android: Enable audio stretching by default
It helps eliminate stutter and won't have a huge perf penalty, hopefully.
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@ -229,7 +229,7 @@ public final class SettingsFragmentPresenter {
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Setting audioStretch = audioSection.getSetting(SettingsFile.KEY_ENABLE_AUDIO_STRETCHING);
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Setting realtimeAudio = audioSection.getSetting(SettingsFile.KEY_ENABLE_REALTIME_AUDIO);
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sl.add(new CheckBoxSetting(SettingsFile.KEY_ENABLE_AUDIO_STRETCHING, Settings.SECTION_AUDIO, R.string.audio_stretch, R.string.audio_stretch_description, false, audioStretch));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_ENABLE_AUDIO_STRETCHING, Settings.SECTION_AUDIO, R.string.audio_stretch, R.string.audio_stretch_description, true, audioStretch));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_ENABLE_REALTIME_AUDIO, Settings.SECTION_AUDIO, R.string.realtime_audio, R.string.realtime_audio_description, true, realtimeAudio));
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}
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@ -161,7 +161,7 @@ void Config::ReadValues() {
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sdl2_config->GetBoolean("Audio", "enable_dsp_lle_multithread", false);
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Settings::values.sink_id = sdl2_config->GetString("Audio", "output_engine", "auto");
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Settings::values.enable_audio_stretching =
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sdl2_config->GetBoolean("Audio", "enable_audio_stretching", false);
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sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);
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Settings::values.audio_device_id = sdl2_config->GetString("Audio", "output_device", "auto");
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Settings::values.volume = static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1));
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Settings::values.mic_input_device =
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