android: game_settings: Make SM3DL's GPU timing synchronous.
- Fixes reported white screen bug.
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@ -71,7 +71,7 @@ void LoadOverrides(u64 program_id) {
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case 0x0004000000053F00:
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case 0x0004000000053F00:
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// KOR / Super Mario 3D Land
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// KOR / Super Mario 3D Land
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case 0x0004000000089D00:
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case 0x0004000000089D00:
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Settings::values.gpu_timing_mode_submit_list = Settings::GpuTimingMode::Asynch_40us;
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Settings::values.gpu_timing_mode_submit_list = Settings::GpuTimingMode::Synch;
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// Settings::values.gpu_timing_mode_swap_buffers = Settings::GpuTimingMode::Asynch_4ms;
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// Settings::values.gpu_timing_mode_swap_buffers = Settings::GpuTimingMode::Asynch_4ms;
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// Settings::values.gpu_timing_mode_memory_fill = Settings::GpuTimingMode::Asynch_40us;
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// Settings::values.gpu_timing_mode_memory_fill = Settings::GpuTimingMode::Asynch_40us;
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// Settings::values.gpu_timing_mode_display_transfer =
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// Settings::values.gpu_timing_mode_display_transfer =
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