android: jni: Remove unused ndk_helper after EGL migration + cleanup jni/CMakeLists.txt
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@ -1,44 +0,0 @@
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# For more information about using CMake with Android Studio, read the
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# documentation: https://d.android.com/studio/projects/add-native-code.html
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# Sets the minimum version of CMake required to build the native library.
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cmake_minimum_required(VERSION 3.4.1)
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# Creates and names a library, sets it as either STATIC
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# or SHARED, and provides the relative paths to its source code.
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# You can define multiple libraries, and CMake builds them for you.
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# Gradle automatically packages shared libraries with your APK.
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add_library( # Sets the name of the library.
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native-lib
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# Sets the library as a shared library.
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SHARED
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# Provides a relative path to your source file(s).
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src/main/cpp/native-lib.cpp )
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# Searches for a specified prebuilt library and stores the path as a
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# variable. Because CMake includes system libraries in the search path by
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# default, you only need to specify the name of the public NDK library
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# you want to add. CMake verifies that the library exists before
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# completing its build.
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find_library( # Sets the name of the path variable.
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log-lib
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# Specifies the name of the NDK library that
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# you want CMake to locate.
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log )
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# Specifies libraries CMake should link to your target library. You
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# can link multiple libraries, such as libraries you define in this
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# build script, prebuilt third-party libraries, or system libraries.
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target_link_libraries( # Specifies the target library.
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native-lib
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# Links the target library to the log library
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# included in the NDK.
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${log-lib} )
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@ -1,5 +1,3 @@
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add_subdirectory(ndk_helper)
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add_library(main SHARED
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button_manager.cpp
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button_manager.h
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@ -16,24 +14,7 @@ add_library(main SHARED
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native.h
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)
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target_link_libraries(main
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PRIVATE
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common
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core
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input_common
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network
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glad
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inih
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)
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target_link_libraries(main
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PRIVATE
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android
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log
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ndk_helper
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"-Wl,--no-warn-mismatch"
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"-Wl,--whole-archive"
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"-Wl,--no-whole-archive"
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)
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target_link_libraries(main PRIVATE common core input_common network)
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target_link_libraries(main PRIVATE android EGL glad inih log)
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set(CPACK_PACKAGE_EXECUTABLES ${CPACK_PACKAGE_EXECUTABLES} main)
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# build native_app_glue as a static lib
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cmake_minimum_required(VERSION 3.4.1)
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add_library(ndk_helper
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STATIC
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gl3stub.cpp
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GLContext.cpp
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)
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set_target_properties(ndk_helper
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PROPERTIES
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CXX_STANDARD 11
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CXX_STANDARD_REQUIRED YES
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CXX_EXTENSIONS NO
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INTERFACE_INCLUDE_DIRECTORIES $<TARGET_PROPERTY:ndk_helper,INCLUDE_DIRECTORIES>
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)
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target_include_directories(ndk_helper
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PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}
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)
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target_link_libraries(ndk_helper
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PUBLIC
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common
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GLESv2
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EGL
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atomic
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)
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@ -1,271 +0,0 @@
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/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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//--------------------------------------------------------------------------------
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// GLContext.cpp
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//--------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------
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// includes
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//--------------------------------------------------------------------------------
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#include <string.h>
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#include <unistd.h>
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#include <string>
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#include "gl3stub.h"
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#include "common/logging/log.h"
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#include "GLContext.h"
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namespace ndk_helper {
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//--------------------------------------------------------------------------------
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// eGLContext
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//--------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------
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// Ctor
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//--------------------------------------------------------------------------------
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GLContext::GLContext()
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: window_(nullptr),
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display_(EGL_NO_DISPLAY),
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surface_(EGL_NO_SURFACE),
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context_(EGL_NO_CONTEXT),
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screen_width_(0),
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screen_height_(0),
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gles_initialized_(false),
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egl_context_initialized_(false),
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es3_supported_(false) {}
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void GLContext::InitGLES() {
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if (gles_initialized_) return;
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//
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// Initialize OpenGL ES 3 if available
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//
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const char* versionStr = (const char*)glGetString(GL_VERSION);
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if (strstr(versionStr, "OpenGL ES 3.") && gl3stubInit()) {
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es3_supported_ = true;
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gl_version_ = 3.0f;
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} else {
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gl_version_ = 2.0f;
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}
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gles_initialized_ = true;
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}
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//--------------------------------------------------------------------------------
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// Dtor
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//--------------------------------------------------------------------------------
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GLContext::~GLContext() { Terminate(); }
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bool GLContext::Init(ANativeWindow* window) {
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if (egl_context_initialized_) return true;
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//
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// Initialize EGL
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//
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LOG_INFO(Frontend, "GLContext Init()");
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window_ = window;
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InitEGLSurface();
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InitEGLContext();
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InitGLES();
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egl_context_initialized_ = true;
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return true;
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}
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bool GLContext::InitEGLSurface() {
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display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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eglInitialize(display_, 0, 0);
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/*
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* Here specify the attributes of the desired configuration.
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* Below, we select an EGLConfig with at least 8 bits per color
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* component compatible with on-screen windows
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*/
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const EGLint attribs[] = {EGL_RENDERABLE_TYPE,
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EGL_OPENGL_ES2_BIT, // Request opengl ES2.0
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EGL_SURFACE_TYPE,
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EGL_WINDOW_BIT,
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EGL_BLUE_SIZE,
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8,
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EGL_GREEN_SIZE,
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8,
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EGL_RED_SIZE,
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8,
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EGL_DEPTH_SIZE,
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24,
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EGL_NONE};
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color_size_ = 8;
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depth_size_ = 24;
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EGLint num_configs;
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eglChooseConfig(display_, attribs, &config_, 1, &num_configs);
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if (!num_configs) {
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// Fall back to 16bit depth buffer
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const EGLint attribs[] = {EGL_RENDERABLE_TYPE,
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EGL_OPENGL_ES2_BIT, // Request opengl ES2.0
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EGL_SURFACE_TYPE,
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EGL_WINDOW_BIT,
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EGL_BLUE_SIZE,
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8,
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EGL_GREEN_SIZE,
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8,
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EGL_RED_SIZE,
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8,
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EGL_DEPTH_SIZE,
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16,
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EGL_NONE};
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eglChooseConfig(display_, attribs, &config_, 1, &num_configs);
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depth_size_ = 16;
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}
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if (!num_configs) {
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LOG_ERROR(Frontend, "Unable to retrieve EGL config");
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return false;
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}
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surface_ = eglCreateWindowSurface(display_, config_, window_, NULL);
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eglQuerySurface(display_, surface_, EGL_WIDTH, &screen_width_);
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eglQuerySurface(display_, surface_, EGL_HEIGHT, &screen_height_);
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return true;
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}
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bool GLContext::InitEGLContext() {
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const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION,
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2, // Request opengl ES2.0
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EGL_NONE};
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context_ = eglCreateContext(display_, config_, NULL, context_attribs);
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if (eglMakeCurrent(display_, surface_, surface_, context_) == EGL_FALSE) {
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LOG_WARNING(Frontend, "Unable to eglMakeCurrent");
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return false;
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}
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context_valid_ = true;
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return true;
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}
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EGLint GLContext::Swap() {
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bool b = static_cast<bool>(eglSwapBuffers(display_, surface_));
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if (!b) {
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EGLint err = eglGetError();
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if (err == EGL_BAD_SURFACE) {
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// Recreate surface
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InitEGLSurface();
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return EGL_SUCCESS; // Still consider glContext is valid
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} else if (err == EGL_CONTEXT_LOST || err == EGL_BAD_CONTEXT) {
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// Context has been lost!!
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context_valid_ = false;
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Terminate();
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InitEGLContext();
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}
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return err;
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}
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return EGL_SUCCESS;
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}
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void GLContext::Terminate() {
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if (display_ != EGL_NO_DISPLAY) {
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eglMakeCurrent(display_, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (context_ != EGL_NO_CONTEXT) {
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eglDestroyContext(display_, context_);
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}
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if (surface_ != EGL_NO_SURFACE) {
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eglDestroySurface(display_, surface_);
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}
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eglTerminate(display_);
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}
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display_ = EGL_NO_DISPLAY;
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context_ = EGL_NO_CONTEXT;
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surface_ = EGL_NO_SURFACE;
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window_ = nullptr;
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context_valid_ = false;
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}
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EGLint GLContext::Resume(ANativeWindow* window) {
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if (egl_context_initialized_ == false) {
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Init(window);
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return EGL_SUCCESS;
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}
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int32_t original_widhth = screen_width_;
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int32_t original_height = screen_height_;
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// Create surface
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window_ = window;
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surface_ = eglCreateWindowSurface(display_, config_, window_, NULL);
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eglQuerySurface(display_, surface_, EGL_WIDTH, &screen_width_);
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eglQuerySurface(display_, surface_, EGL_HEIGHT, &screen_height_);
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if (screen_width_ != original_widhth || screen_height_ != original_height) {
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// Screen resized
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LOG_INFO(Frontend,"Screen resized");
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}
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if (eglMakeCurrent(display_, surface_, surface_, context_) == EGL_TRUE)
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return EGL_SUCCESS;
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EGLint err = eglGetError();
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LOG_ERROR(Frontend,"Unable to eglMakeCurrent {}", err);
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if (err == EGL_CONTEXT_LOST) {
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// Recreate context
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LOG_INFO(Frontend,"Re-creating egl context");
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InitEGLContext();
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} else {
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// Recreate surface
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Terminate();
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InitEGLSurface();
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InitEGLContext();
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}
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return err;
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}
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void GLContext::Suspend() {
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if (surface_ != EGL_NO_SURFACE) {
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eglDestroySurface(display_, surface_);
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surface_ = EGL_NO_SURFACE;
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}
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}
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bool GLContext::Invalidate() {
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Terminate();
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egl_context_initialized_ = false;
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return true;
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}
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bool GLContext::CheckExtension(const char* extension) {
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if (extension == NULL) return false;
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std::string extensions = std::string((char*)glGetString(GL_EXTENSIONS));
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std::string str = std::string(extension);
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str.append(" ");
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size_t pos = 0;
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if (extensions.find(extension, pos) != std::string::npos) {
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return true;
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}
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return false;
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}
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} // namespace ndkHelper
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/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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//--------------------------------------------------------------------------------
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// GLContext.h
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//--------------------------------------------------------------------------------
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#ifndef GLCONTEXT_H_
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#define GLCONTEXT_H_
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#include <EGL/egl.h>
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#include <GLES2/gl2.h>
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#include <android/log.h>
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namespace ndk_helper {
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//--------------------------------------------------------------------------------
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// Constants
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//--------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------
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// Class
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//--------------------------------------------------------------------------------
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/******************************************************************
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* OpenGL context handler
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* The class handles OpenGL and EGL context based on Android activity life cycle
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* The caller needs to call corresponding methods for each activity life cycle
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*events as it's done in sample codes.
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*
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* Also the class initializes OpenGL ES3 when the compatible driver is installed
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*in the device.
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* getGLVersion() returns 3.0~ when the device supports OpenGLES3.0
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*
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* Thread safety: OpenGL context is expecting used within dedicated single
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*thread,
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* thus GLContext class is not designed as a thread-safe
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*/
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class GLContext {
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private:
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// EGL configurations
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ANativeWindow* window_;
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EGLDisplay display_;
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EGLSurface surface_;
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EGLContext context_;
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EGLConfig config_;
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// Screen parameters
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int32_t screen_width_;
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int32_t screen_height_;
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int32_t color_size_;
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int32_t depth_size_;
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// Flags
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bool gles_initialized_;
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bool egl_context_initialized_;
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bool es3_supported_;
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float gl_version_;
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bool context_valid_;
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void InitGLES();
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void Terminate();
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bool InitEGLSurface();
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bool InitEGLContext();
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GLContext(GLContext const&);
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void operator=(GLContext const&);
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GLContext();
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virtual ~GLContext();
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public:
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static GLContext* GetInstance() {
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// Singleton
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static GLContext instance;
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return &instance;
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}
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bool Init(ANativeWindow* window);
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EGLint Swap();
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bool Invalidate();
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void Suspend();
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EGLint Resume(ANativeWindow* window);
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ANativeWindow* GetANativeWindow(void) const { return window_; };
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int32_t GetScreenWidth() const { return screen_width_; }
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int32_t GetScreenHeight() const { return screen_height_; }
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int32_t GetBufferColorSize() const { return color_size_; }
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int32_t GetBufferDepthSize() const { return depth_size_; }
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float GetGLVersion() const { return gl_version_; }
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bool CheckExtension(const char* extension);
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EGLDisplay GetDisplay() const { return display_; }
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EGLSurface GetSurface() const { return surface_; }
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};
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} // namespace ndkHelper
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#endif /* GLCONTEXT_H_ */
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/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
|
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
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*/
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#include <EGL/egl.h>
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#include "gl3stub.h"
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GLboolean gl3stubInit() {
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#define FIND_PROC(s) s = (void*)eglGetProcAddress(#s);
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FIND_PROC(glReadBuffer);
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FIND_PROC(glDrawRangeElements);
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FIND_PROC(glTexImage3D);
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FIND_PROC(glTexSubImage3D);
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FIND_PROC(glCopyTexSubImage3D);
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FIND_PROC(glCompressedTexImage3D);
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FIND_PROC(glCompressedTexSubImage3D);
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FIND_PROC(glGenQueries);
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FIND_PROC(glDeleteQueries);
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FIND_PROC(glIsQuery);
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FIND_PROC(glBeginQuery);
|
||||
FIND_PROC(glEndQuery);
|
||||
FIND_PROC(glGetQueryiv);
|
||||
FIND_PROC(glGetQueryObjectuiv);
|
||||
FIND_PROC(glUnmapBuffer);
|
||||
FIND_PROC(glGetBufferPointerv);
|
||||
FIND_PROC(glDrawBuffers);
|
||||
FIND_PROC(glUniformMatrix2x3fv);
|
||||
FIND_PROC(glUniformMatrix3x2fv);
|
||||
FIND_PROC(glUniformMatrix2x4fv);
|
||||
FIND_PROC(glUniformMatrix4x2fv);
|
||||
FIND_PROC(glUniformMatrix3x4fv);
|
||||
FIND_PROC(glUniformMatrix4x3fv);
|
||||
FIND_PROC(glBlitFramebuffer);
|
||||
FIND_PROC(glRenderbufferStorageMultisample);
|
||||
FIND_PROC(glFramebufferTextureLayer);
|
||||
FIND_PROC(glMapBufferRange);
|
||||
FIND_PROC(glFlushMappedBufferRange);
|
||||
FIND_PROC(glBindVertexArray);
|
||||
FIND_PROC(glDeleteVertexArrays);
|
||||
FIND_PROC(glGenVertexArrays);
|
||||
FIND_PROC(glIsVertexArray);
|
||||
FIND_PROC(glGetIntegeri_v);
|
||||
FIND_PROC(glBeginTransformFeedback);
|
||||
FIND_PROC(glEndTransformFeedback);
|
||||
FIND_PROC(glBindBufferRange);
|
||||
FIND_PROC(glBindBufferBase);
|
||||
FIND_PROC(glTransformFeedbackVaryings);
|
||||
FIND_PROC(glGetTransformFeedbackVarying);
|
||||
FIND_PROC(glVertexAttribIPointer);
|
||||
FIND_PROC(glGetVertexAttribIiv);
|
||||
FIND_PROC(glGetVertexAttribIuiv);
|
||||
FIND_PROC(glVertexAttribI4i);
|
||||
FIND_PROC(glVertexAttribI4ui);
|
||||
FIND_PROC(glVertexAttribI4iv);
|
||||
FIND_PROC(glVertexAttribI4uiv);
|
||||
FIND_PROC(glGetUniformuiv);
|
||||
FIND_PROC(glGetFragDataLocation);
|
||||
FIND_PROC(glUniform1ui);
|
||||
FIND_PROC(glUniform2ui);
|
||||
FIND_PROC(glUniform3ui);
|
||||
FIND_PROC(glUniform4ui);
|
||||
FIND_PROC(glUniform1uiv);
|
||||
FIND_PROC(glUniform2uiv);
|
||||
FIND_PROC(glUniform3uiv);
|
||||
FIND_PROC(glUniform4uiv);
|
||||
FIND_PROC(glClearBufferiv);
|
||||
FIND_PROC(glClearBufferuiv);
|
||||
FIND_PROC(glClearBufferfv);
|
||||
FIND_PROC(glClearBufferfi);
|
||||
FIND_PROC(glGetStringi);
|
||||
FIND_PROC(glCopyBufferSubData);
|
||||
FIND_PROC(glGetUniformIndices);
|
||||
FIND_PROC(glGetActiveUniformsiv);
|
||||
FIND_PROC(glGetUniformBlockIndex);
|
||||
FIND_PROC(glGetActiveUniformBlockiv);
|
||||
FIND_PROC(glGetActiveUniformBlockName);
|
||||
FIND_PROC(glUniformBlockBinding);
|
||||
FIND_PROC(glDrawArraysInstanced);
|
||||
FIND_PROC(glDrawElementsInstanced);
|
||||
FIND_PROC(glFenceSync);
|
||||
FIND_PROC(glIsSync);
|
||||
FIND_PROC(glDeleteSync);
|
||||
FIND_PROC(glClientWaitSync);
|
||||
FIND_PROC(glWaitSync);
|
||||
FIND_PROC(glGetInteger64v);
|
||||
FIND_PROC(glGetSynciv);
|
||||
FIND_PROC(glGetInteger64i_v);
|
||||
FIND_PROC(glGetBufferParameteri64v);
|
||||
FIND_PROC(glGenSamplers);
|
||||
FIND_PROC(glDeleteSamplers);
|
||||
FIND_PROC(glIsSampler);
|
||||
FIND_PROC(glBindSampler);
|
||||
FIND_PROC(glSamplerParameteri);
|
||||
FIND_PROC(glSamplerParameteriv);
|
||||
FIND_PROC(glSamplerParameterf);
|
||||
FIND_PROC(glSamplerParameterfv);
|
||||
FIND_PROC(glGetSamplerParameteriv);
|
||||
FIND_PROC(glGetSamplerParameterfv);
|
||||
FIND_PROC(glVertexAttribDivisor);
|
||||
FIND_PROC(glBindTransformFeedback);
|
||||
FIND_PROC(glDeleteTransformFeedbacks);
|
||||
FIND_PROC(glGenTransformFeedbacks);
|
||||
FIND_PROC(glIsTransformFeedback);
|
||||
FIND_PROC(glPauseTransformFeedback);
|
||||
FIND_PROC(glResumeTransformFeedback);
|
||||
FIND_PROC(glGetProgramBinary);
|
||||
FIND_PROC(glProgramBinary);
|
||||
FIND_PROC(glProgramParameteri);
|
||||
FIND_PROC(glInvalidateFramebuffer);
|
||||
FIND_PROC(glInvalidateSubFramebuffer);
|
||||
FIND_PROC(glTexStorage2D);
|
||||
FIND_PROC(glTexStorage3D);
|
||||
FIND_PROC(glGetInternalformativ);
|
||||
#undef FIND_PROC
|
||||
|
||||
if (!glReadBuffer || !glDrawRangeElements || !glTexImage3D ||
|
||||
!glTexSubImage3D || !glCopyTexSubImage3D || !glCompressedTexImage3D ||
|
||||
!glCompressedTexSubImage3D || !glGenQueries || !glDeleteQueries ||
|
||||
!glIsQuery || !glBeginQuery || !glEndQuery || !glGetQueryiv ||
|
||||
!glGetQueryObjectuiv || !glUnmapBuffer || !glGetBufferPointerv ||
|
||||
!glDrawBuffers || !glUniformMatrix2x3fv || !glUniformMatrix3x2fv ||
|
||||
!glUniformMatrix2x4fv || !glUniformMatrix4x2fv || !glUniformMatrix3x4fv ||
|
||||
!glUniformMatrix4x3fv || !glBlitFramebuffer ||
|
||||
!glRenderbufferStorageMultisample || !glFramebufferTextureLayer ||
|
||||
!glMapBufferRange || !glFlushMappedBufferRange || !glBindVertexArray ||
|
||||
!glDeleteVertexArrays || !glGenVertexArrays || !glIsVertexArray ||
|
||||
!glGetIntegeri_v || !glBeginTransformFeedback ||
|
||||
!glEndTransformFeedback || !glBindBufferRange || !glBindBufferBase ||
|
||||
!glTransformFeedbackVaryings || !glGetTransformFeedbackVarying ||
|
||||
!glVertexAttribIPointer || !glGetVertexAttribIiv ||
|
||||
!glGetVertexAttribIuiv || !glVertexAttribI4i || !glVertexAttribI4ui ||
|
||||
!glVertexAttribI4iv || !glVertexAttribI4uiv || !glGetUniformuiv ||
|
||||
!glGetFragDataLocation || !glUniform1ui || !glUniform2ui ||
|
||||
!glUniform3ui || !glUniform4ui || !glUniform1uiv || !glUniform2uiv ||
|
||||
!glUniform3uiv || !glUniform4uiv || !glClearBufferiv ||
|
||||
!glClearBufferuiv || !glClearBufferfv || !glClearBufferfi ||
|
||||
!glGetStringi || !glCopyBufferSubData || !glGetUniformIndices ||
|
||||
!glGetActiveUniformsiv || !glGetUniformBlockIndex ||
|
||||
!glGetActiveUniformBlockiv || !glGetActiveUniformBlockName ||
|
||||
!glUniformBlockBinding || !glDrawArraysInstanced ||
|
||||
!glDrawElementsInstanced || !glFenceSync || !glIsSync || !glDeleteSync ||
|
||||
!glClientWaitSync || !glWaitSync || !glGetInteger64v || !glGetSynciv ||
|
||||
!glGetInteger64i_v || !glGetBufferParameteri64v || !glGenSamplers ||
|
||||
!glDeleteSamplers || !glIsSampler || !glBindSampler ||
|
||||
!glSamplerParameteri || !glSamplerParameteriv || !glSamplerParameterf ||
|
||||
!glSamplerParameterfv || !glGetSamplerParameteriv ||
|
||||
!glGetSamplerParameterfv || !glVertexAttribDivisor ||
|
||||
!glBindTransformFeedback || !glDeleteTransformFeedbacks ||
|
||||
!glGenTransformFeedbacks || !glIsTransformFeedback ||
|
||||
!glPauseTransformFeedback || !glResumeTransformFeedback ||
|
||||
!glGetProgramBinary || !glProgramBinary || !glProgramParameteri ||
|
||||
!glInvalidateFramebuffer || !glInvalidateSubFramebuffer ||
|
||||
!glTexStorage2D || !glTexStorage3D || !glGetInternalformativ) {
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
/* Function pointer definitions */ GL_APICALL void (*GL_APIENTRY glReadBuffer)(
|
||||
GLenum mode);
|
||||
GL_APICALL void (*GL_APIENTRY glDrawRangeElements)(GLenum mode, GLuint start,
|
||||
GLuint end, GLsizei count,
|
||||
GLenum type,
|
||||
const GLvoid* indices);
|
||||
GL_APICALL void (*GL_APIENTRY glTexImage3D)(GLenum target, GLint level,
|
||||
GLint internalformat, GLsizei width,
|
||||
GLsizei height, GLsizei depth,
|
||||
GLint border, GLenum format,
|
||||
GLenum type, const GLvoid* pixels);
|
||||
GL_APICALL void (*GL_APIENTRY glTexSubImage3D)(GLenum target, GLint level,
|
||||
GLint xoffset, GLint yoffset,
|
||||
GLint zoffset, GLsizei width,
|
||||
GLsizei height, GLsizei depth,
|
||||
GLenum format, GLenum type,
|
||||
const GLvoid* pixels);
|
||||
GL_APICALL void (*GL_APIENTRY glCopyTexSubImage3D)(GLenum target, GLint level,
|
||||
GLint xoffset, GLint yoffset,
|
||||
GLint zoffset, GLint x,
|
||||
GLint y, GLsizei width,
|
||||
GLsizei height);
|
||||
GL_APICALL void (*GL_APIENTRY glCompressedTexImage3D)(
|
||||
GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
|
||||
const GLvoid* data);
|
||||
GL_APICALL void (*GL_APIENTRY glCompressedTexSubImage3D)(
|
||||
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLenum format,
|
||||
GLsizei imageSize, const GLvoid* data);
|
||||
GL_APICALL void (*GL_APIENTRY glGenQueries)(GLsizei n, GLuint* ids);
|
||||
GL_APICALL void (*GL_APIENTRY glDeleteQueries)(GLsizei n, const GLuint* ids);
|
||||
GL_APICALL GLboolean (*GL_APIENTRY glIsQuery)(GLuint id);
|
||||
GL_APICALL void (*GL_APIENTRY glBeginQuery)(GLenum target, GLuint id);
|
||||
GL_APICALL void (*GL_APIENTRY glEndQuery)(GLenum target);
|
||||
GL_APICALL void (*GL_APIENTRY glGetQueryiv)(GLenum target, GLenum pname,
|
||||
GLint* params);
|
||||
GL_APICALL void (*GL_APIENTRY glGetQueryObjectuiv)(GLuint id, GLenum pname,
|
||||
GLuint* params);
|
||||
GL_APICALL GLboolean (*GL_APIENTRY glUnmapBuffer)(GLenum target);
|
||||
GL_APICALL void (*GL_APIENTRY glGetBufferPointerv)(GLenum target, GLenum pname,
|
||||
GLvoid** params);
|
||||
GL_APICALL void (*GL_APIENTRY glDrawBuffers)(GLsizei n, const GLenum* bufs);
|
||||
GL_APICALL void (*GL_APIENTRY glUniformMatrix2x3fv)(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
GL_APICALL void (*GL_APIENTRY glUniformMatrix3x2fv)(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
GL_APICALL void (*GL_APIENTRY glUniformMatrix2x4fv)(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
GL_APICALL void (*GL_APIENTRY glUniformMatrix4x2fv)(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
GL_APICALL void (*GL_APIENTRY glUniformMatrix3x4fv)(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
GL_APICALL void (*GL_APIENTRY glUniformMatrix4x3fv)(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
GL_APICALL void (*GL_APIENTRY glBlitFramebuffer)(
|
||||
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
|
||||
GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
GL_APICALL void (*GL_APIENTRY glRenderbufferStorageMultisample)(
|
||||
GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
|
||||
GLsizei height);
|
||||
GL_APICALL void (*GL_APIENTRY glFramebufferTextureLayer)(
|
||||
GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
||||
GL_APICALL GLvoid* (*GL_APIENTRY glMapBufferRange)(GLenum target,
|
||||
GLintptr offset,
|
||||
GLsizeiptr length,
|
||||
GLbitfield access);
|
||||
GL_APICALL void (*GL_APIENTRY glFlushMappedBufferRange)(GLenum target,
|
||||
GLintptr offset,
|
||||
GLsizeiptr length);
|
||||
GL_APICALL void (*GL_APIENTRY glBindVertexArray)(GLuint array);
|
||||
GL_APICALL void (*GL_APIENTRY glDeleteVertexArrays)(GLsizei n,
|
||||
const GLuint* arrays);
|
||||
GL_APICALL void (*GL_APIENTRY glGenVertexArrays)(GLsizei n, GLuint* arrays);
|
||||
GL_APICALL GLboolean (*GL_APIENTRY glIsVertexArray)(GLuint array);
|
||||
GL_APICALL void (*GL_APIENTRY glGetIntegeri_v)(GLenum target, GLuint index,
|
||||
GLint* data);
|
||||
GL_APICALL void (*GL_APIENTRY glBeginTransformFeedback)(GLenum primitiveMode);
|
||||
GL_APICALL void (*GL_APIENTRY glEndTransformFeedback)(void);
|
||||
GL_APICALL void (*GL_APIENTRY glBindBufferRange)(GLenum target, GLuint index,
|
||||
GLuint buffer, GLintptr offset,
|
||||
GLsizeiptr size);
|
||||
GL_APICALL void (*GL_APIENTRY glBindBufferBase)(GLenum target, GLuint index,
|
||||
GLuint buffer);
|
||||
GL_APICALL void (*GL_APIENTRY glTransformFeedbackVaryings)(
|
||||
GLuint program, GLsizei count, const GLchar* const* varyings,
|
||||
GLenum bufferMode);
|
||||
GL_APICALL void (*GL_APIENTRY glGetTransformFeedbackVarying)(
|
||||
GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,
|
||||
GLsizei* size, GLenum* type, GLchar* name);
|
||||
GL_APICALL void (*GL_APIENTRY glVertexAttribIPointer)(GLuint index, GLint size,
|
||||
GLenum type,
|
||||
GLsizei stride,
|
||||
const GLvoid* pointer);
|
||||
GL_APICALL void (*GL_APIENTRY glGetVertexAttribIiv)(GLuint index, GLenum pname,
|
||||
GLint* params);
|
||||
GL_APICALL void (*GL_APIENTRY glGetVertexAttribIuiv)(GLuint index, GLenum pname,
|
||||
GLuint* params);
|
||||
GL_APICALL void (*GL_APIENTRY glVertexAttribI4i)(GLuint index, GLint x, GLint y,
|
||||
GLint z, GLint w);
|
||||
GL_APICALL void (*GL_APIENTRY glVertexAttribI4ui)(GLuint index, GLuint x,
|
||||
GLuint y, GLuint z, GLuint w);
|
||||
GL_APICALL void (*GL_APIENTRY glVertexAttribI4iv)(GLuint index, const GLint* v);
|
||||
GL_APICALL void (*GL_APIENTRY glVertexAttribI4uiv)(GLuint index,
|
||||
const GLuint* v);
|
||||
GL_APICALL void (*GL_APIENTRY glGetUniformuiv)(GLuint program, GLint location,
|
||||
GLuint* params);
|
||||
GL_APICALL GLint (*GL_APIENTRY glGetFragDataLocation)(GLuint program,
|
||||
const GLchar* name);
|
||||
GL_APICALL void (*GL_APIENTRY glUniform1ui)(GLint location, GLuint v0);
|
||||
GL_APICALL void (*GL_APIENTRY glUniform2ui)(GLint location, GLuint v0,
|
||||
GLuint v1);
|
||||
GL_APICALL void (*GL_APIENTRY glUniform3ui)(GLint location, GLuint v0,
|
||||
GLuint v1, GLuint v2);
|
||||
GL_APICALL void (*GL_APIENTRY glUniform4ui)(GLint location, GLuint v0,
|
||||
GLuint v1, GLuint v2, GLuint v3);
|
||||
GL_APICALL void (*GL_APIENTRY glUniform1uiv)(GLint location, GLsizei count,
|
||||
const GLuint* value);
|
||||
GL_APICALL void (*GL_APIENTRY glUniform2uiv)(GLint location, GLsizei count,
|
||||
const GLuint* value);
|
||||
GL_APICALL void (*GL_APIENTRY glUniform3uiv)(GLint location, GLsizei count,
|
||||
const GLuint* value);
|
||||
GL_APICALL void (*GL_APIENTRY glUniform4uiv)(GLint location, GLsizei count,
|
||||
const GLuint* value);
|
||||
GL_APICALL void (*GL_APIENTRY glClearBufferiv)(GLenum buffer, GLint drawbuffer,
|
||||
const GLint* value);
|
||||
GL_APICALL void (*GL_APIENTRY glClearBufferuiv)(GLenum buffer, GLint drawbuffer,
|
||||
const GLuint* value);
|
||||
GL_APICALL void (*GL_APIENTRY glClearBufferfv)(GLenum buffer, GLint drawbuffer,
|
||||
const GLfloat* value);
|
||||
GL_APICALL void (*GL_APIENTRY glClearBufferfi)(GLenum buffer, GLint drawbuffer,
|
||||
GLfloat depth, GLint stencil);
|
||||
GL_APICALL const GLubyte* (*GL_APIENTRY glGetStringi)(GLenum name,
|
||||
GLuint index);
|
||||
GL_APICALL void (*GL_APIENTRY glCopyBufferSubData)(GLenum readTarget,
|
||||
GLenum writeTarget,
|
||||
GLintptr readOffset,
|
||||
GLintptr writeOffset,
|
||||
GLsizeiptr size);
|
||||
GL_APICALL void (*GL_APIENTRY glGetUniformIndices)(
|
||||
GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames,
|
||||
GLuint* uniformIndices);
|
||||
GL_APICALL void (*GL_APIENTRY glGetActiveUniformsiv)(
|
||||
GLuint program, GLsizei uniformCount, const GLuint* uniformIndices,
|
||||
GLenum pname, GLint* params);
|
||||
GL_APICALL GLuint (*GL_APIENTRY glGetUniformBlockIndex)(
|
||||
GLuint program, const GLchar* uniformBlockName);
|
||||
GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockiv)(
|
||||
GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
|
||||
GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockName)(
|
||||
GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
|
||||
GLchar* uniformBlockName);
|
||||
GL_APICALL void (*GL_APIENTRY glUniformBlockBinding)(
|
||||
GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
||||
GL_APICALL void (*GL_APIENTRY glDrawArraysInstanced)(GLenum mode, GLint first,
|
||||
GLsizei count,
|
||||
GLsizei instanceCount);
|
||||
GL_APICALL void (*GL_APIENTRY glDrawElementsInstanced)(GLenum mode,
|
||||
GLsizei count,
|
||||
GLenum type,
|
||||
const GLvoid* indices,
|
||||
GLsizei instanceCount);
|
||||
GL_APICALL GLsync (*GL_APIENTRY glFenceSync)(GLenum condition,
|
||||
GLbitfield flags);
|
||||
GL_APICALL GLboolean (*GL_APIENTRY glIsSync)(GLsync sync);
|
||||
GL_APICALL void (*GL_APIENTRY glDeleteSync)(GLsync sync);
|
||||
GL_APICALL GLenum (*GL_APIENTRY glClientWaitSync)(GLsync sync, GLbitfield flags,
|
||||
GLuint64 timeout);
|
||||
GL_APICALL void (*GL_APIENTRY glWaitSync)(GLsync sync, GLbitfield flags,
|
||||
GLuint64 timeout);
|
||||
GL_APICALL void (*GL_APIENTRY glGetInteger64v)(GLenum pname, GLint64* params);
|
||||
GL_APICALL void (*GL_APIENTRY glGetSynciv)(GLsync sync, GLenum pname,
|
||||
GLsizei bufSize, GLsizei* length,
|
||||
GLint* values);
|
||||
GL_APICALL void (*GL_APIENTRY glGetInteger64i_v)(GLenum target, GLuint index,
|
||||
GLint64* data);
|
||||
GL_APICALL void (*GL_APIENTRY glGetBufferParameteri64v)(GLenum target,
|
||||
GLenum pname,
|
||||
GLint64* params);
|
||||
GL_APICALL void (*GL_APIENTRY glGenSamplers)(GLsizei count, GLuint* samplers);
|
||||
GL_APICALL void (*GL_APIENTRY glDeleteSamplers)(GLsizei count,
|
||||
const GLuint* samplers);
|
||||
GL_APICALL GLboolean (*GL_APIENTRY glIsSampler)(GLuint sampler);
|
||||
GL_APICALL void (*GL_APIENTRY glBindSampler)(GLuint unit, GLuint sampler);
|
||||
GL_APICALL void (*GL_APIENTRY glSamplerParameteri)(GLuint sampler, GLenum pname,
|
||||
GLint param);
|
||||
GL_APICALL void (*GL_APIENTRY glSamplerParameteriv)(GLuint sampler,
|
||||
GLenum pname,
|
||||
const GLint* param);
|
||||
GL_APICALL void (*GL_APIENTRY glSamplerParameterf)(GLuint sampler, GLenum pname,
|
||||
GLfloat param);
|
||||
GL_APICALL void (*GL_APIENTRY glSamplerParameterfv)(GLuint sampler,
|
||||
GLenum pname,
|
||||
const GLfloat* param);
|
||||
GL_APICALL void (*GL_APIENTRY glGetSamplerParameteriv)(GLuint sampler,
|
||||
GLenum pname,
|
||||
GLint* params);
|
||||
GL_APICALL void (*GL_APIENTRY glGetSamplerParameterfv)(GLuint sampler,
|
||||
GLenum pname,
|
||||
GLfloat* params);
|
||||
GL_APICALL void (*GL_APIENTRY glVertexAttribDivisor)(GLuint index,
|
||||
GLuint divisor);
|
||||
GL_APICALL void (*GL_APIENTRY glBindTransformFeedback)(GLenum target,
|
||||
GLuint id);
|
||||
GL_APICALL void (*GL_APIENTRY glDeleteTransformFeedbacks)(GLsizei n,
|
||||
const GLuint* ids);
|
||||
GL_APICALL void (*GL_APIENTRY glGenTransformFeedbacks)(GLsizei n, GLuint* ids);
|
||||
GL_APICALL GLboolean (*GL_APIENTRY glIsTransformFeedback)(GLuint id);
|
||||
GL_APICALL void (*GL_APIENTRY glPauseTransformFeedback)(void);
|
||||
GL_APICALL void (*GL_APIENTRY glResumeTransformFeedback)(void);
|
||||
GL_APICALL void (*GL_APIENTRY glGetProgramBinary)(GLuint program,
|
||||
GLsizei bufSize,
|
||||
GLsizei* length,
|
||||
GLenum* binaryFormat,
|
||||
GLvoid* binary);
|
||||
GL_APICALL void (*GL_APIENTRY glProgramBinary)(GLuint program,
|
||||
GLenum binaryFormat,
|
||||
const GLvoid* binary,
|
||||
GLsizei length);
|
||||
GL_APICALL void (*GL_APIENTRY glProgramParameteri)(GLuint program, GLenum pname,
|
||||
GLint value);
|
||||
GL_APICALL void (*GL_APIENTRY glInvalidateFramebuffer)(
|
||||
GLenum target, GLsizei numAttachments, const GLenum* attachments);
|
||||
GL_APICALL void (*GL_APIENTRY glInvalidateSubFramebuffer)(
|
||||
GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x,
|
||||
GLint y, GLsizei width, GLsizei height);
|
||||
GL_APICALL void (*GL_APIENTRY glTexStorage2D)(GLenum target, GLsizei levels,
|
||||
GLenum internalformat,
|
||||
GLsizei width, GLsizei height);
|
||||
GL_APICALL void (*GL_APIENTRY glTexStorage3D)(GLenum target, GLsizei levels,
|
||||
GLenum internalformat,
|
||||
GLsizei width, GLsizei height,
|
||||
GLsizei depth);
|
||||
GL_APICALL void (*GL_APIENTRY glGetInternalformativ)(GLenum target,
|
||||
GLenum internalformat,
|
||||
GLenum pname,
|
||||
GLsizei bufSize,
|
||||
GLint* params);
|
@ -1,421 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include "gl3stub.h"
|
||||
|
||||
GLboolean gl3stubInit() {
|
||||
#define FIND_PROC(s) s = (decltype(s))eglGetProcAddress(#s);
|
||||
FIND_PROC(glReadBuffer);
|
||||
FIND_PROC(glDrawRangeElements);
|
||||
FIND_PROC(glTexImage3D);
|
||||
FIND_PROC(glTexSubImage3D);
|
||||
FIND_PROC(glCopyTexSubImage3D);
|
||||
FIND_PROC(glCompressedTexImage3D);
|
||||
FIND_PROC(glCompressedTexSubImage3D);
|
||||
FIND_PROC(glGenQueries);
|
||||
FIND_PROC(glDeleteQueries);
|
||||
FIND_PROC(glIsQuery);
|
||||
FIND_PROC(glBeginQuery);
|
||||
FIND_PROC(glEndQuery);
|
||||
FIND_PROC(glGetQueryiv);
|
||||
FIND_PROC(glGetQueryObjectuiv);
|
||||
FIND_PROC(glUnmapBuffer);
|
||||
FIND_PROC(glGetBufferPointerv);
|
||||
FIND_PROC(glDrawBuffers);
|
||||
FIND_PROC(glUniformMatrix2x3fv);
|
||||
FIND_PROC(glUniformMatrix3x2fv);
|
||||
FIND_PROC(glUniformMatrix2x4fv);
|
||||
FIND_PROC(glUniformMatrix4x2fv);
|
||||
FIND_PROC(glUniformMatrix3x4fv);
|
||||
FIND_PROC(glUniformMatrix4x3fv);
|
||||
FIND_PROC(glBlitFramebuffer);
|
||||
FIND_PROC(glRenderbufferStorageMultisample);
|
||||
FIND_PROC(glFramebufferTextureLayer);
|
||||
FIND_PROC(glMapBufferRange);
|
||||
FIND_PROC(glFlushMappedBufferRange);
|
||||
FIND_PROC(glBindVertexArray);
|
||||
FIND_PROC(glDeleteVertexArrays);
|
||||
FIND_PROC(glGenVertexArrays);
|
||||
FIND_PROC(glIsVertexArray);
|
||||
FIND_PROC(glGetIntegeri_v);
|
||||
FIND_PROC(glBeginTransformFeedback);
|
||||
FIND_PROC(glEndTransformFeedback);
|
||||
FIND_PROC(glBindBufferRange);
|
||||
FIND_PROC(glBindBufferBase);
|
||||
FIND_PROC(glTransformFeedbackVaryings);
|
||||
FIND_PROC(glGetTransformFeedbackVarying);
|
||||
FIND_PROC(glVertexAttribIPointer);
|
||||
FIND_PROC(glGetVertexAttribIiv);
|
||||
FIND_PROC(glGetVertexAttribIuiv);
|
||||
FIND_PROC(glVertexAttribI4i);
|
||||
FIND_PROC(glVertexAttribI4ui);
|
||||
FIND_PROC(glVertexAttribI4iv);
|
||||
FIND_PROC(glVertexAttribI4uiv);
|
||||
FIND_PROC(glGetUniformuiv);
|
||||
FIND_PROC(glGetFragDataLocation);
|
||||
FIND_PROC(glUniform1ui);
|
||||
FIND_PROC(glUniform2ui);
|
||||
FIND_PROC(glUniform3ui);
|
||||
FIND_PROC(glUniform4ui);
|
||||
FIND_PROC(glUniform1uiv);
|
||||
FIND_PROC(glUniform2uiv);
|
||||
FIND_PROC(glUniform3uiv);
|
||||
FIND_PROC(glUniform4uiv);
|
||||
FIND_PROC(glClearBufferiv);
|
||||
FIND_PROC(glClearBufferuiv);
|
||||
FIND_PROC(glClearBufferfv);
|
||||
FIND_PROC(glClearBufferfi);
|
||||
FIND_PROC(glGetStringi);
|
||||
FIND_PROC(glCopyBufferSubData);
|
||||
FIND_PROC(glGetUniformIndices);
|
||||
FIND_PROC(glGetActiveUniformsiv);
|
||||
FIND_PROC(glGetUniformBlockIndex);
|
||||
FIND_PROC(glGetActiveUniformBlockiv);
|
||||
FIND_PROC(glGetActiveUniformBlockName);
|
||||
FIND_PROC(glUniformBlockBinding);
|
||||
FIND_PROC(glDrawArraysInstanced);
|
||||
FIND_PROC(glDrawElementsInstanced);
|
||||
FIND_PROC(glFenceSync);
|
||||
FIND_PROC(glIsSync);
|
||||
FIND_PROC(glDeleteSync);
|
||||
FIND_PROC(glClientWaitSync);
|
||||
FIND_PROC(glWaitSync);
|
||||
FIND_PROC(glGetInteger64v);
|
||||
FIND_PROC(glGetSynciv);
|
||||
FIND_PROC(glGetInteger64i_v);
|
||||
FIND_PROC(glGetBufferParameteri64v);
|
||||
FIND_PROC(glGenSamplers);
|
||||
FIND_PROC(glDeleteSamplers);
|
||||
FIND_PROC(glIsSampler);
|
||||
FIND_PROC(glBindSampler);
|
||||
FIND_PROC(glSamplerParameteri);
|
||||
FIND_PROC(glSamplerParameteriv);
|
||||
FIND_PROC(glSamplerParameterf);
|
||||
FIND_PROC(glSamplerParameterfv);
|
||||
FIND_PROC(glGetSamplerParameteriv);
|
||||
FIND_PROC(glGetSamplerParameterfv);
|
||||
FIND_PROC(glVertexAttribDivisor);
|
||||
FIND_PROC(glBindTransformFeedback);
|
||||
FIND_PROC(glDeleteTransformFeedbacks);
|
||||
FIND_PROC(glGenTransformFeedbacks);
|
||||
FIND_PROC(glIsTransformFeedback);
|
||||
FIND_PROC(glPauseTransformFeedback);
|
||||
FIND_PROC(glResumeTransformFeedback);
|
||||
FIND_PROC(glGetProgramBinary);
|
||||
FIND_PROC(glProgramBinary);
|
||||
FIND_PROC(glProgramParameteri);
|
||||
FIND_PROC(glInvalidateFramebuffer);
|
||||
FIND_PROC(glInvalidateSubFramebuffer);
|
||||
FIND_PROC(glTexStorage2D);
|
||||
FIND_PROC(glTexStorage3D);
|
||||
FIND_PROC(glGetInternalformativ);
|
||||
#undef FIND_PROC
|
||||
|
||||
if (!glReadBuffer || !glDrawRangeElements || !glTexImage3D ||
|
||||
!glTexSubImage3D || !glCopyTexSubImage3D || !glCompressedTexImage3D ||
|
||||
!glCompressedTexSubImage3D || !glGenQueries || !glDeleteQueries ||
|
||||
!glIsQuery || !glBeginQuery || !glEndQuery || !glGetQueryiv ||
|
||||
!glGetQueryObjectuiv || !glUnmapBuffer || !glGetBufferPointerv ||
|
||||
!glDrawBuffers || !glUniformMatrix2x3fv || !glUniformMatrix3x2fv ||
|
||||
!glUniformMatrix2x4fv || !glUniformMatrix4x2fv || !glUniformMatrix3x4fv ||
|
||||
!glUniformMatrix4x3fv || !glBlitFramebuffer ||
|
||||
!glRenderbufferStorageMultisample || !glFramebufferTextureLayer ||
|
||||
!glMapBufferRange || !glFlushMappedBufferRange || !glBindVertexArray ||
|
||||
!glDeleteVertexArrays || !glGenVertexArrays || !glIsVertexArray ||
|
||||
!glGetIntegeri_v || !glBeginTransformFeedback ||
|
||||
!glEndTransformFeedback || !glBindBufferRange || !glBindBufferBase ||
|
||||
!glTransformFeedbackVaryings || !glGetTransformFeedbackVarying ||
|
||||
!glVertexAttribIPointer || !glGetVertexAttribIiv ||
|
||||
!glGetVertexAttribIuiv || !glVertexAttribI4i || !glVertexAttribI4ui ||
|
||||
!glVertexAttribI4iv || !glVertexAttribI4uiv || !glGetUniformuiv ||
|
||||
!glGetFragDataLocation || !glUniform1ui || !glUniform2ui ||
|
||||
!glUniform3ui || !glUniform4ui || !glUniform1uiv || !glUniform2uiv ||
|
||||
!glUniform3uiv || !glUniform4uiv || !glClearBufferiv ||
|
||||
!glClearBufferuiv || !glClearBufferfv || !glClearBufferfi ||
|
||||
!glGetStringi || !glCopyBufferSubData || !glGetUniformIndices ||
|
||||
!glGetActiveUniformsiv || !glGetUniformBlockIndex ||
|
||||
!glGetActiveUniformBlockiv || !glGetActiveUniformBlockName ||
|
||||
!glUniformBlockBinding || !glDrawArraysInstanced ||
|
||||
!glDrawElementsInstanced || !glFenceSync || !glIsSync || !glDeleteSync ||
|
||||
!glClientWaitSync || !glWaitSync || !glGetInteger64v || !glGetSynciv ||
|
||||
!glGetInteger64i_v || !glGetBufferParameteri64v || !glGenSamplers ||
|
||||
!glDeleteSamplers || !glIsSampler || !glBindSampler ||
|
||||
!glSamplerParameteri || !glSamplerParameteriv || !glSamplerParameterf ||
|
||||
!glSamplerParameterfv || !glGetSamplerParameteriv ||
|
||||
!glGetSamplerParameterfv || !glVertexAttribDivisor ||
|
||||
!glBindTransformFeedback || !glDeleteTransformFeedbacks ||
|
||||
!glGenTransformFeedbacks || !glIsTransformFeedback ||
|
||||
!glPauseTransformFeedback || !glResumeTransformFeedback ||
|
||||
!glGetProgramBinary || !glProgramBinary || !glProgramParameteri ||
|
||||
!glInvalidateFramebuffer || !glInvalidateSubFramebuffer ||
|
||||
!glTexStorage2D || !glTexStorage3D || !glGetInternalformativ) {
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
/* Function pointer definitions */ GL_APICALL void (*GL_APIENTRY glReadBuffer)(
|
||||
GLenum mode);
|
||||
GL_APICALL void (*GL_APIENTRY glDrawRangeElements)(GLenum mode, GLuint start,
|
||||
GLuint end, GLsizei count,
|
||||
GLenum type,
|
||||
const GLvoid* indices);
|
||||
GL_APICALL void (*GL_APIENTRY glTexImage3D)(GLenum target, GLint level,
|
||||
GLint internalformat, GLsizei width,
|
||||
GLsizei height, GLsizei depth,
|
||||
GLint border, GLenum format,
|
||||
GLenum type, const GLvoid* pixels);
|
||||
GL_APICALL void (*GL_APIENTRY glTexSubImage3D)(GLenum target, GLint level,
|
||||
GLint xoffset, GLint yoffset,
|
||||
GLint zoffset, GLsizei width,
|
||||
GLsizei height, GLsizei depth,
|
||||
GLenum format, GLenum type,
|
||||
const GLvoid* pixels);
|
||||
GL_APICALL void (*GL_APIENTRY glCopyTexSubImage3D)(GLenum target, GLint level,
|
||||
GLint xoffset, GLint yoffset,
|
||||
GLint zoffset, GLint x,
|
||||
GLint y, GLsizei width,
|
||||
GLsizei height);
|
||||
GL_APICALL void (*GL_APIENTRY glCompressedTexImage3D)(
|
||||
GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
|
||||
const GLvoid* data);
|
||||
GL_APICALL void (*GL_APIENTRY glCompressedTexSubImage3D)(
|
||||
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLenum format,
|
||||
GLsizei imageSize, const GLvoid* data);
|
||||
GL_APICALL void (*GL_APIENTRY glGenQueries)(GLsizei n, GLuint* ids);
|
||||
GL_APICALL void (*GL_APIENTRY glDeleteQueries)(GLsizei n, const GLuint* ids);
|
||||
GL_APICALL GLboolean (*GL_APIENTRY glIsQuery)(GLuint id);
|
||||
GL_APICALL void (*GL_APIENTRY glBeginQuery)(GLenum target, GLuint id);
|
||||
GL_APICALL void (*GL_APIENTRY glEndQuery)(GLenum target);
|
||||
GL_APICALL void (*GL_APIENTRY glGetQueryiv)(GLenum target, GLenum pname,
|
||||
GLint* params);
|
||||
GL_APICALL void (*GL_APIENTRY glGetQueryObjectuiv)(GLuint id, GLenum pname,
|
||||
GLuint* params);
|
||||
GL_APICALL GLboolean (*GL_APIENTRY glUnmapBuffer)(GLenum target);
|
||||
GL_APICALL void (*GL_APIENTRY glGetBufferPointerv)(GLenum target, GLenum pname,
|
||||
GLvoid** params);
|
||||
GL_APICALL void (*GL_APIENTRY glDrawBuffers)(GLsizei n, const GLenum* bufs);
|
||||
GL_APICALL void (*GL_APIENTRY glUniformMatrix2x3fv)(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
GL_APICALL void (*GL_APIENTRY glUniformMatrix3x2fv)(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
GL_APICALL void (*GL_APIENTRY glUniformMatrix2x4fv)(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
GL_APICALL void (*GL_APIENTRY glUniformMatrix4x2fv)(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
GL_APICALL void (*GL_APIENTRY glUniformMatrix3x4fv)(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
GL_APICALL void (*GL_APIENTRY glUniformMatrix4x3fv)(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat* value);
|
||||
GL_APICALL void (*GL_APIENTRY glBlitFramebuffer)(
|
||||
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
|
||||
GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
GL_APICALL void (*GL_APIENTRY glRenderbufferStorageMultisample)(
|
||||
GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
|
||||
GLsizei height);
|
||||
GL_APICALL void (*GL_APIENTRY glFramebufferTextureLayer)(
|
||||
GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
||||
GL_APICALL GLvoid* (*GL_APIENTRY glMapBufferRange)(GLenum target,
|
||||
GLintptr offset,
|
||||
GLsizeiptr length,
|
||||
GLbitfield access);
|
||||
GL_APICALL void (*GL_APIENTRY glFlushMappedBufferRange)(GLenum target,
|
||||
GLintptr offset,
|
||||
GLsizeiptr length);
|
||||
GL_APICALL void (*GL_APIENTRY glBindVertexArray)(GLuint array);
|
||||
GL_APICALL void (*GL_APIENTRY glDeleteVertexArrays)(GLsizei n,
|
||||
const GLuint* arrays);
|
||||
GL_APICALL void (*GL_APIENTRY glGenVertexArrays)(GLsizei n, GLuint* arrays);
|
||||
GL_APICALL GLboolean (*GL_APIENTRY glIsVertexArray)(GLuint array);
|
||||
GL_APICALL void (*GL_APIENTRY glGetIntegeri_v)(GLenum target, GLuint index,
|
||||
GLint* data);
|
||||
GL_APICALL void (*GL_APIENTRY glBeginTransformFeedback)(GLenum primitiveMode);
|
||||
GL_APICALL void (*GL_APIENTRY glEndTransformFeedback)(void);
|
||||
GL_APICALL void (*GL_APIENTRY glBindBufferRange)(GLenum target, GLuint index,
|
||||
GLuint buffer, GLintptr offset,
|
||||
GLsizeiptr size);
|
||||
GL_APICALL void (*GL_APIENTRY glBindBufferBase)(GLenum target, GLuint index,
|
||||
GLuint buffer);
|
||||
GL_APICALL void (*GL_APIENTRY glTransformFeedbackVaryings)(
|
||||
GLuint program, GLsizei count, const GLchar* const* varyings,
|
||||
GLenum bufferMode);
|
||||
GL_APICALL void (*GL_APIENTRY glGetTransformFeedbackVarying)(
|
||||
GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,
|
||||
GLsizei* size, GLenum* type, GLchar* name);
|
||||
GL_APICALL void (*GL_APIENTRY glVertexAttribIPointer)(GLuint index, GLint size,
|
||||
GLenum type,
|
||||
GLsizei stride,
|
||||
const GLvoid* pointer);
|
||||
GL_APICALL void (*GL_APIENTRY glGetVertexAttribIiv)(GLuint index, GLenum pname,
|
||||
GLint* params);
|
||||
GL_APICALL void (*GL_APIENTRY glGetVertexAttribIuiv)(GLuint index, GLenum pname,
|
||||
GLuint* params);
|
||||
GL_APICALL void (*GL_APIENTRY glVertexAttribI4i)(GLuint index, GLint x, GLint y,
|
||||
GLint z, GLint w);
|
||||
GL_APICALL void (*GL_APIENTRY glVertexAttribI4ui)(GLuint index, GLuint x,
|
||||
GLuint y, GLuint z, GLuint w);
|
||||
GL_APICALL void (*GL_APIENTRY glVertexAttribI4iv)(GLuint index, const GLint* v);
|
||||
GL_APICALL void (*GL_APIENTRY glVertexAttribI4uiv)(GLuint index,
|
||||
const GLuint* v);
|
||||
GL_APICALL void (*GL_APIENTRY glGetUniformuiv)(GLuint program, GLint location,
|
||||
GLuint* params);
|
||||
GL_APICALL GLint (*GL_APIENTRY glGetFragDataLocation)(GLuint program,
|
||||
const GLchar* name);
|
||||
GL_APICALL void (*GL_APIENTRY glUniform1ui)(GLint location, GLuint v0);
|
||||
GL_APICALL void (*GL_APIENTRY glUniform2ui)(GLint location, GLuint v0,
|
||||
GLuint v1);
|
||||
GL_APICALL void (*GL_APIENTRY glUniform3ui)(GLint location, GLuint v0,
|
||||
GLuint v1, GLuint v2);
|
||||
GL_APICALL void (*GL_APIENTRY glUniform4ui)(GLint location, GLuint v0,
|
||||
GLuint v1, GLuint v2, GLuint v3);
|
||||
GL_APICALL void (*GL_APIENTRY glUniform1uiv)(GLint location, GLsizei count,
|
||||
const GLuint* value);
|
||||
GL_APICALL void (*GL_APIENTRY glUniform2uiv)(GLint location, GLsizei count,
|
||||
const GLuint* value);
|
||||
GL_APICALL void (*GL_APIENTRY glUniform3uiv)(GLint location, GLsizei count,
|
||||
const GLuint* value);
|
||||
GL_APICALL void (*GL_APIENTRY glUniform4uiv)(GLint location, GLsizei count,
|
||||
const GLuint* value);
|
||||
GL_APICALL void (*GL_APIENTRY glClearBufferiv)(GLenum buffer, GLint drawbuffer,
|
||||
const GLint* value);
|
||||
GL_APICALL void (*GL_APIENTRY glClearBufferuiv)(GLenum buffer, GLint drawbuffer,
|
||||
const GLuint* value);
|
||||
GL_APICALL void (*GL_APIENTRY glClearBufferfv)(GLenum buffer, GLint drawbuffer,
|
||||
const GLfloat* value);
|
||||
GL_APICALL void (*GL_APIENTRY glClearBufferfi)(GLenum buffer, GLint drawbuffer,
|
||||
GLfloat depth, GLint stencil);
|
||||
GL_APICALL const GLubyte* (*GL_APIENTRY glGetStringi)(GLenum name,
|
||||
GLuint index);
|
||||
GL_APICALL void (*GL_APIENTRY glCopyBufferSubData)(GLenum readTarget,
|
||||
GLenum writeTarget,
|
||||
GLintptr readOffset,
|
||||
GLintptr writeOffset,
|
||||
GLsizeiptr size);
|
||||
GL_APICALL void (*GL_APIENTRY glGetUniformIndices)(
|
||||
GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames,
|
||||
GLuint* uniformIndices);
|
||||
GL_APICALL void (*GL_APIENTRY glGetActiveUniformsiv)(
|
||||
GLuint program, GLsizei uniformCount, const GLuint* uniformIndices,
|
||||
GLenum pname, GLint* params);
|
||||
GL_APICALL GLuint (*GL_APIENTRY glGetUniformBlockIndex)(
|
||||
GLuint program, const GLchar* uniformBlockName);
|
||||
GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockiv)(
|
||||
GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
|
||||
GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockName)(
|
||||
GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
|
||||
GLchar* uniformBlockName);
|
||||
GL_APICALL void (*GL_APIENTRY glUniformBlockBinding)(
|
||||
GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
||||
GL_APICALL void (*GL_APIENTRY glDrawArraysInstanced)(GLenum mode, GLint first,
|
||||
GLsizei count,
|
||||
GLsizei instanceCount);
|
||||
GL_APICALL void (*GL_APIENTRY glDrawElementsInstanced)(GLenum mode,
|
||||
GLsizei count,
|
||||
GLenum type,
|
||||
const GLvoid* indices,
|
||||
GLsizei instanceCount);
|
||||
GL_APICALL GLsync (*GL_APIENTRY glFenceSync)(GLenum condition,
|
||||
GLbitfield flags);
|
||||
GL_APICALL GLboolean (*GL_APIENTRY glIsSync)(GLsync sync);
|
||||
GL_APICALL void (*GL_APIENTRY glDeleteSync)(GLsync sync);
|
||||
GL_APICALL GLenum (*GL_APIENTRY glClientWaitSync)(GLsync sync, GLbitfield flags,
|
||||
GLuint64 timeout);
|
||||
GL_APICALL void (*GL_APIENTRY glWaitSync)(GLsync sync, GLbitfield flags,
|
||||
GLuint64 timeout);
|
||||
GL_APICALL void (*GL_APIENTRY glGetInteger64v)(GLenum pname, GLint64* params);
|
||||
GL_APICALL void (*GL_APIENTRY glGetSynciv)(GLsync sync, GLenum pname,
|
||||
GLsizei bufSize, GLsizei* length,
|
||||
GLint* values);
|
||||
GL_APICALL void (*GL_APIENTRY glGetInteger64i_v)(GLenum target, GLuint index,
|
||||
GLint64* data);
|
||||
GL_APICALL void (*GL_APIENTRY glGetBufferParameteri64v)(GLenum target,
|
||||
GLenum pname,
|
||||
GLint64* params);
|
||||
GL_APICALL void (*GL_APIENTRY glGenSamplers)(GLsizei count, GLuint* samplers);
|
||||
GL_APICALL void (*GL_APIENTRY glDeleteSamplers)(GLsizei count,
|
||||
const GLuint* samplers);
|
||||
GL_APICALL GLboolean (*GL_APIENTRY glIsSampler)(GLuint sampler);
|
||||
GL_APICALL void (*GL_APIENTRY glBindSampler)(GLuint unit, GLuint sampler);
|
||||
GL_APICALL void (*GL_APIENTRY glSamplerParameteri)(GLuint sampler, GLenum pname,
|
||||
GLint param);
|
||||
GL_APICALL void (*GL_APIENTRY glSamplerParameteriv)(GLuint sampler,
|
||||
GLenum pname,
|
||||
const GLint* param);
|
||||
GL_APICALL void (*GL_APIENTRY glSamplerParameterf)(GLuint sampler, GLenum pname,
|
||||
GLfloat param);
|
||||
GL_APICALL void (*GL_APIENTRY glSamplerParameterfv)(GLuint sampler,
|
||||
GLenum pname,
|
||||
const GLfloat* param);
|
||||
GL_APICALL void (*GL_APIENTRY glGetSamplerParameteriv)(GLuint sampler,
|
||||
GLenum pname,
|
||||
GLint* params);
|
||||
GL_APICALL void (*GL_APIENTRY glGetSamplerParameterfv)(GLuint sampler,
|
||||
GLenum pname,
|
||||
GLfloat* params);
|
||||
GL_APICALL void (*GL_APIENTRY glVertexAttribDivisor)(GLuint index,
|
||||
GLuint divisor);
|
||||
GL_APICALL void (*GL_APIENTRY glBindTransformFeedback)(GLenum target,
|
||||
GLuint id);
|
||||
GL_APICALL void (*GL_APIENTRY glDeleteTransformFeedbacks)(GLsizei n,
|
||||
const GLuint* ids);
|
||||
GL_APICALL void (*GL_APIENTRY glGenTransformFeedbacks)(GLsizei n, GLuint* ids);
|
||||
GL_APICALL GLboolean (*GL_APIENTRY glIsTransformFeedback)(GLuint id);
|
||||
GL_APICALL void (*GL_APIENTRY glPauseTransformFeedback)(void);
|
||||
GL_APICALL void (*GL_APIENTRY glResumeTransformFeedback)(void);
|
||||
GL_APICALL void (*GL_APIENTRY glGetProgramBinary)(GLuint program,
|
||||
GLsizei bufSize,
|
||||
GLsizei* length,
|
||||
GLenum* binaryFormat,
|
||||
GLvoid* binary);
|
||||
GL_APICALL void (*GL_APIENTRY glProgramBinary)(GLuint program,
|
||||
GLenum binaryFormat,
|
||||
const GLvoid* binary,
|
||||
GLsizei length);
|
||||
GL_APICALL void (*GL_APIENTRY glProgramParameteri)(GLuint program, GLenum pname,
|
||||
GLint value);
|
||||
GL_APICALL void (*GL_APIENTRY glInvalidateFramebuffer)(
|
||||
GLenum target, GLsizei numAttachments, const GLenum* attachments);
|
||||
GL_APICALL void (*GL_APIENTRY glInvalidateSubFramebuffer)(
|
||||
GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x,
|
||||
GLint y, GLsizei width, GLsizei height);
|
||||
GL_APICALL void (*GL_APIENTRY glTexStorage2D)(GLenum target, GLsizei levels,
|
||||
GLenum internalformat,
|
||||
GLsizei width, GLsizei height);
|
||||
GL_APICALL void (*GL_APIENTRY glTexStorage3D)(GLenum target, GLsizei levels,
|
||||
GLenum internalformat,
|
||||
GLsizei width, GLsizei height,
|
||||
GLsizei depth);
|
||||
GL_APICALL void (*GL_APIENTRY glGetInternalformativ)(GLenum target,
|
||||
GLenum internalformat,
|
||||
GLenum pname,
|
||||
GLsizei bufSize,
|
||||
GLint* params);
|
@ -1,661 +0,0 @@
|
||||
#ifndef __gl3_h_
|
||||
#define __gl3_h_
|
||||
|
||||
/*
|
||||
* stub gl3.h for dynamic loading, based on:
|
||||
* gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
|
||||
*
|
||||
* Changes:
|
||||
* - Added #include <GLES2/gl2.h>
|
||||
* - Removed duplicate OpenGL ES 2.0 declarations
|
||||
* - Converted OpenGL ES 3.0 function prototypes to function pointer
|
||||
* declarations
|
||||
* - Added gl3stubInit() declaration
|
||||
*/
|
||||
|
||||
#include <GLES2/gl2.h>
|
||||
#include <android/api-level.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
** Copyright (c) 2007-2013 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
** "Materials"), to deal in the Materials without restriction, including
|
||||
** without limitation the rights to use, copy, modify, merge, publish,
|
||||
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
** permit persons to whom the Materials are furnished to do so, subject to
|
||||
** the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included
|
||||
** in all copies or substantial portions of the Materials.
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
/*
|
||||
* This files is for apps that want to use ES3 if present,
|
||||
* but continue to work on pre-API-18 devices. They can't just link to -lGLESv3
|
||||
*since
|
||||
* that library doesn't exist on pre-API-18 devices.
|
||||
* The function dynamically check if OpenGLES3.0 APIs are present and fill in if
|
||||
*there are.
|
||||
* Also the header defines some extra variables for OpenGLES3.0.
|
||||
*
|
||||
*/
|
||||
|
||||
/* Call this function before calling any OpenGL ES 3.0 functions. It will
|
||||
* return GL_TRUE if the OpenGL ES 3.0 was successfully initialized, GL_FALSE
|
||||
* otherwise. */
|
||||
GLboolean gl3stubInit();
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Data type definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
|
||||
/* OpenGL ES 3.0 */
|
||||
|
||||
typedef unsigned short GLhalf;
|
||||
#if __ANDROID_API__ <= 19
|
||||
typedef khronos_int64_t GLint64;
|
||||
typedef khronos_uint64_t GLuint64;
|
||||
typedef struct __GLsync* GLsync;
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Token definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
|
||||
/* OpenGL ES core versions */
|
||||
#define GL_ES_VERSION_3_0 1
|
||||
|
||||
/* OpenGL ES 3.0 */
|
||||
|
||||
#define GL_READ_BUFFER 0x0C02
|
||||
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
||||
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
||||
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
||||
#define GL_PACK_ROW_LENGTH 0x0D02
|
||||
#define GL_PACK_SKIP_ROWS 0x0D03
|
||||
#define GL_PACK_SKIP_PIXELS 0x0D04
|
||||
#define GL_COLOR 0x1800
|
||||
#define GL_DEPTH 0x1801
|
||||
#define GL_STENCIL 0x1802
|
||||
#define GL_RED 0x1903
|
||||
#define GL_RGB8 0x8051
|
||||
#define GL_RGBA8 0x8058
|
||||
#define GL_RGB10_A2 0x8059
|
||||
#define GL_TEXTURE_BINDING_3D 0x806A
|
||||
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
||||
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
||||
#define GL_TEXTURE_3D 0x806F
|
||||
#define GL_TEXTURE_WRAP_R 0x8072
|
||||
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
||||
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
||||
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
||||
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
||||
#define GL_TEXTURE_MIN_LOD 0x813A
|
||||
#define GL_TEXTURE_MAX_LOD 0x813B
|
||||
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
||||
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
||||
#define GL_MIN 0x8007
|
||||
#define GL_MAX 0x8008
|
||||
#define GL_DEPTH_COMPONENT24 0x81A6
|
||||
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
||||
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
||||
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
||||
#define GL_CURRENT_QUERY 0x8865
|
||||
#define GL_QUERY_RESULT 0x8866
|
||||
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
||||
#define GL_BUFFER_MAPPED 0x88BC
|
||||
#define GL_BUFFER_MAP_POINTER 0x88BD
|
||||
#define GL_STREAM_READ 0x88E1
|
||||
#define GL_STREAM_COPY 0x88E2
|
||||
#define GL_STATIC_READ 0x88E5
|
||||
#define GL_STATIC_COPY 0x88E6
|
||||
#define GL_DYNAMIC_READ 0x88E9
|
||||
#define GL_DYNAMIC_COPY 0x88EA
|
||||
#define GL_MAX_DRAW_BUFFERS 0x8824
|
||||
#define GL_DRAW_BUFFER0 0x8825
|
||||
#define GL_DRAW_BUFFER1 0x8826
|
||||
#define GL_DRAW_BUFFER2 0x8827
|
||||
#define GL_DRAW_BUFFER3 0x8828
|
||||
#define GL_DRAW_BUFFER4 0x8829
|
||||
#define GL_DRAW_BUFFER5 0x882A
|
||||
#define GL_DRAW_BUFFER6 0x882B
|
||||
#define GL_DRAW_BUFFER7 0x882C
|
||||
#define GL_DRAW_BUFFER8 0x882D
|
||||
#define GL_DRAW_BUFFER9 0x882E
|
||||
#define GL_DRAW_BUFFER10 0x882F
|
||||
#define GL_DRAW_BUFFER11 0x8830
|
||||
#define GL_DRAW_BUFFER12 0x8831
|
||||
#define GL_DRAW_BUFFER13 0x8832
|
||||
#define GL_DRAW_BUFFER14 0x8833
|
||||
#define GL_DRAW_BUFFER15 0x8834
|
||||
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
||||
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
||||
#define GL_SAMPLER_3D 0x8B5F
|
||||
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
||||
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
||||
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
||||
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
||||
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
||||
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
||||
#define GL_FLOAT_MAT2x3 0x8B65
|
||||
#define GL_FLOAT_MAT2x4 0x8B66
|
||||
#define GL_FLOAT_MAT3x2 0x8B67
|
||||
#define GL_FLOAT_MAT3x4 0x8B68
|
||||
#define GL_FLOAT_MAT4x2 0x8B69
|
||||
#define GL_FLOAT_MAT4x3 0x8B6A
|
||||
#define GL_SRGB 0x8C40
|
||||
#define GL_SRGB8 0x8C41
|
||||
#define GL_SRGB8_ALPHA8 0x8C43
|
||||
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
|
||||
#define GL_MAJOR_VERSION 0x821B
|
||||
#define GL_MINOR_VERSION 0x821C
|
||||
#define GL_NUM_EXTENSIONS 0x821D
|
||||
#define GL_RGBA32F 0x8814
|
||||
#define GL_RGB32F 0x8815
|
||||
#define GL_RGBA16F 0x881A
|
||||
#define GL_RGB16F 0x881B
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
||||
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
||||
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
||||
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
||||
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
||||
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
||||
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
||||
#define GL_R11F_G11F_B10F 0x8C3A
|
||||
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
||||
#define GL_RGB9_E5 0x8C3D
|
||||
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
||||
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
||||
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
||||
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
||||
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
||||
#define GL_RASTERIZER_DISCARD 0x8C89
|
||||
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
||||
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
||||
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
||||
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
||||
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
||||
#define GL_RGBA32UI 0x8D70
|
||||
#define GL_RGB32UI 0x8D71
|
||||
#define GL_RGBA16UI 0x8D76
|
||||
#define GL_RGB16UI 0x8D77
|
||||
#define GL_RGBA8UI 0x8D7C
|
||||
#define GL_RGB8UI 0x8D7D
|
||||
#define GL_RGBA32I 0x8D82
|
||||
#define GL_RGB32I 0x8D83
|
||||
#define GL_RGBA16I 0x8D88
|
||||
#define GL_RGB16I 0x8D89
|
||||
#define GL_RGBA8I 0x8D8E
|
||||
#define GL_RGB8I 0x8D8F
|
||||
#define GL_RED_INTEGER 0x8D94
|
||||
#define GL_RGB_INTEGER 0x8D98
|
||||
#define GL_RGBA_INTEGER 0x8D99
|
||||
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
||||
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
||||
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
||||
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
||||
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
||||
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
||||
#define GL_INT_SAMPLER_2D 0x8DCA
|
||||
#define GL_INT_SAMPLER_3D 0x8DCB
|
||||
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
||||
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
||||
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
||||
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
||||
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
||||
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
||||
#define GL_BUFFER_ACCESS_FLAGS 0x911F
|
||||
#define GL_BUFFER_MAP_LENGTH 0x9120
|
||||
#define GL_BUFFER_MAP_OFFSET 0x9121
|
||||
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
||||
#define GL_DEPTH32F_STENCIL8 0x8CAD
|
||||
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
||||
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
||||
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
||||
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
||||
#define GL_DEPTH_STENCIL 0x84F9
|
||||
#define GL_UNSIGNED_INT_24_8 0x84FA
|
||||
#define GL_DEPTH24_STENCIL8 0x88F0
|
||||
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
||||
#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
|
||||
#define GL_READ_FRAMEBUFFER 0x8CA8
|
||||
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
||||
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
||||
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
||||
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
||||
#define GL_COLOR_ATTACHMENT1 0x8CE1
|
||||
#define GL_COLOR_ATTACHMENT2 0x8CE2
|
||||
#define GL_COLOR_ATTACHMENT3 0x8CE3
|
||||
#define GL_COLOR_ATTACHMENT4 0x8CE4
|
||||
#define GL_COLOR_ATTACHMENT5 0x8CE5
|
||||
#define GL_COLOR_ATTACHMENT6 0x8CE6
|
||||
#define GL_COLOR_ATTACHMENT7 0x8CE7
|
||||
#define GL_COLOR_ATTACHMENT8 0x8CE8
|
||||
#define GL_COLOR_ATTACHMENT9 0x8CE9
|
||||
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
||||
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
||||
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
||||
#define GL_COLOR_ATTACHMENT13 0x8CED
|
||||
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
||||
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
||||
#define GL_MAX_SAMPLES 0x8D57
|
||||
#define GL_HALF_FLOAT 0x140B
|
||||
#define GL_MAP_READ_BIT 0x0001
|
||||
#define GL_MAP_WRITE_BIT 0x0002
|
||||
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
||||
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
||||
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
||||
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
||||
#define GL_RG 0x8227
|
||||
#define GL_RG_INTEGER 0x8228
|
||||
#define GL_R8 0x8229
|
||||
#define GL_RG8 0x822B
|
||||
#define GL_R16F 0x822D
|
||||
#define GL_R32F 0x822E
|
||||
#define GL_RG16F 0x822F
|
||||
#define GL_RG32F 0x8230
|
||||
#define GL_R8I 0x8231
|
||||
#define GL_R8UI 0x8232
|
||||
#define GL_R16I 0x8233
|
||||
#define GL_R16UI 0x8234
|
||||
#define GL_R32I 0x8235
|
||||
#define GL_R32UI 0x8236
|
||||
#define GL_RG8I 0x8237
|
||||
#define GL_RG8UI 0x8238
|
||||
#define GL_RG16I 0x8239
|
||||
#define GL_RG16UI 0x823A
|
||||
#define GL_RG32I 0x823B
|
||||
#define GL_RG32UI 0x823C
|
||||
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
||||
#define GL_R8_SNORM 0x8F94
|
||||
#define GL_RG8_SNORM 0x8F95
|
||||
#define GL_RGB8_SNORM 0x8F96
|
||||
#define GL_RGBA8_SNORM 0x8F97
|
||||
#define GL_SIGNED_NORMALIZED 0x8F9C
|
||||
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
|
||||
#define GL_COPY_READ_BUFFER 0x8F36
|
||||
#define GL_COPY_WRITE_BUFFER 0x8F37
|
||||
#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
|
||||
#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
|
||||
#define GL_UNIFORM_BUFFER 0x8A11
|
||||
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
||||
#define GL_UNIFORM_BUFFER_START 0x8A29
|
||||
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
||||
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
||||
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
||||
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
||||
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
||||
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
||||
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
||||
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
||||
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
||||
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
|
||||
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
|
||||
#define GL_UNIFORM_TYPE 0x8A37
|
||||
#define GL_UNIFORM_SIZE 0x8A38
|
||||
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
||||
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
||||
#define GL_UNIFORM_OFFSET 0x8A3B
|
||||
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
||||
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
||||
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
||||
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
||||
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
||||
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
||||
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
||||
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
||||
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
||||
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
||||
#define GL_INVALID_INDEX 0xFFFFFFFFu
|
||||
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
||||
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
||||
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
||||
#define GL_OBJECT_TYPE 0x9112
|
||||
#define GL_SYNC_CONDITION 0x9113
|
||||
#define GL_SYNC_STATUS 0x9114
|
||||
#define GL_SYNC_FLAGS 0x9115
|
||||
#define GL_SYNC_FENCE 0x9116
|
||||
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
||||
#define GL_UNSIGNALED 0x9118
|
||||
#define GL_SIGNALED 0x9119
|
||||
#define GL_ALREADY_SIGNALED 0x911A
|
||||
#define GL_TIMEOUT_EXPIRED 0x911B
|
||||
#define GL_CONDITION_SATISFIED 0x911C
|
||||
#define GL_WAIT_FAILED 0x911D
|
||||
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
||||
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
|
||||
#define GL_ANY_SAMPLES_PASSED 0x8C2F
|
||||
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
|
||||
#define GL_SAMPLER_BINDING 0x8919
|
||||
#define GL_RGB10_A2UI 0x906F
|
||||
#define GL_TEXTURE_SWIZZLE_R 0x8E42
|
||||
#define GL_TEXTURE_SWIZZLE_G 0x8E43
|
||||
#define GL_TEXTURE_SWIZZLE_B 0x8E44
|
||||
#define GL_TEXTURE_SWIZZLE_A 0x8E45
|
||||
#define GL_GREEN 0x1904
|
||||
#define GL_BLUE 0x1905
|
||||
#define GL_INT_2_10_10_10_REV 0x8D9F
|
||||
#define GL_TRANSFORM_FEEDBACK 0x8E22
|
||||
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
|
||||
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
|
||||
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
|
||||
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
|
||||
#define GL_PROGRAM_BINARY_LENGTH 0x8741
|
||||
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
|
||||
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
|
||||
#define GL_COMPRESSED_R11_EAC 0x9270
|
||||
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
|
||||
#define GL_COMPRESSED_RG11_EAC 0x9272
|
||||
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
|
||||
#define GL_COMPRESSED_RGB8_ETC2 0x9274
|
||||
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
|
||||
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
|
||||
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
|
||||
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
|
||||
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
|
||||
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
|
||||
#define GL_MAX_ELEMENT_INDEX 0x8D6B
|
||||
#define GL_NUM_SAMPLE_COUNTS 0x9380
|
||||
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Entrypoint definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
|
||||
/* OpenGL ES 3.0 */
|
||||
|
||||
extern GL_APICALL void (*GL_APIENTRY glReadBuffer)(GLenum mode);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDrawRangeElements)(
|
||||
GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const GLvoid* indices);
|
||||
extern GL_APICALL void (*GL_APIENTRY glTexImage3D)(
|
||||
GLenum target, GLint level, GLint internalformat, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
|
||||
const GLvoid* pixels);
|
||||
extern GL_APICALL void (*GL_APIENTRY glTexSubImage3D)(
|
||||
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
|
||||
const GLvoid* pixels);
|
||||
extern GL_APICALL void (*GL_APIENTRY glCopyTexSubImage3D)(
|
||||
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
extern GL_APICALL void (*GL_APIENTRY glCompressedTexImage3D)(
|
||||
GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
|
||||
const GLvoid* data);
|
||||
extern GL_APICALL void (*GL_APIENTRY glCompressedTexSubImage3D)(
|
||||
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLenum format,
|
||||
GLsizei imageSize, const GLvoid* data);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGenQueries)(GLsizei n, GLuint* ids);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDeleteQueries)(GLsizei n,
|
||||
const GLuint* ids);
|
||||
extern GL_APICALL GLboolean (*GL_APIENTRY glIsQuery)(GLuint id);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBeginQuery)(GLenum target, GLuint id);
|
||||
extern GL_APICALL void (*GL_APIENTRY glEndQuery)(GLenum target);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetQueryiv)(GLenum target, GLenum pname,
|
||||
GLint* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetQueryObjectuiv)(GLuint id,
|
||||
GLenum pname,
|
||||
GLuint* params);
|
||||
extern GL_APICALL GLboolean (*GL_APIENTRY glUnmapBuffer)(GLenum target);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetBufferPointerv)(GLenum target,
|
||||
GLenum pname,
|
||||
GLvoid** params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDrawBuffers)(GLsizei n,
|
||||
const GLenum* bufs);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix2x3fv)(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix3x2fv)(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix2x4fv)(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix4x2fv)(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix3x4fv)(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix4x3fv)(
|
||||
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBlitFramebuffer)(
|
||||
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
|
||||
GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
extern GL_APICALL void (*GL_APIENTRY glRenderbufferStorageMultisample)(
|
||||
GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
|
||||
GLsizei height);
|
||||
extern GL_APICALL void (*GL_APIENTRY glFramebufferTextureLayer)(
|
||||
GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
||||
extern GL_APICALL GLvoid* (*GL_APIENTRY glMapBufferRange)(GLenum target,
|
||||
GLintptr offset,
|
||||
GLsizeiptr length,
|
||||
GLbitfield access);
|
||||
extern GL_APICALL void (*GL_APIENTRY glFlushMappedBufferRange)(
|
||||
GLenum target, GLintptr offset, GLsizeiptr length);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBindVertexArray)(GLuint array);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDeleteVertexArrays)(
|
||||
GLsizei n, const GLuint* arrays);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGenVertexArrays)(GLsizei n,
|
||||
GLuint* arrays);
|
||||
extern GL_APICALL GLboolean (*GL_APIENTRY glIsVertexArray)(GLuint array);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetIntegeri_v)(GLenum target,
|
||||
GLuint index,
|
||||
GLint* data);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBeginTransformFeedback)(
|
||||
GLenum primitiveMode);
|
||||
extern GL_APICALL void (*GL_APIENTRY glEndTransformFeedback)(void);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBindBufferRange)(GLenum target,
|
||||
GLuint index,
|
||||
GLuint buffer,
|
||||
GLintptr offset,
|
||||
GLsizeiptr size);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBindBufferBase)(GLenum target,
|
||||
GLuint index,
|
||||
GLuint buffer);
|
||||
extern GL_APICALL void (*GL_APIENTRY glTransformFeedbackVaryings)(
|
||||
GLuint program, GLsizei count, const GLchar* const* varyings,
|
||||
GLenum bufferMode);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetTransformFeedbackVarying)(
|
||||
GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,
|
||||
GLsizei* size, GLenum* type, GLchar* name);
|
||||
extern GL_APICALL void (*GL_APIENTRY glVertexAttribIPointer)(
|
||||
GLuint index, GLint size, GLenum type, GLsizei stride,
|
||||
const GLvoid* pointer);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetVertexAttribIiv)(GLuint index,
|
||||
GLenum pname,
|
||||
GLint* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetVertexAttribIuiv)(GLuint index,
|
||||
GLenum pname,
|
||||
GLuint* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4i)(GLuint index, GLint x,
|
||||
GLint y, GLint z,
|
||||
GLint w);
|
||||
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4ui)(GLuint index, GLuint x,
|
||||
GLuint y, GLuint z,
|
||||
GLuint w);
|
||||
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4iv)(GLuint index,
|
||||
const GLint* v);
|
||||
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4uiv)(GLuint index,
|
||||
const GLuint* v);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetUniformuiv)(GLuint program,
|
||||
GLint location,
|
||||
GLuint* params);
|
||||
extern GL_APICALL GLint (*GL_APIENTRY glGetFragDataLocation)(
|
||||
GLuint program, const GLchar* name);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform1ui)(GLint location, GLuint v0);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform2ui)(GLint location, GLuint v0,
|
||||
GLuint v1);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform3ui)(GLint location, GLuint v0,
|
||||
GLuint v1, GLuint v2);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform4ui)(GLint location, GLuint v0,
|
||||
GLuint v1, GLuint v2,
|
||||
GLuint v3);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform1uiv)(GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform2uiv)(GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform3uiv)(GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniform4uiv)(GLint location,
|
||||
GLsizei count,
|
||||
const GLuint* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glClearBufferiv)(GLenum buffer,
|
||||
GLint drawbuffer,
|
||||
const GLint* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glClearBufferuiv)(GLenum buffer,
|
||||
GLint drawbuffer,
|
||||
const GLuint* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glClearBufferfv)(GLenum buffer,
|
||||
GLint drawbuffer,
|
||||
const GLfloat* value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glClearBufferfi)(GLenum buffer,
|
||||
GLint drawbuffer,
|
||||
GLfloat depth,
|
||||
GLint stencil);
|
||||
extern GL_APICALL const GLubyte* (*GL_APIENTRY glGetStringi)(GLenum name,
|
||||
GLuint index);
|
||||
extern GL_APICALL void (*GL_APIENTRY glCopyBufferSubData)(GLenum readTarget,
|
||||
GLenum writeTarget,
|
||||
GLintptr readOffset,
|
||||
GLintptr writeOffset,
|
||||
GLsizeiptr size);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetUniformIndices)(
|
||||
GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames,
|
||||
GLuint* uniformIndices);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformsiv)(
|
||||
GLuint program, GLsizei uniformCount, const GLuint* uniformIndices,
|
||||
GLenum pname, GLint* params);
|
||||
extern GL_APICALL GLuint (*GL_APIENTRY glGetUniformBlockIndex)(
|
||||
GLuint program, const GLchar* uniformBlockName);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockiv)(
|
||||
GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockName)(
|
||||
GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
|
||||
GLchar* uniformBlockName);
|
||||
extern GL_APICALL void (*GL_APIENTRY glUniformBlockBinding)(
|
||||
GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDrawArraysInstanced)(
|
||||
GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDrawElementsInstanced)(
|
||||
GLenum mode, GLsizei count, GLenum type, const GLvoid* indices,
|
||||
GLsizei instanceCount);
|
||||
extern GL_APICALL GLsync (*GL_APIENTRY glFenceSync)(GLenum condition,
|
||||
GLbitfield flags);
|
||||
extern GL_APICALL GLboolean (*GL_APIENTRY glIsSync)(GLsync sync);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDeleteSync)(GLsync sync);
|
||||
extern GL_APICALL GLenum (*GL_APIENTRY glClientWaitSync)(GLsync sync,
|
||||
GLbitfield flags,
|
||||
GLuint64 timeout);
|
||||
extern GL_APICALL void (*GL_APIENTRY glWaitSync)(GLsync sync, GLbitfield flags,
|
||||
GLuint64 timeout);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetInteger64v)(GLenum pname,
|
||||
GLint64* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetSynciv)(GLsync sync, GLenum pname,
|
||||
GLsizei bufSize,
|
||||
GLsizei* length,
|
||||
GLint* values);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetInteger64i_v)(GLenum target,
|
||||
GLuint index,
|
||||
GLint64* data);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetBufferParameteri64v)(GLenum target,
|
||||
GLenum pname,
|
||||
GLint64* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGenSamplers)(GLsizei count,
|
||||
GLuint* samplers);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDeleteSamplers)(GLsizei count,
|
||||
const GLuint* samplers);
|
||||
extern GL_APICALL GLboolean (*GL_APIENTRY glIsSampler)(GLuint sampler);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBindSampler)(GLuint unit,
|
||||
GLuint sampler);
|
||||
extern GL_APICALL void (*GL_APIENTRY glSamplerParameteri)(GLuint sampler,
|
||||
GLenum pname,
|
||||
GLint param);
|
||||
extern GL_APICALL void (*GL_APIENTRY glSamplerParameteriv)(GLuint sampler,
|
||||
GLenum pname,
|
||||
const GLint* param);
|
||||
extern GL_APICALL void (*GL_APIENTRY glSamplerParameterf)(GLuint sampler,
|
||||
GLenum pname,
|
||||
GLfloat param);
|
||||
extern GL_APICALL void (*GL_APIENTRY glSamplerParameterfv)(
|
||||
GLuint sampler, GLenum pname, const GLfloat* param);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetSamplerParameteriv)(GLuint sampler,
|
||||
GLenum pname,
|
||||
GLint* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetSamplerParameterfv)(GLuint sampler,
|
||||
GLenum pname,
|
||||
GLfloat* params);
|
||||
extern GL_APICALL void (*GL_APIENTRY glVertexAttribDivisor)(GLuint index,
|
||||
GLuint divisor);
|
||||
extern GL_APICALL void (*GL_APIENTRY glBindTransformFeedback)(GLenum target,
|
||||
GLuint id);
|
||||
extern GL_APICALL void (*GL_APIENTRY glDeleteTransformFeedbacks)(
|
||||
GLsizei n, const GLuint* ids);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGenTransformFeedbacks)(GLsizei n,
|
||||
GLuint* ids);
|
||||
extern GL_APICALL GLboolean (*GL_APIENTRY glIsTransformFeedback)(GLuint id);
|
||||
extern GL_APICALL void (*GL_APIENTRY glPauseTransformFeedback)(void);
|
||||
extern GL_APICALL void (*GL_APIENTRY glResumeTransformFeedback)(void);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetProgramBinary)(GLuint program,
|
||||
GLsizei bufSize,
|
||||
GLsizei* length,
|
||||
GLenum* binaryFormat,
|
||||
GLvoid* binary);
|
||||
extern GL_APICALL void (*GL_APIENTRY glProgramBinary)(GLuint program,
|
||||
GLenum binaryFormat,
|
||||
const GLvoid* binary,
|
||||
GLsizei length);
|
||||
extern GL_APICALL void (*GL_APIENTRY glProgramParameteri)(GLuint program,
|
||||
GLenum pname,
|
||||
GLint value);
|
||||
extern GL_APICALL void (*GL_APIENTRY glInvalidateFramebuffer)(
|
||||
GLenum target, GLsizei numAttachments, const GLenum* attachments);
|
||||
extern GL_APICALL void (*GL_APIENTRY glInvalidateSubFramebuffer)(
|
||||
GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x,
|
||||
GLint y, GLsizei width, GLsizei height);
|
||||
extern GL_APICALL void (*GL_APIENTRY glTexStorage2D)(GLenum target,
|
||||
GLsizei levels,
|
||||
GLenum internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height);
|
||||
extern GL_APICALL void (*GL_APIENTRY glTexStorage3D)(
|
||||
GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
|
||||
GLsizei height, GLsizei depth);
|
||||
extern GL_APICALL void (*GL_APIENTRY glGetInternalformativ)(
|
||||
GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize,
|
||||
GLint* params);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
Loading…
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Reference in New Issue
Block a user