android: jni: config: Disable shaders_accurate_mul by default (it's too slow).

This commit is contained in:
bunnei 2019-08-24 15:51:35 -04:00 committed by xperia64
parent 277e823c6b
commit 84036582b1

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@ -97,7 +97,7 @@ void Config::ReadValues() {
Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
Settings::values.use_hw_shader = sdl2_config->GetBoolean("Renderer", "use_hw_shader", true);
Settings::values.shaders_accurate_mul =
sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", true);
sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", false);
Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
Settings::values.resolution_factor =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1));