From 9d6199a5fa2413913d383654279a66384a477b7c Mon Sep 17 00:00:00 2001 From: bunnei Date: Sat, 24 Aug 2019 15:51:35 -0400 Subject: [PATCH] android: jni: config: Disable shaders_accurate_mul by default (it's too slow). --- src/android/app/src/main/jni/config.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/android/app/src/main/jni/config.cpp b/src/android/app/src/main/jni/config.cpp index 5c7b69a3e..f18f1e13a 100644 --- a/src/android/app/src/main/jni/config.cpp +++ b/src/android/app/src/main/jni/config.cpp @@ -97,7 +97,7 @@ void Config::ReadValues() { Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true); Settings::values.use_hw_shader = sdl2_config->GetBoolean("Renderer", "use_hw_shader", true); Settings::values.shaders_accurate_mul = - sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", true); + sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", false); Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true); Settings::values.resolution_factor = static_cast(sdl2_config->GetInteger("Renderer", "resolution_factor", 1));