSaveInstanceState(Bundle outState) {
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super.onSaveInstanceState(outState);
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getSupportFragmentManager().putFragment(outState, "mPlatformGamesFragment", mPlatformGamesFragment);
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}
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@Override
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protected void onResume() {
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super.onResume();
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@ -47,8 +47,7 @@ public final class PlatformGamesFragment extends Fragment implements PlatformGam
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mRecyclerView.setLayoutManager(layoutManager);
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mRecyclerView.setAdapter(mAdapter);
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mRecyclerView.addItemDecoration(new GameAdapter.SpacesItemDecoration(6));
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mRecyclerView.addItemDecoration(new GameAdapter.SpacesItemDecoration(8));
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// Add swipe down to refresh gesture
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final SwipeRefreshLayout pullToRefresh = view.findViewById(R.id.refresh_grid_games);
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