android: jni: Remove unused ndk_helper after EGL migration + cleanup jni/CMakeLists.txt

This commit is contained in:
SachinVin 2020-03-24 22:10:50 +05:30 committed by bunnei
parent 0fb46529e1
commit 64360603b7
8 changed files with 2 additions and 1981 deletions

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@ -1,44 +0,0 @@
# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html
# Sets the minimum version of CMake required to build the native library.
cmake_minimum_required(VERSION 3.4.1)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds them for you.
# Gradle automatically packages shared libraries with your APK.
add_library( # Sets the name of the library.
native-lib
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
src/main/cpp/native-lib.cpp )
# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log )
# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in this
# build script, prebuilt third-party libraries, or system libraries.
target_link_libraries( # Specifies the target library.
native-lib
# Links the target library to the log library
# included in the NDK.
${log-lib} )

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@ -1,5 +1,3 @@
add_subdirectory(ndk_helper)
add_library(main SHARED
button_manager.cpp
button_manager.h
@ -16,24 +14,7 @@ add_library(main SHARED
native.h
)
target_link_libraries(main
PRIVATE
common
core
input_common
network
glad
inih
)
target_link_libraries(main
PRIVATE
android
log
ndk_helper
"-Wl,--no-warn-mismatch"
"-Wl,--whole-archive"
"-Wl,--no-whole-archive"
)
target_link_libraries(main PRIVATE common core input_common network)
target_link_libraries(main PRIVATE android EGL glad inih log)
set(CPACK_PACKAGE_EXECUTABLES ${CPACK_PACKAGE_EXECUTABLES} main)

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@ -1,28 +0,0 @@
# build native_app_glue as a static lib
cmake_minimum_required(VERSION 3.4.1)
add_library(ndk_helper
STATIC
gl3stub.cpp
GLContext.cpp
)
set_target_properties(ndk_helper
PROPERTIES
CXX_STANDARD 11
CXX_STANDARD_REQUIRED YES
CXX_EXTENSIONS NO
INTERFACE_INCLUDE_DIRECTORIES $<TARGET_PROPERTY:ndk_helper,INCLUDE_DIRECTORIES>
)
target_include_directories(ndk_helper
PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}
)
target_link_libraries(ndk_helper
PUBLIC
common
GLESv2
EGL
atomic
)

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@ -1,271 +0,0 @@
/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//--------------------------------------------------------------------------------
// GLContext.cpp
//--------------------------------------------------------------------------------
//--------------------------------------------------------------------------------
// includes
//--------------------------------------------------------------------------------
#include <string.h>
#include <unistd.h>
#include <string>
#include "gl3stub.h"
#include "common/logging/log.h"
#include "GLContext.h"
namespace ndk_helper {
//--------------------------------------------------------------------------------
// eGLContext
//--------------------------------------------------------------------------------
//--------------------------------------------------------------------------------
// Ctor
//--------------------------------------------------------------------------------
GLContext::GLContext()
: window_(nullptr),
display_(EGL_NO_DISPLAY),
surface_(EGL_NO_SURFACE),
context_(EGL_NO_CONTEXT),
screen_width_(0),
screen_height_(0),
gles_initialized_(false),
egl_context_initialized_(false),
es3_supported_(false) {}
void GLContext::InitGLES() {
if (gles_initialized_) return;
//
// Initialize OpenGL ES 3 if available
//
const char* versionStr = (const char*)glGetString(GL_VERSION);
if (strstr(versionStr, "OpenGL ES 3.") && gl3stubInit()) {
es3_supported_ = true;
gl_version_ = 3.0f;
} else {
gl_version_ = 2.0f;
}
gles_initialized_ = true;
}
//--------------------------------------------------------------------------------
// Dtor
//--------------------------------------------------------------------------------
GLContext::~GLContext() { Terminate(); }
bool GLContext::Init(ANativeWindow* window) {
if (egl_context_initialized_) return true;
//
// Initialize EGL
//
LOG_INFO(Frontend, "GLContext Init()");
window_ = window;
InitEGLSurface();
InitEGLContext();
InitGLES();
egl_context_initialized_ = true;
return true;
}
bool GLContext::InitEGLSurface() {
display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(display_, 0, 0);
/*
* Here specify the attributes of the desired configuration.
* Below, we select an EGLConfig with at least 8 bits per color
* component compatible with on-screen windows
*/
const EGLint attribs[] = {EGL_RENDERABLE_TYPE,
EGL_OPENGL_ES2_BIT, // Request opengl ES2.0
EGL_SURFACE_TYPE,
EGL_WINDOW_BIT,
EGL_BLUE_SIZE,
8,
EGL_GREEN_SIZE,
8,
EGL_RED_SIZE,
8,
EGL_DEPTH_SIZE,
24,
EGL_NONE};
color_size_ = 8;
depth_size_ = 24;
EGLint num_configs;
eglChooseConfig(display_, attribs, &config_, 1, &num_configs);
if (!num_configs) {
// Fall back to 16bit depth buffer
const EGLint attribs[] = {EGL_RENDERABLE_TYPE,
EGL_OPENGL_ES2_BIT, // Request opengl ES2.0
EGL_SURFACE_TYPE,
EGL_WINDOW_BIT,
EGL_BLUE_SIZE,
8,
EGL_GREEN_SIZE,
8,
EGL_RED_SIZE,
8,
EGL_DEPTH_SIZE,
16,
EGL_NONE};
eglChooseConfig(display_, attribs, &config_, 1, &num_configs);
depth_size_ = 16;
}
if (!num_configs) {
LOG_ERROR(Frontend, "Unable to retrieve EGL config");
return false;
}
surface_ = eglCreateWindowSurface(display_, config_, window_, NULL);
eglQuerySurface(display_, surface_, EGL_WIDTH, &screen_width_);
eglQuerySurface(display_, surface_, EGL_HEIGHT, &screen_height_);
return true;
}
bool GLContext::InitEGLContext() {
const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION,
2, // Request opengl ES2.0
EGL_NONE};
context_ = eglCreateContext(display_, config_, NULL, context_attribs);
if (eglMakeCurrent(display_, surface_, surface_, context_) == EGL_FALSE) {
LOG_WARNING(Frontend, "Unable to eglMakeCurrent");
return false;
}
context_valid_ = true;
return true;
}
EGLint GLContext::Swap() {
bool b = static_cast<bool>(eglSwapBuffers(display_, surface_));
if (!b) {
EGLint err = eglGetError();
if (err == EGL_BAD_SURFACE) {
// Recreate surface
InitEGLSurface();
return EGL_SUCCESS; // Still consider glContext is valid
} else if (err == EGL_CONTEXT_LOST || err == EGL_BAD_CONTEXT) {
// Context has been lost!!
context_valid_ = false;
Terminate();
InitEGLContext();
}
return err;
}
return EGL_SUCCESS;
}
void GLContext::Terminate() {
if (display_ != EGL_NO_DISPLAY) {
eglMakeCurrent(display_, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (context_ != EGL_NO_CONTEXT) {
eglDestroyContext(display_, context_);
}
if (surface_ != EGL_NO_SURFACE) {
eglDestroySurface(display_, surface_);
}
eglTerminate(display_);
}
display_ = EGL_NO_DISPLAY;
context_ = EGL_NO_CONTEXT;
surface_ = EGL_NO_SURFACE;
window_ = nullptr;
context_valid_ = false;
}
EGLint GLContext::Resume(ANativeWindow* window) {
if (egl_context_initialized_ == false) {
Init(window);
return EGL_SUCCESS;
}
int32_t original_widhth = screen_width_;
int32_t original_height = screen_height_;
// Create surface
window_ = window;
surface_ = eglCreateWindowSurface(display_, config_, window_, NULL);
eglQuerySurface(display_, surface_, EGL_WIDTH, &screen_width_);
eglQuerySurface(display_, surface_, EGL_HEIGHT, &screen_height_);
if (screen_width_ != original_widhth || screen_height_ != original_height) {
// Screen resized
LOG_INFO(Frontend,"Screen resized");
}
if (eglMakeCurrent(display_, surface_, surface_, context_) == EGL_TRUE)
return EGL_SUCCESS;
EGLint err = eglGetError();
LOG_ERROR(Frontend,"Unable to eglMakeCurrent {}", err);
if (err == EGL_CONTEXT_LOST) {
// Recreate context
LOG_INFO(Frontend,"Re-creating egl context");
InitEGLContext();
} else {
// Recreate surface
Terminate();
InitEGLSurface();
InitEGLContext();
}
return err;
}
void GLContext::Suspend() {
if (surface_ != EGL_NO_SURFACE) {
eglDestroySurface(display_, surface_);
surface_ = EGL_NO_SURFACE;
}
}
bool GLContext::Invalidate() {
Terminate();
egl_context_initialized_ = false;
return true;
}
bool GLContext::CheckExtension(const char* extension) {
if (extension == NULL) return false;
std::string extensions = std::string((char*)glGetString(GL_EXTENSIONS));
std::string str = std::string(extension);
str.append(" ");
size_t pos = 0;
if (extensions.find(extension, pos) != std::string::npos) {
return true;
}
return false;
}
} // namespace ndkHelper

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@ -1,114 +0,0 @@
/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//--------------------------------------------------------------------------------
// GLContext.h
//--------------------------------------------------------------------------------
#ifndef GLCONTEXT_H_
#define GLCONTEXT_H_
#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include <android/log.h>
namespace ndk_helper {
//--------------------------------------------------------------------------------
// Constants
//--------------------------------------------------------------------------------
//--------------------------------------------------------------------------------
// Class
//--------------------------------------------------------------------------------
/******************************************************************
* OpenGL context handler
* The class handles OpenGL and EGL context based on Android activity life cycle
* The caller needs to call corresponding methods for each activity life cycle
*events as it's done in sample codes.
*
* Also the class initializes OpenGL ES3 when the compatible driver is installed
*in the device.
* getGLVersion() returns 3.0~ when the device supports OpenGLES3.0
*
* Thread safety: OpenGL context is expecting used within dedicated single
*thread,
* thus GLContext class is not designed as a thread-safe
*/
class GLContext {
private:
// EGL configurations
ANativeWindow* window_;
EGLDisplay display_;
EGLSurface surface_;
EGLContext context_;
EGLConfig config_;
// Screen parameters
int32_t screen_width_;
int32_t screen_height_;
int32_t color_size_;
int32_t depth_size_;
// Flags
bool gles_initialized_;
bool egl_context_initialized_;
bool es3_supported_;
float gl_version_;
bool context_valid_;
void InitGLES();
void Terminate();
bool InitEGLSurface();
bool InitEGLContext();
GLContext(GLContext const&);
void operator=(GLContext const&);
GLContext();
virtual ~GLContext();
public:
static GLContext* GetInstance() {
// Singleton
static GLContext instance;
return &instance;
}
bool Init(ANativeWindow* window);
EGLint Swap();
bool Invalidate();
void Suspend();
EGLint Resume(ANativeWindow* window);
ANativeWindow* GetANativeWindow(void) const { return window_; };
int32_t GetScreenWidth() const { return screen_width_; }
int32_t GetScreenHeight() const { return screen_height_; }
int32_t GetBufferColorSize() const { return color_size_; }
int32_t GetBufferDepthSize() const { return depth_size_; }
float GetGLVersion() const { return gl_version_; }
bool CheckExtension(const char* extension);
EGLDisplay GetDisplay() const { return display_; }
EGLSurface GetSurface() const { return surface_; }
};
} // namespace ndkHelper
#endif /* GLCONTEXT_H_ */

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@ -1,421 +0,0 @@
/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <EGL/egl.h>
#include "gl3stub.h"
GLboolean gl3stubInit() {
#define FIND_PROC(s) s = (void*)eglGetProcAddress(#s);
FIND_PROC(glReadBuffer);
FIND_PROC(glDrawRangeElements);
FIND_PROC(glTexImage3D);
FIND_PROC(glTexSubImage3D);
FIND_PROC(glCopyTexSubImage3D);
FIND_PROC(glCompressedTexImage3D);
FIND_PROC(glCompressedTexSubImage3D);
FIND_PROC(glGenQueries);
FIND_PROC(glDeleteQueries);
FIND_PROC(glIsQuery);
FIND_PROC(glBeginQuery);
FIND_PROC(glEndQuery);
FIND_PROC(glGetQueryiv);
FIND_PROC(glGetQueryObjectuiv);
FIND_PROC(glUnmapBuffer);
FIND_PROC(glGetBufferPointerv);
FIND_PROC(glDrawBuffers);
FIND_PROC(glUniformMatrix2x3fv);
FIND_PROC(glUniformMatrix3x2fv);
FIND_PROC(glUniformMatrix2x4fv);
FIND_PROC(glUniformMatrix4x2fv);
FIND_PROC(glUniformMatrix3x4fv);
FIND_PROC(glUniformMatrix4x3fv);
FIND_PROC(glBlitFramebuffer);
FIND_PROC(glRenderbufferStorageMultisample);
FIND_PROC(glFramebufferTextureLayer);
FIND_PROC(glMapBufferRange);
FIND_PROC(glFlushMappedBufferRange);
FIND_PROC(glBindVertexArray);
FIND_PROC(glDeleteVertexArrays);
FIND_PROC(glGenVertexArrays);
FIND_PROC(glIsVertexArray);
FIND_PROC(glGetIntegeri_v);
FIND_PROC(glBeginTransformFeedback);
FIND_PROC(glEndTransformFeedback);
FIND_PROC(glBindBufferRange);
FIND_PROC(glBindBufferBase);
FIND_PROC(glTransformFeedbackVaryings);
FIND_PROC(glGetTransformFeedbackVarying);
FIND_PROC(glVertexAttribIPointer);
FIND_PROC(glGetVertexAttribIiv);
FIND_PROC(glGetVertexAttribIuiv);
FIND_PROC(glVertexAttribI4i);
FIND_PROC(glVertexAttribI4ui);
FIND_PROC(glVertexAttribI4iv);
FIND_PROC(glVertexAttribI4uiv);
FIND_PROC(glGetUniformuiv);
FIND_PROC(glGetFragDataLocation);
FIND_PROC(glUniform1ui);
FIND_PROC(glUniform2ui);
FIND_PROC(glUniform3ui);
FIND_PROC(glUniform4ui);
FIND_PROC(glUniform1uiv);
FIND_PROC(glUniform2uiv);
FIND_PROC(glUniform3uiv);
FIND_PROC(glUniform4uiv);
FIND_PROC(glClearBufferiv);
FIND_PROC(glClearBufferuiv);
FIND_PROC(glClearBufferfv);
FIND_PROC(glClearBufferfi);
FIND_PROC(glGetStringi);
FIND_PROC(glCopyBufferSubData);
FIND_PROC(glGetUniformIndices);
FIND_PROC(glGetActiveUniformsiv);
FIND_PROC(glGetUniformBlockIndex);
FIND_PROC(glGetActiveUniformBlockiv);
FIND_PROC(glGetActiveUniformBlockName);
FIND_PROC(glUniformBlockBinding);
FIND_PROC(glDrawArraysInstanced);
FIND_PROC(glDrawElementsInstanced);
FIND_PROC(glFenceSync);
FIND_PROC(glIsSync);
FIND_PROC(glDeleteSync);
FIND_PROC(glClientWaitSync);
FIND_PROC(glWaitSync);
FIND_PROC(glGetInteger64v);
FIND_PROC(glGetSynciv);
FIND_PROC(glGetInteger64i_v);
FIND_PROC(glGetBufferParameteri64v);
FIND_PROC(glGenSamplers);
FIND_PROC(glDeleteSamplers);
FIND_PROC(glIsSampler);
FIND_PROC(glBindSampler);
FIND_PROC(glSamplerParameteri);
FIND_PROC(glSamplerParameteriv);
FIND_PROC(glSamplerParameterf);
FIND_PROC(glSamplerParameterfv);
FIND_PROC(glGetSamplerParameteriv);
FIND_PROC(glGetSamplerParameterfv);
FIND_PROC(glVertexAttribDivisor);
FIND_PROC(glBindTransformFeedback);
FIND_PROC(glDeleteTransformFeedbacks);
FIND_PROC(glGenTransformFeedbacks);
FIND_PROC(glIsTransformFeedback);
FIND_PROC(glPauseTransformFeedback);
FIND_PROC(glResumeTransformFeedback);
FIND_PROC(glGetProgramBinary);
FIND_PROC(glProgramBinary);
FIND_PROC(glProgramParameteri);
FIND_PROC(glInvalidateFramebuffer);
FIND_PROC(glInvalidateSubFramebuffer);
FIND_PROC(glTexStorage2D);
FIND_PROC(glTexStorage3D);
FIND_PROC(glGetInternalformativ);
#undef FIND_PROC
if (!glReadBuffer || !glDrawRangeElements || !glTexImage3D ||
!glTexSubImage3D || !glCopyTexSubImage3D || !glCompressedTexImage3D ||
!glCompressedTexSubImage3D || !glGenQueries || !glDeleteQueries ||
!glIsQuery || !glBeginQuery || !glEndQuery || !glGetQueryiv ||
!glGetQueryObjectuiv || !glUnmapBuffer || !glGetBufferPointerv ||
!glDrawBuffers || !glUniformMatrix2x3fv || !glUniformMatrix3x2fv ||
!glUniformMatrix2x4fv || !glUniformMatrix4x2fv || !glUniformMatrix3x4fv ||
!glUniformMatrix4x3fv || !glBlitFramebuffer ||
!glRenderbufferStorageMultisample || !glFramebufferTextureLayer ||
!glMapBufferRange || !glFlushMappedBufferRange || !glBindVertexArray ||
!glDeleteVertexArrays || !glGenVertexArrays || !glIsVertexArray ||
!glGetIntegeri_v || !glBeginTransformFeedback ||
!glEndTransformFeedback || !glBindBufferRange || !glBindBufferBase ||
!glTransformFeedbackVaryings || !glGetTransformFeedbackVarying ||
!glVertexAttribIPointer || !glGetVertexAttribIiv ||
!glGetVertexAttribIuiv || !glVertexAttribI4i || !glVertexAttribI4ui ||
!glVertexAttribI4iv || !glVertexAttribI4uiv || !glGetUniformuiv ||
!glGetFragDataLocation || !glUniform1ui || !glUniform2ui ||
!glUniform3ui || !glUniform4ui || !glUniform1uiv || !glUniform2uiv ||
!glUniform3uiv || !glUniform4uiv || !glClearBufferiv ||
!glClearBufferuiv || !glClearBufferfv || !glClearBufferfi ||
!glGetStringi || !glCopyBufferSubData || !glGetUniformIndices ||
!glGetActiveUniformsiv || !glGetUniformBlockIndex ||
!glGetActiveUniformBlockiv || !glGetActiveUniformBlockName ||
!glUniformBlockBinding || !glDrawArraysInstanced ||
!glDrawElementsInstanced || !glFenceSync || !glIsSync || !glDeleteSync ||
!glClientWaitSync || !glWaitSync || !glGetInteger64v || !glGetSynciv ||
!glGetInteger64i_v || !glGetBufferParameteri64v || !glGenSamplers ||
!glDeleteSamplers || !glIsSampler || !glBindSampler ||
!glSamplerParameteri || !glSamplerParameteriv || !glSamplerParameterf ||
!glSamplerParameterfv || !glGetSamplerParameteriv ||
!glGetSamplerParameterfv || !glVertexAttribDivisor ||
!glBindTransformFeedback || !glDeleteTransformFeedbacks ||
!glGenTransformFeedbacks || !glIsTransformFeedback ||
!glPauseTransformFeedback || !glResumeTransformFeedback ||
!glGetProgramBinary || !glProgramBinary || !glProgramParameteri ||
!glInvalidateFramebuffer || !glInvalidateSubFramebuffer ||
!glTexStorage2D || !glTexStorage3D || !glGetInternalformativ) {
return GL_FALSE;
}
return GL_TRUE;
}
/* Function pointer definitions */ GL_APICALL void (*GL_APIENTRY glReadBuffer)(
GLenum mode);
GL_APICALL void (*GL_APIENTRY glDrawRangeElements)(GLenum mode, GLuint start,
GLuint end, GLsizei count,
GLenum type,
const GLvoid* indices);
GL_APICALL void (*GL_APIENTRY glTexImage3D)(GLenum target, GLint level,
GLint internalformat, GLsizei width,
GLsizei height, GLsizei depth,
GLint border, GLenum format,
GLenum type, const GLvoid* pixels);
GL_APICALL void (*GL_APIENTRY glTexSubImage3D)(GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth,
GLenum format, GLenum type,
const GLvoid* pixels);
GL_APICALL void (*GL_APIENTRY glCopyTexSubImage3D)(GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint zoffset, GLint x,
GLint y, GLsizei width,
GLsizei height);
GL_APICALL void (*GL_APIENTRY glCompressedTexImage3D)(
GLenum target, GLint level, GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const GLvoid* data);
GL_APICALL void (*GL_APIENTRY glCompressedTexSubImage3D)(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid* data);
GL_APICALL void (*GL_APIENTRY glGenQueries)(GLsizei n, GLuint* ids);
GL_APICALL void (*GL_APIENTRY glDeleteQueries)(GLsizei n, const GLuint* ids);
GL_APICALL GLboolean (*GL_APIENTRY glIsQuery)(GLuint id);
GL_APICALL void (*GL_APIENTRY glBeginQuery)(GLenum target, GLuint id);
GL_APICALL void (*GL_APIENTRY glEndQuery)(GLenum target);
GL_APICALL void (*GL_APIENTRY glGetQueryiv)(GLenum target, GLenum pname,
GLint* params);
GL_APICALL void (*GL_APIENTRY glGetQueryObjectuiv)(GLuint id, GLenum pname,
GLuint* params);
GL_APICALL GLboolean (*GL_APIENTRY glUnmapBuffer)(GLenum target);
GL_APICALL void (*GL_APIENTRY glGetBufferPointerv)(GLenum target, GLenum pname,
GLvoid** params);
GL_APICALL void (*GL_APIENTRY glDrawBuffers)(GLsizei n, const GLenum* bufs);
GL_APICALL void (*GL_APIENTRY glUniformMatrix2x3fv)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glUniformMatrix3x2fv)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glUniformMatrix2x4fv)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glUniformMatrix4x2fv)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glUniformMatrix3x4fv)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glUniformMatrix4x3fv)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glBlitFramebuffer)(
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_APICALL void (*GL_APIENTRY glRenderbufferStorageMultisample)(
GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
GLsizei height);
GL_APICALL void (*GL_APIENTRY glFramebufferTextureLayer)(
GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_APICALL GLvoid* (*GL_APIENTRY glMapBufferRange)(GLenum target,
GLintptr offset,
GLsizeiptr length,
GLbitfield access);
GL_APICALL void (*GL_APIENTRY glFlushMappedBufferRange)(GLenum target,
GLintptr offset,
GLsizeiptr length);
GL_APICALL void (*GL_APIENTRY glBindVertexArray)(GLuint array);
GL_APICALL void (*GL_APIENTRY glDeleteVertexArrays)(GLsizei n,
const GLuint* arrays);
GL_APICALL void (*GL_APIENTRY glGenVertexArrays)(GLsizei n, GLuint* arrays);
GL_APICALL GLboolean (*GL_APIENTRY glIsVertexArray)(GLuint array);
GL_APICALL void (*GL_APIENTRY glGetIntegeri_v)(GLenum target, GLuint index,
GLint* data);
GL_APICALL void (*GL_APIENTRY glBeginTransformFeedback)(GLenum primitiveMode);
GL_APICALL void (*GL_APIENTRY glEndTransformFeedback)(void);
GL_APICALL void (*GL_APIENTRY glBindBufferRange)(GLenum target, GLuint index,
GLuint buffer, GLintptr offset,
GLsizeiptr size);
GL_APICALL void (*GL_APIENTRY glBindBufferBase)(GLenum target, GLuint index,
GLuint buffer);
GL_APICALL void (*GL_APIENTRY glTransformFeedbackVaryings)(
GLuint program, GLsizei count, const GLchar* const* varyings,
GLenum bufferMode);
GL_APICALL void (*GL_APIENTRY glGetTransformFeedbackVarying)(
GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,
GLsizei* size, GLenum* type, GLchar* name);
GL_APICALL void (*GL_APIENTRY glVertexAttribIPointer)(GLuint index, GLint size,
GLenum type,
GLsizei stride,
const GLvoid* pointer);
GL_APICALL void (*GL_APIENTRY glGetVertexAttribIiv)(GLuint index, GLenum pname,
GLint* params);
GL_APICALL void (*GL_APIENTRY glGetVertexAttribIuiv)(GLuint index, GLenum pname,
GLuint* params);
GL_APICALL void (*GL_APIENTRY glVertexAttribI4i)(GLuint index, GLint x, GLint y,
GLint z, GLint w);
GL_APICALL void (*GL_APIENTRY glVertexAttribI4ui)(GLuint index, GLuint x,
GLuint y, GLuint z, GLuint w);
GL_APICALL void (*GL_APIENTRY glVertexAttribI4iv)(GLuint index, const GLint* v);
GL_APICALL void (*GL_APIENTRY glVertexAttribI4uiv)(GLuint index,
const GLuint* v);
GL_APICALL void (*GL_APIENTRY glGetUniformuiv)(GLuint program, GLint location,
GLuint* params);
GL_APICALL GLint (*GL_APIENTRY glGetFragDataLocation)(GLuint program,
const GLchar* name);
GL_APICALL void (*GL_APIENTRY glUniform1ui)(GLint location, GLuint v0);
GL_APICALL void (*GL_APIENTRY glUniform2ui)(GLint location, GLuint v0,
GLuint v1);
GL_APICALL void (*GL_APIENTRY glUniform3ui)(GLint location, GLuint v0,
GLuint v1, GLuint v2);
GL_APICALL void (*GL_APIENTRY glUniform4ui)(GLint location, GLuint v0,
GLuint v1, GLuint v2, GLuint v3);
GL_APICALL void (*GL_APIENTRY glUniform1uiv)(GLint location, GLsizei count,
const GLuint* value);
GL_APICALL void (*GL_APIENTRY glUniform2uiv)(GLint location, GLsizei count,
const GLuint* value);
GL_APICALL void (*GL_APIENTRY glUniform3uiv)(GLint location, GLsizei count,
const GLuint* value);
GL_APICALL void (*GL_APIENTRY glUniform4uiv)(GLint location, GLsizei count,
const GLuint* value);
GL_APICALL void (*GL_APIENTRY glClearBufferiv)(GLenum buffer, GLint drawbuffer,
const GLint* value);
GL_APICALL void (*GL_APIENTRY glClearBufferuiv)(GLenum buffer, GLint drawbuffer,
const GLuint* value);
GL_APICALL void (*GL_APIENTRY glClearBufferfv)(GLenum buffer, GLint drawbuffer,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glClearBufferfi)(GLenum buffer, GLint drawbuffer,
GLfloat depth, GLint stencil);
GL_APICALL const GLubyte* (*GL_APIENTRY glGetStringi)(GLenum name,
GLuint index);
GL_APICALL void (*GL_APIENTRY glCopyBufferSubData)(GLenum readTarget,
GLenum writeTarget,
GLintptr readOffset,
GLintptr writeOffset,
GLsizeiptr size);
GL_APICALL void (*GL_APIENTRY glGetUniformIndices)(
GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames,
GLuint* uniformIndices);
GL_APICALL void (*GL_APIENTRY glGetActiveUniformsiv)(
GLuint program, GLsizei uniformCount, const GLuint* uniformIndices,
GLenum pname, GLint* params);
GL_APICALL GLuint (*GL_APIENTRY glGetUniformBlockIndex)(
GLuint program, const GLchar* uniformBlockName);
GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockiv)(
GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockName)(
GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
GLchar* uniformBlockName);
GL_APICALL void (*GL_APIENTRY glUniformBlockBinding)(
GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
GL_APICALL void (*GL_APIENTRY glDrawArraysInstanced)(GLenum mode, GLint first,
GLsizei count,
GLsizei instanceCount);
GL_APICALL void (*GL_APIENTRY glDrawElementsInstanced)(GLenum mode,
GLsizei count,
GLenum type,
const GLvoid* indices,
GLsizei instanceCount);
GL_APICALL GLsync (*GL_APIENTRY glFenceSync)(GLenum condition,
GLbitfield flags);
GL_APICALL GLboolean (*GL_APIENTRY glIsSync)(GLsync sync);
GL_APICALL void (*GL_APIENTRY glDeleteSync)(GLsync sync);
GL_APICALL GLenum (*GL_APIENTRY glClientWaitSync)(GLsync sync, GLbitfield flags,
GLuint64 timeout);
GL_APICALL void (*GL_APIENTRY glWaitSync)(GLsync sync, GLbitfield flags,
GLuint64 timeout);
GL_APICALL void (*GL_APIENTRY glGetInteger64v)(GLenum pname, GLint64* params);
GL_APICALL void (*GL_APIENTRY glGetSynciv)(GLsync sync, GLenum pname,
GLsizei bufSize, GLsizei* length,
GLint* values);
GL_APICALL void (*GL_APIENTRY glGetInteger64i_v)(GLenum target, GLuint index,
GLint64* data);
GL_APICALL void (*GL_APIENTRY glGetBufferParameteri64v)(GLenum target,
GLenum pname,
GLint64* params);
GL_APICALL void (*GL_APIENTRY glGenSamplers)(GLsizei count, GLuint* samplers);
GL_APICALL void (*GL_APIENTRY glDeleteSamplers)(GLsizei count,
const GLuint* samplers);
GL_APICALL GLboolean (*GL_APIENTRY glIsSampler)(GLuint sampler);
GL_APICALL void (*GL_APIENTRY glBindSampler)(GLuint unit, GLuint sampler);
GL_APICALL void (*GL_APIENTRY glSamplerParameteri)(GLuint sampler, GLenum pname,
GLint param);
GL_APICALL void (*GL_APIENTRY glSamplerParameteriv)(GLuint sampler,
GLenum pname,
const GLint* param);
GL_APICALL void (*GL_APIENTRY glSamplerParameterf)(GLuint sampler, GLenum pname,
GLfloat param);
GL_APICALL void (*GL_APIENTRY glSamplerParameterfv)(GLuint sampler,
GLenum pname,
const GLfloat* param);
GL_APICALL void (*GL_APIENTRY glGetSamplerParameteriv)(GLuint sampler,
GLenum pname,
GLint* params);
GL_APICALL void (*GL_APIENTRY glGetSamplerParameterfv)(GLuint sampler,
GLenum pname,
GLfloat* params);
GL_APICALL void (*GL_APIENTRY glVertexAttribDivisor)(GLuint index,
GLuint divisor);
GL_APICALL void (*GL_APIENTRY glBindTransformFeedback)(GLenum target,
GLuint id);
GL_APICALL void (*GL_APIENTRY glDeleteTransformFeedbacks)(GLsizei n,
const GLuint* ids);
GL_APICALL void (*GL_APIENTRY glGenTransformFeedbacks)(GLsizei n, GLuint* ids);
GL_APICALL GLboolean (*GL_APIENTRY glIsTransformFeedback)(GLuint id);
GL_APICALL void (*GL_APIENTRY glPauseTransformFeedback)(void);
GL_APICALL void (*GL_APIENTRY glResumeTransformFeedback)(void);
GL_APICALL void (*GL_APIENTRY glGetProgramBinary)(GLuint program,
GLsizei bufSize,
GLsizei* length,
GLenum* binaryFormat,
GLvoid* binary);
GL_APICALL void (*GL_APIENTRY glProgramBinary)(GLuint program,
GLenum binaryFormat,
const GLvoid* binary,
GLsizei length);
GL_APICALL void (*GL_APIENTRY glProgramParameteri)(GLuint program, GLenum pname,
GLint value);
GL_APICALL void (*GL_APIENTRY glInvalidateFramebuffer)(
GLenum target, GLsizei numAttachments, const GLenum* attachments);
GL_APICALL void (*GL_APIENTRY glInvalidateSubFramebuffer)(
GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x,
GLint y, GLsizei width, GLsizei height);
GL_APICALL void (*GL_APIENTRY glTexStorage2D)(GLenum target, GLsizei levels,
GLenum internalformat,
GLsizei width, GLsizei height);
GL_APICALL void (*GL_APIENTRY glTexStorage3D)(GLenum target, GLsizei levels,
GLenum internalformat,
GLsizei width, GLsizei height,
GLsizei depth);
GL_APICALL void (*GL_APIENTRY glGetInternalformativ)(GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei bufSize,
GLint* params);

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@ -1,421 +0,0 @@
/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <EGL/egl.h>
#include "gl3stub.h"
GLboolean gl3stubInit() {
#define FIND_PROC(s) s = (decltype(s))eglGetProcAddress(#s);
FIND_PROC(glReadBuffer);
FIND_PROC(glDrawRangeElements);
FIND_PROC(glTexImage3D);
FIND_PROC(glTexSubImage3D);
FIND_PROC(glCopyTexSubImage3D);
FIND_PROC(glCompressedTexImage3D);
FIND_PROC(glCompressedTexSubImage3D);
FIND_PROC(glGenQueries);
FIND_PROC(glDeleteQueries);
FIND_PROC(glIsQuery);
FIND_PROC(glBeginQuery);
FIND_PROC(glEndQuery);
FIND_PROC(glGetQueryiv);
FIND_PROC(glGetQueryObjectuiv);
FIND_PROC(glUnmapBuffer);
FIND_PROC(glGetBufferPointerv);
FIND_PROC(glDrawBuffers);
FIND_PROC(glUniformMatrix2x3fv);
FIND_PROC(glUniformMatrix3x2fv);
FIND_PROC(glUniformMatrix2x4fv);
FIND_PROC(glUniformMatrix4x2fv);
FIND_PROC(glUniformMatrix3x4fv);
FIND_PROC(glUniformMatrix4x3fv);
FIND_PROC(glBlitFramebuffer);
FIND_PROC(glRenderbufferStorageMultisample);
FIND_PROC(glFramebufferTextureLayer);
FIND_PROC(glMapBufferRange);
FIND_PROC(glFlushMappedBufferRange);
FIND_PROC(glBindVertexArray);
FIND_PROC(glDeleteVertexArrays);
FIND_PROC(glGenVertexArrays);
FIND_PROC(glIsVertexArray);
FIND_PROC(glGetIntegeri_v);
FIND_PROC(glBeginTransformFeedback);
FIND_PROC(glEndTransformFeedback);
FIND_PROC(glBindBufferRange);
FIND_PROC(glBindBufferBase);
FIND_PROC(glTransformFeedbackVaryings);
FIND_PROC(glGetTransformFeedbackVarying);
FIND_PROC(glVertexAttribIPointer);
FIND_PROC(glGetVertexAttribIiv);
FIND_PROC(glGetVertexAttribIuiv);
FIND_PROC(glVertexAttribI4i);
FIND_PROC(glVertexAttribI4ui);
FIND_PROC(glVertexAttribI4iv);
FIND_PROC(glVertexAttribI4uiv);
FIND_PROC(glGetUniformuiv);
FIND_PROC(glGetFragDataLocation);
FIND_PROC(glUniform1ui);
FIND_PROC(glUniform2ui);
FIND_PROC(glUniform3ui);
FIND_PROC(glUniform4ui);
FIND_PROC(glUniform1uiv);
FIND_PROC(glUniform2uiv);
FIND_PROC(glUniform3uiv);
FIND_PROC(glUniform4uiv);
FIND_PROC(glClearBufferiv);
FIND_PROC(glClearBufferuiv);
FIND_PROC(glClearBufferfv);
FIND_PROC(glClearBufferfi);
FIND_PROC(glGetStringi);
FIND_PROC(glCopyBufferSubData);
FIND_PROC(glGetUniformIndices);
FIND_PROC(glGetActiveUniformsiv);
FIND_PROC(glGetUniformBlockIndex);
FIND_PROC(glGetActiveUniformBlockiv);
FIND_PROC(glGetActiveUniformBlockName);
FIND_PROC(glUniformBlockBinding);
FIND_PROC(glDrawArraysInstanced);
FIND_PROC(glDrawElementsInstanced);
FIND_PROC(glFenceSync);
FIND_PROC(glIsSync);
FIND_PROC(glDeleteSync);
FIND_PROC(glClientWaitSync);
FIND_PROC(glWaitSync);
FIND_PROC(glGetInteger64v);
FIND_PROC(glGetSynciv);
FIND_PROC(glGetInteger64i_v);
FIND_PROC(glGetBufferParameteri64v);
FIND_PROC(glGenSamplers);
FIND_PROC(glDeleteSamplers);
FIND_PROC(glIsSampler);
FIND_PROC(glBindSampler);
FIND_PROC(glSamplerParameteri);
FIND_PROC(glSamplerParameteriv);
FIND_PROC(glSamplerParameterf);
FIND_PROC(glSamplerParameterfv);
FIND_PROC(glGetSamplerParameteriv);
FIND_PROC(glGetSamplerParameterfv);
FIND_PROC(glVertexAttribDivisor);
FIND_PROC(glBindTransformFeedback);
FIND_PROC(glDeleteTransformFeedbacks);
FIND_PROC(glGenTransformFeedbacks);
FIND_PROC(glIsTransformFeedback);
FIND_PROC(glPauseTransformFeedback);
FIND_PROC(glResumeTransformFeedback);
FIND_PROC(glGetProgramBinary);
FIND_PROC(glProgramBinary);
FIND_PROC(glProgramParameteri);
FIND_PROC(glInvalidateFramebuffer);
FIND_PROC(glInvalidateSubFramebuffer);
FIND_PROC(glTexStorage2D);
FIND_PROC(glTexStorage3D);
FIND_PROC(glGetInternalformativ);
#undef FIND_PROC
if (!glReadBuffer || !glDrawRangeElements || !glTexImage3D ||
!glTexSubImage3D || !glCopyTexSubImage3D || !glCompressedTexImage3D ||
!glCompressedTexSubImage3D || !glGenQueries || !glDeleteQueries ||
!glIsQuery || !glBeginQuery || !glEndQuery || !glGetQueryiv ||
!glGetQueryObjectuiv || !glUnmapBuffer || !glGetBufferPointerv ||
!glDrawBuffers || !glUniformMatrix2x3fv || !glUniformMatrix3x2fv ||
!glUniformMatrix2x4fv || !glUniformMatrix4x2fv || !glUniformMatrix3x4fv ||
!glUniformMatrix4x3fv || !glBlitFramebuffer ||
!glRenderbufferStorageMultisample || !glFramebufferTextureLayer ||
!glMapBufferRange || !glFlushMappedBufferRange || !glBindVertexArray ||
!glDeleteVertexArrays || !glGenVertexArrays || !glIsVertexArray ||
!glGetIntegeri_v || !glBeginTransformFeedback ||
!glEndTransformFeedback || !glBindBufferRange || !glBindBufferBase ||
!glTransformFeedbackVaryings || !glGetTransformFeedbackVarying ||
!glVertexAttribIPointer || !glGetVertexAttribIiv ||
!glGetVertexAttribIuiv || !glVertexAttribI4i || !glVertexAttribI4ui ||
!glVertexAttribI4iv || !glVertexAttribI4uiv || !glGetUniformuiv ||
!glGetFragDataLocation || !glUniform1ui || !glUniform2ui ||
!glUniform3ui || !glUniform4ui || !glUniform1uiv || !glUniform2uiv ||
!glUniform3uiv || !glUniform4uiv || !glClearBufferiv ||
!glClearBufferuiv || !glClearBufferfv || !glClearBufferfi ||
!glGetStringi || !glCopyBufferSubData || !glGetUniformIndices ||
!glGetActiveUniformsiv || !glGetUniformBlockIndex ||
!glGetActiveUniformBlockiv || !glGetActiveUniformBlockName ||
!glUniformBlockBinding || !glDrawArraysInstanced ||
!glDrawElementsInstanced || !glFenceSync || !glIsSync || !glDeleteSync ||
!glClientWaitSync || !glWaitSync || !glGetInteger64v || !glGetSynciv ||
!glGetInteger64i_v || !glGetBufferParameteri64v || !glGenSamplers ||
!glDeleteSamplers || !glIsSampler || !glBindSampler ||
!glSamplerParameteri || !glSamplerParameteriv || !glSamplerParameterf ||
!glSamplerParameterfv || !glGetSamplerParameteriv ||
!glGetSamplerParameterfv || !glVertexAttribDivisor ||
!glBindTransformFeedback || !glDeleteTransformFeedbacks ||
!glGenTransformFeedbacks || !glIsTransformFeedback ||
!glPauseTransformFeedback || !glResumeTransformFeedback ||
!glGetProgramBinary || !glProgramBinary || !glProgramParameteri ||
!glInvalidateFramebuffer || !glInvalidateSubFramebuffer ||
!glTexStorage2D || !glTexStorage3D || !glGetInternalformativ) {
return GL_FALSE;
}
return GL_TRUE;
}
/* Function pointer definitions */ GL_APICALL void (*GL_APIENTRY glReadBuffer)(
GLenum mode);
GL_APICALL void (*GL_APIENTRY glDrawRangeElements)(GLenum mode, GLuint start,
GLuint end, GLsizei count,
GLenum type,
const GLvoid* indices);
GL_APICALL void (*GL_APIENTRY glTexImage3D)(GLenum target, GLint level,
GLint internalformat, GLsizei width,
GLsizei height, GLsizei depth,
GLint border, GLenum format,
GLenum type, const GLvoid* pixels);
GL_APICALL void (*GL_APIENTRY glTexSubImage3D)(GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth,
GLenum format, GLenum type,
const GLvoid* pixels);
GL_APICALL void (*GL_APIENTRY glCopyTexSubImage3D)(GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint zoffset, GLint x,
GLint y, GLsizei width,
GLsizei height);
GL_APICALL void (*GL_APIENTRY glCompressedTexImage3D)(
GLenum target, GLint level, GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const GLvoid* data);
GL_APICALL void (*GL_APIENTRY glCompressedTexSubImage3D)(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid* data);
GL_APICALL void (*GL_APIENTRY glGenQueries)(GLsizei n, GLuint* ids);
GL_APICALL void (*GL_APIENTRY glDeleteQueries)(GLsizei n, const GLuint* ids);
GL_APICALL GLboolean (*GL_APIENTRY glIsQuery)(GLuint id);
GL_APICALL void (*GL_APIENTRY glBeginQuery)(GLenum target, GLuint id);
GL_APICALL void (*GL_APIENTRY glEndQuery)(GLenum target);
GL_APICALL void (*GL_APIENTRY glGetQueryiv)(GLenum target, GLenum pname,
GLint* params);
GL_APICALL void (*GL_APIENTRY glGetQueryObjectuiv)(GLuint id, GLenum pname,
GLuint* params);
GL_APICALL GLboolean (*GL_APIENTRY glUnmapBuffer)(GLenum target);
GL_APICALL void (*GL_APIENTRY glGetBufferPointerv)(GLenum target, GLenum pname,
GLvoid** params);
GL_APICALL void (*GL_APIENTRY glDrawBuffers)(GLsizei n, const GLenum* bufs);
GL_APICALL void (*GL_APIENTRY glUniformMatrix2x3fv)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glUniformMatrix3x2fv)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glUniformMatrix2x4fv)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glUniformMatrix4x2fv)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glUniformMatrix3x4fv)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glUniformMatrix4x3fv)(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glBlitFramebuffer)(
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_APICALL void (*GL_APIENTRY glRenderbufferStorageMultisample)(
GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
GLsizei height);
GL_APICALL void (*GL_APIENTRY glFramebufferTextureLayer)(
GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GL_APICALL GLvoid* (*GL_APIENTRY glMapBufferRange)(GLenum target,
GLintptr offset,
GLsizeiptr length,
GLbitfield access);
GL_APICALL void (*GL_APIENTRY glFlushMappedBufferRange)(GLenum target,
GLintptr offset,
GLsizeiptr length);
GL_APICALL void (*GL_APIENTRY glBindVertexArray)(GLuint array);
GL_APICALL void (*GL_APIENTRY glDeleteVertexArrays)(GLsizei n,
const GLuint* arrays);
GL_APICALL void (*GL_APIENTRY glGenVertexArrays)(GLsizei n, GLuint* arrays);
GL_APICALL GLboolean (*GL_APIENTRY glIsVertexArray)(GLuint array);
GL_APICALL void (*GL_APIENTRY glGetIntegeri_v)(GLenum target, GLuint index,
GLint* data);
GL_APICALL void (*GL_APIENTRY glBeginTransformFeedback)(GLenum primitiveMode);
GL_APICALL void (*GL_APIENTRY glEndTransformFeedback)(void);
GL_APICALL void (*GL_APIENTRY glBindBufferRange)(GLenum target, GLuint index,
GLuint buffer, GLintptr offset,
GLsizeiptr size);
GL_APICALL void (*GL_APIENTRY glBindBufferBase)(GLenum target, GLuint index,
GLuint buffer);
GL_APICALL void (*GL_APIENTRY glTransformFeedbackVaryings)(
GLuint program, GLsizei count, const GLchar* const* varyings,
GLenum bufferMode);
GL_APICALL void (*GL_APIENTRY glGetTransformFeedbackVarying)(
GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,
GLsizei* size, GLenum* type, GLchar* name);
GL_APICALL void (*GL_APIENTRY glVertexAttribIPointer)(GLuint index, GLint size,
GLenum type,
GLsizei stride,
const GLvoid* pointer);
GL_APICALL void (*GL_APIENTRY glGetVertexAttribIiv)(GLuint index, GLenum pname,
GLint* params);
GL_APICALL void (*GL_APIENTRY glGetVertexAttribIuiv)(GLuint index, GLenum pname,
GLuint* params);
GL_APICALL void (*GL_APIENTRY glVertexAttribI4i)(GLuint index, GLint x, GLint y,
GLint z, GLint w);
GL_APICALL void (*GL_APIENTRY glVertexAttribI4ui)(GLuint index, GLuint x,
GLuint y, GLuint z, GLuint w);
GL_APICALL void (*GL_APIENTRY glVertexAttribI4iv)(GLuint index, const GLint* v);
GL_APICALL void (*GL_APIENTRY glVertexAttribI4uiv)(GLuint index,
const GLuint* v);
GL_APICALL void (*GL_APIENTRY glGetUniformuiv)(GLuint program, GLint location,
GLuint* params);
GL_APICALL GLint (*GL_APIENTRY glGetFragDataLocation)(GLuint program,
const GLchar* name);
GL_APICALL void (*GL_APIENTRY glUniform1ui)(GLint location, GLuint v0);
GL_APICALL void (*GL_APIENTRY glUniform2ui)(GLint location, GLuint v0,
GLuint v1);
GL_APICALL void (*GL_APIENTRY glUniform3ui)(GLint location, GLuint v0,
GLuint v1, GLuint v2);
GL_APICALL void (*GL_APIENTRY glUniform4ui)(GLint location, GLuint v0,
GLuint v1, GLuint v2, GLuint v3);
GL_APICALL void (*GL_APIENTRY glUniform1uiv)(GLint location, GLsizei count,
const GLuint* value);
GL_APICALL void (*GL_APIENTRY glUniform2uiv)(GLint location, GLsizei count,
const GLuint* value);
GL_APICALL void (*GL_APIENTRY glUniform3uiv)(GLint location, GLsizei count,
const GLuint* value);
GL_APICALL void (*GL_APIENTRY glUniform4uiv)(GLint location, GLsizei count,
const GLuint* value);
GL_APICALL void (*GL_APIENTRY glClearBufferiv)(GLenum buffer, GLint drawbuffer,
const GLint* value);
GL_APICALL void (*GL_APIENTRY glClearBufferuiv)(GLenum buffer, GLint drawbuffer,
const GLuint* value);
GL_APICALL void (*GL_APIENTRY glClearBufferfv)(GLenum buffer, GLint drawbuffer,
const GLfloat* value);
GL_APICALL void (*GL_APIENTRY glClearBufferfi)(GLenum buffer, GLint drawbuffer,
GLfloat depth, GLint stencil);
GL_APICALL const GLubyte* (*GL_APIENTRY glGetStringi)(GLenum name,
GLuint index);
GL_APICALL void (*GL_APIENTRY glCopyBufferSubData)(GLenum readTarget,
GLenum writeTarget,
GLintptr readOffset,
GLintptr writeOffset,
GLsizeiptr size);
GL_APICALL void (*GL_APIENTRY glGetUniformIndices)(
GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames,
GLuint* uniformIndices);
GL_APICALL void (*GL_APIENTRY glGetActiveUniformsiv)(
GLuint program, GLsizei uniformCount, const GLuint* uniformIndices,
GLenum pname, GLint* params);
GL_APICALL GLuint (*GL_APIENTRY glGetUniformBlockIndex)(
GLuint program, const GLchar* uniformBlockName);
GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockiv)(
GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockName)(
GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
GLchar* uniformBlockName);
GL_APICALL void (*GL_APIENTRY glUniformBlockBinding)(
GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
GL_APICALL void (*GL_APIENTRY glDrawArraysInstanced)(GLenum mode, GLint first,
GLsizei count,
GLsizei instanceCount);
GL_APICALL void (*GL_APIENTRY glDrawElementsInstanced)(GLenum mode,
GLsizei count,
GLenum type,
const GLvoid* indices,
GLsizei instanceCount);
GL_APICALL GLsync (*GL_APIENTRY glFenceSync)(GLenum condition,
GLbitfield flags);
GL_APICALL GLboolean (*GL_APIENTRY glIsSync)(GLsync sync);
GL_APICALL void (*GL_APIENTRY glDeleteSync)(GLsync sync);
GL_APICALL GLenum (*GL_APIENTRY glClientWaitSync)(GLsync sync, GLbitfield flags,
GLuint64 timeout);
GL_APICALL void (*GL_APIENTRY glWaitSync)(GLsync sync, GLbitfield flags,
GLuint64 timeout);
GL_APICALL void (*GL_APIENTRY glGetInteger64v)(GLenum pname, GLint64* params);
GL_APICALL void (*GL_APIENTRY glGetSynciv)(GLsync sync, GLenum pname,
GLsizei bufSize, GLsizei* length,
GLint* values);
GL_APICALL void (*GL_APIENTRY glGetInteger64i_v)(GLenum target, GLuint index,
GLint64* data);
GL_APICALL void (*GL_APIENTRY glGetBufferParameteri64v)(GLenum target,
GLenum pname,
GLint64* params);
GL_APICALL void (*GL_APIENTRY glGenSamplers)(GLsizei count, GLuint* samplers);
GL_APICALL void (*GL_APIENTRY glDeleteSamplers)(GLsizei count,
const GLuint* samplers);
GL_APICALL GLboolean (*GL_APIENTRY glIsSampler)(GLuint sampler);
GL_APICALL void (*GL_APIENTRY glBindSampler)(GLuint unit, GLuint sampler);
GL_APICALL void (*GL_APIENTRY glSamplerParameteri)(GLuint sampler, GLenum pname,
GLint param);
GL_APICALL void (*GL_APIENTRY glSamplerParameteriv)(GLuint sampler,
GLenum pname,
const GLint* param);
GL_APICALL void (*GL_APIENTRY glSamplerParameterf)(GLuint sampler, GLenum pname,
GLfloat param);
GL_APICALL void (*GL_APIENTRY glSamplerParameterfv)(GLuint sampler,
GLenum pname,
const GLfloat* param);
GL_APICALL void (*GL_APIENTRY glGetSamplerParameteriv)(GLuint sampler,
GLenum pname,
GLint* params);
GL_APICALL void (*GL_APIENTRY glGetSamplerParameterfv)(GLuint sampler,
GLenum pname,
GLfloat* params);
GL_APICALL void (*GL_APIENTRY glVertexAttribDivisor)(GLuint index,
GLuint divisor);
GL_APICALL void (*GL_APIENTRY glBindTransformFeedback)(GLenum target,
GLuint id);
GL_APICALL void (*GL_APIENTRY glDeleteTransformFeedbacks)(GLsizei n,
const GLuint* ids);
GL_APICALL void (*GL_APIENTRY glGenTransformFeedbacks)(GLsizei n, GLuint* ids);
GL_APICALL GLboolean (*GL_APIENTRY glIsTransformFeedback)(GLuint id);
GL_APICALL void (*GL_APIENTRY glPauseTransformFeedback)(void);
GL_APICALL void (*GL_APIENTRY glResumeTransformFeedback)(void);
GL_APICALL void (*GL_APIENTRY glGetProgramBinary)(GLuint program,
GLsizei bufSize,
GLsizei* length,
GLenum* binaryFormat,
GLvoid* binary);
GL_APICALL void (*GL_APIENTRY glProgramBinary)(GLuint program,
GLenum binaryFormat,
const GLvoid* binary,
GLsizei length);
GL_APICALL void (*GL_APIENTRY glProgramParameteri)(GLuint program, GLenum pname,
GLint value);
GL_APICALL void (*GL_APIENTRY glInvalidateFramebuffer)(
GLenum target, GLsizei numAttachments, const GLenum* attachments);
GL_APICALL void (*GL_APIENTRY glInvalidateSubFramebuffer)(
GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x,
GLint y, GLsizei width, GLsizei height);
GL_APICALL void (*GL_APIENTRY glTexStorage2D)(GLenum target, GLsizei levels,
GLenum internalformat,
GLsizei width, GLsizei height);
GL_APICALL void (*GL_APIENTRY glTexStorage3D)(GLenum target, GLsizei levels,
GLenum internalformat,
GLsizei width, GLsizei height,
GLsizei depth);
GL_APICALL void (*GL_APIENTRY glGetInternalformativ)(GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei bufSize,
GLint* params);

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@ -1,661 +0,0 @@
#ifndef __gl3_h_
#define __gl3_h_
/*
* stub gl3.h for dynamic loading, based on:
* gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
*
* Changes:
* - Added #include <GLES2/gl2.h>
* - Removed duplicate OpenGL ES 2.0 declarations
* - Converted OpenGL ES 3.0 function prototypes to function pointer
* declarations
* - Added gl3stubInit() declaration
*/
#include <GLES2/gl2.h>
#include <android/api-level.h>
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2007-2013 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
* This files is for apps that want to use ES3 if present,
* but continue to work on pre-API-18 devices. They can't just link to -lGLESv3
*since
* that library doesn't exist on pre-API-18 devices.
* The function dynamically check if OpenGLES3.0 APIs are present and fill in if
*there are.
* Also the header defines some extra variables for OpenGLES3.0.
*
*/
/* Call this function before calling any OpenGL ES 3.0 functions. It will
* return GL_TRUE if the OpenGL ES 3.0 was successfully initialized, GL_FALSE
* otherwise. */
GLboolean gl3stubInit();
/*-------------------------------------------------------------------------
* Data type definitions
*-----------------------------------------------------------------------*/
/* OpenGL ES 3.0 */
typedef unsigned short GLhalf;
#if __ANDROID_API__ <= 19
typedef khronos_int64_t GLint64;
typedef khronos_uint64_t GLuint64;
typedef struct __GLsync* GLsync;
#endif
/*-------------------------------------------------------------------------
* Token definitions
*-----------------------------------------------------------------------*/
/* OpenGL ES core versions */
#define GL_ES_VERSION_3_0 1
/* OpenGL ES 3.0 */
#define GL_READ_BUFFER 0x0C02
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802
#define GL_RED 0x1903
#define GL_RGB8 0x8051
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#define GL_CURRENT_QUERY 0x8865
#define GL_QUERY_RESULT 0x8866
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_BUFFER_MAPPED 0x88BC
#define GL_BUFFER_MAP_POINTER 0x88BD
#define GL_STREAM_READ 0x88E1
#define GL_STREAM_COPY 0x88E2
#define GL_STATIC_READ 0x88E5
#define GL_STATIC_COPY 0x88E6
#define GL_DYNAMIC_READ 0x88E9
#define GL_DYNAMIC_COPY 0x88EA
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER6 0x882B
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER8 0x882D
#define GL_DRAW_BUFFER9 0x882E
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER14 0x8833
#define GL_DRAW_BUFFER15 0x8834
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_SAMPLER_3D 0x8B5F
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_SRGB 0x8C40
#define GL_SRGB8 0x8C41
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_MAJOR_VERSION 0x821B
#define GL_MINOR_VERSION 0x821C
#define GL_NUM_EXTENSIONS 0x821D
#define GL_RGBA32F 0x8814
#define GL_RGB32F 0x8815
#define GL_RGBA16F 0x881A
#define GL_RGB16F 0x881B
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define GL_TEXTURE_2D_ARRAY 0x8C1A
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_RGB9_E5 0x8C3D
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_RASTERIZER_DISCARD 0x8C89
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
#define GL_SEPARATE_ATTRIBS 0x8C8D
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_RGBA32UI 0x8D70
#define GL_RGB32UI 0x8D71
#define GL_RGBA16UI 0x8D76
#define GL_RGB16UI 0x8D77
#define GL_RGBA8UI 0x8D7C
#define GL_RGB8UI 0x8D7D
#define GL_RGBA32I 0x8D82
#define GL_RGB32I 0x8D83
#define GL_RGBA16I 0x8D88
#define GL_RGB16I 0x8D89
#define GL_RGBA8I 0x8D8E
#define GL_RGB8I 0x8D8F
#define GL_RED_INTEGER 0x8D94
#define GL_RGB_INTEGER 0x8D98
#define GL_RGBA_INTEGER 0x8D99
#define GL_SAMPLER_2D_ARRAY 0x8DC1
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
#define GL_UNSIGNED_INT_VEC2 0x8DC6
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#define GL_INT_SAMPLER_2D 0x8DCA
#define GL_INT_SAMPLER_3D 0x8DCB
#define GL_INT_SAMPLER_CUBE 0x8DCC
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_BUFFER_MAP_OFFSET 0x9121
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_DEPTH_STENCIL 0x84F9
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_MAX_SAMPLES 0x8D57
#define GL_HALF_FLOAT 0x140B
#define GL_MAP_READ_BIT 0x0001
#define GL_MAP_WRITE_BIT 0x0002
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#define GL_RG 0x8227
#define GL_RG_INTEGER 0x8228
#define GL_R8 0x8229
#define GL_RG8 0x822B
#define GL_R16F 0x822D
#define GL_R32F 0x822E
#define GL_RG16F 0x822F
#define GL_RG32F 0x8230
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#define GL_R8_SNORM 0x8F94
#define GL_RG8_SNORM 0x8F95
#define GL_RGB8_SNORM 0x8F96
#define GL_RGBA8_SNORM 0x8F97
#define GL_SIGNED_NORMALIZED 0x8F9C
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
#define GL_UNIFORM_BUFFER 0x8A11
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
#define GL_UNIFORM_BUFFER_START 0x8A29
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_UNIFORM_TYPE 0x8A37
#define GL_UNIFORM_SIZE 0x8A38
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define GL_UNIFORM_OFFSET 0x8A3B
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_INVALID_INDEX 0xFFFFFFFFu
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define GL_OBJECT_TYPE 0x9112
#define GL_SYNC_CONDITION 0x9113
#define GL_SYNC_STATUS 0x9114
#define GL_SYNC_FLAGS 0x9115
#define GL_SYNC_FENCE 0x9116
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_UNSIGNALED 0x9118
#define GL_SIGNALED 0x9119
#define GL_ALREADY_SIGNALED 0x911A
#define GL_TIMEOUT_EXPIRED 0x911B
#define GL_CONDITION_SATISFIED 0x911C
#define GL_WAIT_FAILED 0x911D
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
#define GL_ANY_SAMPLES_PASSED 0x8C2F
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
#define GL_SAMPLER_BINDING 0x8919
#define GL_RGB10_A2UI 0x906F
#define GL_TEXTURE_SWIZZLE_R 0x8E42
#define GL_TEXTURE_SWIZZLE_G 0x8E43
#define GL_TEXTURE_SWIZZLE_B 0x8E44
#define GL_TEXTURE_SWIZZLE_A 0x8E45
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_INT_2_10_10_10_REV 0x8D9F
#define GL_TRANSFORM_FEEDBACK 0x8E22
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
#define GL_PROGRAM_BINARY_LENGTH 0x8741
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
#define GL_COMPRESSED_R11_EAC 0x9270
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
#define GL_COMPRESSED_RG11_EAC 0x9272
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
#define GL_COMPRESSED_RGB8_ETC2 0x9274
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#define GL_MAX_ELEMENT_INDEX 0x8D6B
#define GL_NUM_SAMPLE_COUNTS 0x9380
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
/*-------------------------------------------------------------------------
* Entrypoint definitions
*-----------------------------------------------------------------------*/
/* OpenGL ES 3.0 */
extern GL_APICALL void (*GL_APIENTRY glReadBuffer)(GLenum mode);
extern GL_APICALL void (*GL_APIENTRY glDrawRangeElements)(
GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const GLvoid* indices);
extern GL_APICALL void (*GL_APIENTRY glTexImage3D)(
GLenum target, GLint level, GLint internalformat, GLsizei width,
GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const GLvoid* pixels);
extern GL_APICALL void (*GL_APIENTRY glTexSubImage3D)(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid* pixels);
extern GL_APICALL void (*GL_APIENTRY glCopyTexSubImage3D)(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y, GLsizei width, GLsizei height);
extern GL_APICALL void (*GL_APIENTRY glCompressedTexImage3D)(
GLenum target, GLint level, GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const GLvoid* data);
extern GL_APICALL void (*GL_APIENTRY glCompressedTexSubImage3D)(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid* data);
extern GL_APICALL void (*GL_APIENTRY glGenQueries)(GLsizei n, GLuint* ids);
extern GL_APICALL void (*GL_APIENTRY glDeleteQueries)(GLsizei n,
const GLuint* ids);
extern GL_APICALL GLboolean (*GL_APIENTRY glIsQuery)(GLuint id);
extern GL_APICALL void (*GL_APIENTRY glBeginQuery)(GLenum target, GLuint id);
extern GL_APICALL void (*GL_APIENTRY glEndQuery)(GLenum target);
extern GL_APICALL void (*GL_APIENTRY glGetQueryiv)(GLenum target, GLenum pname,
GLint* params);
extern GL_APICALL void (*GL_APIENTRY glGetQueryObjectuiv)(GLuint id,
GLenum pname,
GLuint* params);
extern GL_APICALL GLboolean (*GL_APIENTRY glUnmapBuffer)(GLenum target);
extern GL_APICALL void (*GL_APIENTRY glGetBufferPointerv)(GLenum target,
GLenum pname,
GLvoid** params);
extern GL_APICALL void (*GL_APIENTRY glDrawBuffers)(GLsizei n,
const GLenum* bufs);
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix2x3fv)(
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix3x2fv)(
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix2x4fv)(
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix4x2fv)(
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix3x4fv)(
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glUniformMatrix4x3fv)(
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glBlitFramebuffer)(
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
extern GL_APICALL void (*GL_APIENTRY glRenderbufferStorageMultisample)(
GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
GLsizei height);
extern GL_APICALL void (*GL_APIENTRY glFramebufferTextureLayer)(
GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
extern GL_APICALL GLvoid* (*GL_APIENTRY glMapBufferRange)(GLenum target,
GLintptr offset,
GLsizeiptr length,
GLbitfield access);
extern GL_APICALL void (*GL_APIENTRY glFlushMappedBufferRange)(
GLenum target, GLintptr offset, GLsizeiptr length);
extern GL_APICALL void (*GL_APIENTRY glBindVertexArray)(GLuint array);
extern GL_APICALL void (*GL_APIENTRY glDeleteVertexArrays)(
GLsizei n, const GLuint* arrays);
extern GL_APICALL void (*GL_APIENTRY glGenVertexArrays)(GLsizei n,
GLuint* arrays);
extern GL_APICALL GLboolean (*GL_APIENTRY glIsVertexArray)(GLuint array);
extern GL_APICALL void (*GL_APIENTRY glGetIntegeri_v)(GLenum target,
GLuint index,
GLint* data);
extern GL_APICALL void (*GL_APIENTRY glBeginTransformFeedback)(
GLenum primitiveMode);
extern GL_APICALL void (*GL_APIENTRY glEndTransformFeedback)(void);
extern GL_APICALL void (*GL_APIENTRY glBindBufferRange)(GLenum target,
GLuint index,
GLuint buffer,
GLintptr offset,
GLsizeiptr size);
extern GL_APICALL void (*GL_APIENTRY glBindBufferBase)(GLenum target,
GLuint index,
GLuint buffer);
extern GL_APICALL void (*GL_APIENTRY glTransformFeedbackVaryings)(
GLuint program, GLsizei count, const GLchar* const* varyings,
GLenum bufferMode);
extern GL_APICALL void (*GL_APIENTRY glGetTransformFeedbackVarying)(
GLuint program, GLuint index, GLsizei bufSize, GLsizei* length,
GLsizei* size, GLenum* type, GLchar* name);
extern GL_APICALL void (*GL_APIENTRY glVertexAttribIPointer)(
GLuint index, GLint size, GLenum type, GLsizei stride,
const GLvoid* pointer);
extern GL_APICALL void (*GL_APIENTRY glGetVertexAttribIiv)(GLuint index,
GLenum pname,
GLint* params);
extern GL_APICALL void (*GL_APIENTRY glGetVertexAttribIuiv)(GLuint index,
GLenum pname,
GLuint* params);
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4i)(GLuint index, GLint x,
GLint y, GLint z,
GLint w);
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4ui)(GLuint index, GLuint x,
GLuint y, GLuint z,
GLuint w);
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4iv)(GLuint index,
const GLint* v);
extern GL_APICALL void (*GL_APIENTRY glVertexAttribI4uiv)(GLuint index,
const GLuint* v);
extern GL_APICALL void (*GL_APIENTRY glGetUniformuiv)(GLuint program,
GLint location,
GLuint* params);
extern GL_APICALL GLint (*GL_APIENTRY glGetFragDataLocation)(
GLuint program, const GLchar* name);
extern GL_APICALL void (*GL_APIENTRY glUniform1ui)(GLint location, GLuint v0);
extern GL_APICALL void (*GL_APIENTRY glUniform2ui)(GLint location, GLuint v0,
GLuint v1);
extern GL_APICALL void (*GL_APIENTRY glUniform3ui)(GLint location, GLuint v0,
GLuint v1, GLuint v2);
extern GL_APICALL void (*GL_APIENTRY glUniform4ui)(GLint location, GLuint v0,
GLuint v1, GLuint v2,
GLuint v3);
extern GL_APICALL void (*GL_APIENTRY glUniform1uiv)(GLint location,
GLsizei count,
const GLuint* value);
extern GL_APICALL void (*GL_APIENTRY glUniform2uiv)(GLint location,
GLsizei count,
const GLuint* value);
extern GL_APICALL void (*GL_APIENTRY glUniform3uiv)(GLint location,
GLsizei count,
const GLuint* value);
extern GL_APICALL void (*GL_APIENTRY glUniform4uiv)(GLint location,
GLsizei count,
const GLuint* value);
extern GL_APICALL void (*GL_APIENTRY glClearBufferiv)(GLenum buffer,
GLint drawbuffer,
const GLint* value);
extern GL_APICALL void (*GL_APIENTRY glClearBufferuiv)(GLenum buffer,
GLint drawbuffer,
const GLuint* value);
extern GL_APICALL void (*GL_APIENTRY glClearBufferfv)(GLenum buffer,
GLint drawbuffer,
const GLfloat* value);
extern GL_APICALL void (*GL_APIENTRY glClearBufferfi)(GLenum buffer,
GLint drawbuffer,
GLfloat depth,
GLint stencil);
extern GL_APICALL const GLubyte* (*GL_APIENTRY glGetStringi)(GLenum name,
GLuint index);
extern GL_APICALL void (*GL_APIENTRY glCopyBufferSubData)(GLenum readTarget,
GLenum writeTarget,
GLintptr readOffset,
GLintptr writeOffset,
GLsizeiptr size);
extern GL_APICALL void (*GL_APIENTRY glGetUniformIndices)(
GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames,
GLuint* uniformIndices);
extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformsiv)(
GLuint program, GLsizei uniformCount, const GLuint* uniformIndices,
GLenum pname, GLint* params);
extern GL_APICALL GLuint (*GL_APIENTRY glGetUniformBlockIndex)(
GLuint program, const GLchar* uniformBlockName);
extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockiv)(
GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
extern GL_APICALL void (*GL_APIENTRY glGetActiveUniformBlockName)(
GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
GLchar* uniformBlockName);
extern GL_APICALL void (*GL_APIENTRY glUniformBlockBinding)(
GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
extern GL_APICALL void (*GL_APIENTRY glDrawArraysInstanced)(
GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
extern GL_APICALL void (*GL_APIENTRY glDrawElementsInstanced)(
GLenum mode, GLsizei count, GLenum type, const GLvoid* indices,
GLsizei instanceCount);
extern GL_APICALL GLsync (*GL_APIENTRY glFenceSync)(GLenum condition,
GLbitfield flags);
extern GL_APICALL GLboolean (*GL_APIENTRY glIsSync)(GLsync sync);
extern GL_APICALL void (*GL_APIENTRY glDeleteSync)(GLsync sync);
extern GL_APICALL GLenum (*GL_APIENTRY glClientWaitSync)(GLsync sync,
GLbitfield flags,
GLuint64 timeout);
extern GL_APICALL void (*GL_APIENTRY glWaitSync)(GLsync sync, GLbitfield flags,
GLuint64 timeout);
extern GL_APICALL void (*GL_APIENTRY glGetInteger64v)(GLenum pname,
GLint64* params);
extern GL_APICALL void (*GL_APIENTRY glGetSynciv)(GLsync sync, GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* values);
extern GL_APICALL void (*GL_APIENTRY glGetInteger64i_v)(GLenum target,
GLuint index,
GLint64* data);
extern GL_APICALL void (*GL_APIENTRY glGetBufferParameteri64v)(GLenum target,
GLenum pname,
GLint64* params);
extern GL_APICALL void (*GL_APIENTRY glGenSamplers)(GLsizei count,
GLuint* samplers);
extern GL_APICALL void (*GL_APIENTRY glDeleteSamplers)(GLsizei count,
const GLuint* samplers);
extern GL_APICALL GLboolean (*GL_APIENTRY glIsSampler)(GLuint sampler);
extern GL_APICALL void (*GL_APIENTRY glBindSampler)(GLuint unit,
GLuint sampler);
extern GL_APICALL void (*GL_APIENTRY glSamplerParameteri)(GLuint sampler,
GLenum pname,
GLint param);
extern GL_APICALL void (*GL_APIENTRY glSamplerParameteriv)(GLuint sampler,
GLenum pname,
const GLint* param);
extern GL_APICALL void (*GL_APIENTRY glSamplerParameterf)(GLuint sampler,
GLenum pname,
GLfloat param);
extern GL_APICALL void (*GL_APIENTRY glSamplerParameterfv)(
GLuint sampler, GLenum pname, const GLfloat* param);
extern GL_APICALL void (*GL_APIENTRY glGetSamplerParameteriv)(GLuint sampler,
GLenum pname,
GLint* params);
extern GL_APICALL void (*GL_APIENTRY glGetSamplerParameterfv)(GLuint sampler,
GLenum pname,
GLfloat* params);
extern GL_APICALL void (*GL_APIENTRY glVertexAttribDivisor)(GLuint index,
GLuint divisor);
extern GL_APICALL void (*GL_APIENTRY glBindTransformFeedback)(GLenum target,
GLuint id);
extern GL_APICALL void (*GL_APIENTRY glDeleteTransformFeedbacks)(
GLsizei n, const GLuint* ids);
extern GL_APICALL void (*GL_APIENTRY glGenTransformFeedbacks)(GLsizei n,
GLuint* ids);
extern GL_APICALL GLboolean (*GL_APIENTRY glIsTransformFeedback)(GLuint id);
extern GL_APICALL void (*GL_APIENTRY glPauseTransformFeedback)(void);
extern GL_APICALL void (*GL_APIENTRY glResumeTransformFeedback)(void);
extern GL_APICALL void (*GL_APIENTRY glGetProgramBinary)(GLuint program,
GLsizei bufSize,
GLsizei* length,
GLenum* binaryFormat,
GLvoid* binary);
extern GL_APICALL void (*GL_APIENTRY glProgramBinary)(GLuint program,
GLenum binaryFormat,
const GLvoid* binary,
GLsizei length);
extern GL_APICALL void (*GL_APIENTRY glProgramParameteri)(GLuint program,
GLenum pname,
GLint value);
extern GL_APICALL void (*GL_APIENTRY glInvalidateFramebuffer)(
GLenum target, GLsizei numAttachments, const GLenum* attachments);
extern GL_APICALL void (*GL_APIENTRY glInvalidateSubFramebuffer)(
GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x,
GLint y, GLsizei width, GLsizei height);
extern GL_APICALL void (*GL_APIENTRY glTexStorage2D)(GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height);
extern GL_APICALL void (*GL_APIENTRY glTexStorage3D)(
GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth);
extern GL_APICALL void (*GL_APIENTRY glGetInternalformativ)(
GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize,
GLint* params);
#ifdef __cplusplus
}
#endif
#endif