android: frontend: MotionAlertDialog: Merge latest Dolphin code.
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@ -3,6 +3,7 @@ package org.citra.citra_android.dialogs;
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import android.app.AlertDialog;
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import android.content.Context;
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import android.content.SharedPreferences;
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import android.os.Vibrator;
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import android.preference.PreferenceManager;
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import android.view.InputDevice;
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import android.view.KeyEvent;
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@ -12,16 +13,19 @@ import org.citra.citra_android.model.settings.view.InputBindingSetting;
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import org.citra.citra_android.utils.ControllerMappingHelper;
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import org.citra.citra_android.utils.Log;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* {@link AlertDialog} derivative that listens for
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* motion events from controllers and joysticks.
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*/
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public final class MotionAlertDialog extends AlertDialog {
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public final class MotionAlertDialog extends AlertDialog
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{
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// The selected input preference
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private final InputBindingSetting setting;
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private final ControllerMappingHelper mControllerMappingHelper;
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private final ArrayList<Float> mPreviousValues = new ArrayList<>();
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private int mPrevDeviceId = 0;
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private boolean mWaitingForEvent = true;
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/**
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@ -30,20 +34,21 @@ public final class MotionAlertDialog extends AlertDialog {
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* @param context The current {@link Context}.
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* @param setting The Preference to show this dialog for.
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*/
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public MotionAlertDialog(Context context, InputBindingSetting setting) {
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public MotionAlertDialog(Context context, InputBindingSetting setting)
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{
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super(context);
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this.setting = setting;
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this.mControllerMappingHelper = new ControllerMappingHelper();
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}
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public boolean onKeyEvent(int keyCode, KeyEvent event) {
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public boolean onKeyEvent(int keyCode, KeyEvent event)
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{
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Log.debug("[MotionAlertDialog] Received key event: " + event.getAction());
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switch (event.getAction()) {
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case KeyEvent.ACTION_DOWN:
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if (!mControllerMappingHelper.shouldKeyBeIgnored(event.getDevice(), keyCode)) {
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saveKeyInput(event);
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}
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switch (event.getAction())
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{
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case KeyEvent.ACTION_UP:
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setting.onKeyInput(event);
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dismiss();
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// Even if we ignore the key, we still consume it. Thus return true regardless.
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return true;
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@ -53,18 +58,27 @@ public final class MotionAlertDialog extends AlertDialog {
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}
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@Override
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public boolean dispatchKeyEvent(KeyEvent event) {
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public boolean onKeyLongPress(int keyCode, KeyEvent event)
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{
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return super.onKeyLongPress(keyCode, event);
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}
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@Override
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public boolean dispatchKeyEvent(KeyEvent event)
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{
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// Handle this key if we care about it, otherwise pass it down the framework
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return onKeyEvent(event.getKeyCode(), event) || super.dispatchKeyEvent(event);
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}
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@Override
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public boolean dispatchGenericMotionEvent(MotionEvent event) {
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public boolean dispatchGenericMotionEvent(MotionEvent event)
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{
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// Handle this event if we care about it, otherwise pass it down the framework
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return onMotionEvent(event) || super.dispatchGenericMotionEvent(event);
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}
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private boolean onMotionEvent(MotionEvent event) {
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private boolean onMotionEvent(MotionEvent event)
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{
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if ((event.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) == 0)
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return false;
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if (event.getAction() != MotionEvent.ACTION_MOVE)
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@ -74,85 +88,73 @@ public final class MotionAlertDialog extends AlertDialog {
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List<InputDevice.MotionRange> motionRanges = input.getMotionRanges();
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if (input.getId() != mPrevDeviceId)
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{
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mPreviousValues.clear();
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}
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mPrevDeviceId = input.getId();
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boolean firstEvent = mPreviousValues.isEmpty();
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int numMovedAxis = 0;
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float axisMoveValue = 0.0f;
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InputDevice.MotionRange lastMovedRange = null;
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char lastMovedDir = '?';
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if (mWaitingForEvent) {
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// Get only the axis that seem to have moved (more than .5)
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for (InputDevice.MotionRange range : motionRanges) {
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if (mWaitingForEvent)
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{
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for (int i = 0; i < motionRanges.size(); i++)
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{
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InputDevice.MotionRange range = motionRanges.get(i);
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int axis = range.getAxis();
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float origValue = event.getAxisValue(axis);
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float value = mControllerMappingHelper.scaleAxis(input, axis, origValue);
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if (Math.abs(value) > 0.5f) {
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// It is common to have multiple axis with the same physical input. For example,
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// shoulder butters are provided as both AXIS_LTRIGGER and AXIS_BRAKE.
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// To handle this, we ignore an axis motion that's the exact same as a motion
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// we already saw. This way, we ignore axis with two names, but catch the case
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// where a joystick is moved in two directions.
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// ref: bottom of https://developer.android.com/training/game-controllers/controller-input.html
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if (value != axisMoveValue) {
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axisMoveValue = value;
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float value = origValue;//ControllerMappingHelper.scaleAxis(input, axis, origValue);
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if (firstEvent)
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{
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mPreviousValues.add(value);
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}
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else
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{
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float previousValue = mPreviousValues.get(i);
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// Only handle the axes that are not neutral (more than 0.5)
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// but ignore any axis that has a constant value (e.g. always 1)
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if (Math.abs(value) > 0.5f && value != previousValue)
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{
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// It is common to have multiple axes with the same physical input. For example,
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// shoulder butters are provided as both AXIS_LTRIGGER and AXIS_BRAKE.
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// To handle this, we ignore an axis motion that's the exact same as a motion
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// we already saw. This way, we ignore axes with two names, but catch the case
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// where a joystick is moved in two directions.
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// ref: bottom of https://developer.android.com/training/game-controllers/controller-input.html
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if (value != axisMoveValue)
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{
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axisMoveValue = value;
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numMovedAxis++;
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lastMovedRange = range;
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lastMovedDir = value < 0.0f ? '-' : '+';
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}
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}
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// Special case for d-pads (axis value jumps between 0 and 1 without any values
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// in between). Without this, the user would need to press the d-pad twice
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// due to the first press being caught by the "if (firstEvent)" case further up.
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else if (Math.abs(value) < 0.25f && Math.abs(previousValue) > 0.75f)
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{
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numMovedAxis++;
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lastMovedRange = range;
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lastMovedDir = value < 0.0f ? '-' : '+';
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lastMovedDir = previousValue < 0.0f ? '-' : '+';
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}
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}
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mPreviousValues.set(i, value);
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}
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// If only one axis moved, that's the winner.
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if (numMovedAxis == 1) {
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if (numMovedAxis == 1)
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{
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mWaitingForEvent = false;
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saveMotionInput(input, lastMovedRange, lastMovedDir);
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setting.onMotionInput(input, lastMovedRange, lastMovedDir);
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dismiss();
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}
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}
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return true;
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}
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/**
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* Saves the provided key input setting both to the INI file (so native code can use it) and as
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* an Android preference (so it persists correctly and is human-readable.)
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*
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* @param keyEvent KeyEvent of this key press.
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*/
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private void saveKeyInput(KeyEvent keyEvent) {
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InputDevice device = keyEvent.getDevice();
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String bindStr = "Device '" + device.getDescriptor() + "'-Button " + keyEvent.getKeyCode();
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String uiString = device.getName() + ": Button " + keyEvent.getKeyCode();
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saveInput(bindStr, uiString);
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}
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/**
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* Saves the provided motion input setting both to the INI file (so native code can use it) and as
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* an Android preference (so it persists correctly and is human-readable.)
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*
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* @param device InputDevice from which the input event originated.
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* @param motionRange MotionRange of the movement
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* @param axisDir Either '-' or '+'
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*/
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private void saveMotionInput(InputDevice device, InputDevice.MotionRange motionRange,
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char axisDir) {
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String bindStr =
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"Device '" + device.getDescriptor() + "'-Axis " + motionRange.getAxis() + axisDir;
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String uiString = device.getName() + ": Axis " + motionRange.getAxis() + axisDir;
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saveInput(bindStr, uiString);
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}
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/**
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* Save the input string to settings and SharedPreferences, then dismiss this Dialog.
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*/
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private void saveInput(String bind, String ui) {
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setting.setValue(bind);
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SharedPreferences preferences = PreferenceManager.getDefaultSharedPreferences(getContext());
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SharedPreferences.Editor editor = preferences.edit();
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editor.putString(setting.getKey(), ui);
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editor.apply();
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dismiss();
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}
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}
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