android: Enable audio stretching by default

It helps eliminate stutter and won't have a huge perf penalty, hopefully.
This commit is contained in:
FearlessTobi 2020-04-18 06:07:16 +02:00 committed by bunnei
parent 6645d68c65
commit 796641fb12
2 changed files with 2 additions and 2 deletions

View File

@ -229,7 +229,7 @@ public final class SettingsFragmentPresenter {
Setting audioStretch = audioSection.getSetting(SettingsFile.KEY_ENABLE_AUDIO_STRETCHING);
Setting realtimeAudio = audioSection.getSetting(SettingsFile.KEY_ENABLE_REALTIME_AUDIO);
sl.add(new CheckBoxSetting(SettingsFile.KEY_ENABLE_AUDIO_STRETCHING, Settings.SECTION_AUDIO, R.string.audio_stretch, R.string.audio_stretch_description, false, audioStretch));
sl.add(new CheckBoxSetting(SettingsFile.KEY_ENABLE_AUDIO_STRETCHING, Settings.SECTION_AUDIO, R.string.audio_stretch, R.string.audio_stretch_description, true, audioStretch));
sl.add(new CheckBoxSetting(SettingsFile.KEY_ENABLE_REALTIME_AUDIO, Settings.SECTION_AUDIO, R.string.realtime_audio, R.string.realtime_audio_description, true, realtimeAudio));
}

View File

@ -161,7 +161,7 @@ void Config::ReadValues() {
sdl2_config->GetBoolean("Audio", "enable_dsp_lle_multithread", false);
Settings::values.sink_id = sdl2_config->GetString("Audio", "output_engine", "auto");
Settings::values.enable_audio_stretching =
sdl2_config->GetBoolean("Audio", "enable_audio_stretching", false);
sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);
Settings::values.audio_device_id = sdl2_config->GetString("Audio", "output_device", "auto");
Settings::values.volume = static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1));
Settings::values.mic_input_device =