Android: Bunch of cleanups & Updates
1. Update Picasso to latest version 2. Remove some unused code Original commit by mahdihijazi for Dolphin-emu.
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@ -5,7 +5,7 @@ apply plugin: 'com.android.application'
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* This lets us upload a new build at most every 10 seconds for the
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* next 680 years.
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*/
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def autoVersion = (int)(((new Date().getTime()/1000) - 1451606400) / 10)
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def autoVersion = (int) (((new Date().getTime() / 1000) - 1451606400) / 10)
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def buildType
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android {
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@ -106,6 +106,7 @@ ext {
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dependencies {
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implementation "com.android.support:support-v13:$androidSupportVersion"
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implementation "com.android.support:exifinterface:$androidSupportVersion"
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implementation "com.android.support:cardview-v7:$androidSupportVersion"
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implementation "com.android.support:recyclerview-v7:$androidSupportVersion"
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implementation "com.android.support:design:$androidSupportVersion"
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@ -113,9 +114,6 @@ dependencies {
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// Android TV UI libraries.
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implementation "com.android.support:leanback-v17:$androidSupportVersion"
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// For showing the banner as a circle a-la Material Design Guidelines
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implementation 'de.hdodenhof:circleimageview:2.1.0'
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// For loading huge screenshots from the disk.
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implementation 'com.squareup.picasso:picasso:2.71828'
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@ -112,11 +112,7 @@ public final class EmulationActivity extends AppCompatActivity {
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launcher.putExtra(EXTRA_SELECTED_GAME, path);
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launcher.putExtra(EXTRA_SELECTED_TITLE, title);
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Bundle options = new Bundle();
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// I believe this warning is a bug. Activities are FragmentActivity from the support lib
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//noinspection RestrictedApi
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activity.startActivityForResult(launcher, MainPresenter.REQUEST_EMULATE_GAME, options);
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activity.startActivityForResult(launcher, MainPresenter.REQUEST_EMULATE_GAME);
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}
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private void showRunningNotification() {
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@ -1,89 +0,0 @@
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package org.citra.citra_emu.dialogs;
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import android.app.AlertDialog;
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import android.app.Dialog;
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import android.os.Bundle;
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import android.support.design.widget.FloatingActionButton;
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import android.support.v4.app.DialogFragment;
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import android.view.ViewGroup;
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import android.widget.ImageView;
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import android.widget.TextView;
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import com.squareup.picasso.Picasso;
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import org.citra.citra_emu.R;
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import org.citra.citra_emu.activities.EmulationActivity;
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import de.hdodenhof.circleimageview.CircleImageView;
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public final class GameDetailsDialog extends DialogFragment {
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private static final String ARG_GAME_TITLE = "game_title";
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private static final String ARG_GAME_DESCRIPTION = "game_description";
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private static final String ARG_GAME_COUNTRY = "game_country";
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private static final String ARG_GAME_DATE = "game_date";
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private static final String ARG_GAME_PATH = "game_path";
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private static final String ARG_GAME_SCREENSHOT_PATH = "game_screenshot_path";
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// TODO Add all of this to the Loader in GameActivity.java
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public static GameDetailsDialog newInstance(String title, String description, int country,
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String company, String path, String screenshotPath) {
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GameDetailsDialog fragment = new GameDetailsDialog();
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Bundle arguments = new Bundle();
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arguments.putString(ARG_GAME_TITLE, title);
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arguments.putString(ARG_GAME_DESCRIPTION, description);
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arguments.putInt(ARG_GAME_COUNTRY, country);
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arguments.putString(ARG_GAME_DATE, company);
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arguments.putString(ARG_GAME_PATH, path);
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arguments.putString(ARG_GAME_SCREENSHOT_PATH, screenshotPath);
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fragment.setArguments(arguments);
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return fragment;
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}
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@Override
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public Dialog onCreateDialog(Bundle savedInstanceState) {
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AlertDialog.Builder builder = new AlertDialog.Builder(getActivity());
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ViewGroup contents = (ViewGroup) getActivity().getLayoutInflater()
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.inflate(R.layout.dialog_game_details, null);
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final ImageView imageGameScreen = contents.findViewById(R.id.image_game_screen);
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CircleImageView circleBanner = contents.findViewById(R.id.circle_banner);
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TextView textTitle = contents.findViewById(R.id.text_game_title);
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TextView textDescription = contents.findViewById(R.id.text_company);
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TextView textCountry = contents.findViewById(R.id.text_country);
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TextView textDate = contents.findViewById(R.id.text_date);
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FloatingActionButton buttonLaunch = contents.findViewById(R.id.button_launch);
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int countryIndex = getArguments().getInt(ARG_GAME_COUNTRY);
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String country = getResources().getStringArray(R.array.countryNames)[countryIndex];
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textTitle.setText(getArguments().getString(ARG_GAME_TITLE));
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textDescription.setText(getArguments().getString(ARG_GAME_DESCRIPTION));
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textCountry.setText(country);
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textDate.setText(getArguments().getString(ARG_GAME_DATE));
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buttonLaunch.setOnClickListener(view ->
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{
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// Start the emulation activity and send the path of the clicked ROM to it.
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EmulationActivity.launch(getActivity(), getArguments().getString(ARG_GAME_PATH), getArguments().getString(ARG_GAME_TITLE));
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});
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// Fill in the view contents.
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Picasso.get()
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.load(getArguments().getString(ARG_GAME_SCREENSHOT_PATH))
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.fit()
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.centerCrop()
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.noFade()
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.noPlaceholder()
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.into(imageGameScreen);
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circleBanner.setImageResource(R.drawable.no_banner);
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builder.setView(contents);
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return builder.create();
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}
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}
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@ -0,0 +1,5 @@
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package org.citra.citra_emu.utils;
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public interface Action1<T> {
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void call(T t);
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}
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@ -7,8 +7,6 @@ import android.content.Intent;
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import org.citra.citra_emu.utils.DirectoryInitialization;
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import org.citra.citra_emu.utils.DirectoryInitialization.DirectoryInitializationState;
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import rx.functions.Action1;
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public class DirectoryStateReceiver extends BroadcastReceiver {
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Action1<DirectoryInitializationState> callback;
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@ -1,130 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:app="http://schemas.android.com/apk/res-auto"
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xmlns:tools="http://schemas.android.com/tools"
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android:layout_height="match_parent"
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android:layout_width="match_parent"
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android:transitionName="card_game">
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<RelativeLayout
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android:layout_width="480dp"
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android:layout_height="match_parent">
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<de.hdodenhof.circleimageview.CircleImageView
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android:id="@+id/circle_banner"
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xmlns:app="http://schemas.android.com/apk/res-auto"
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android:layout_width="48dp"
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android:layout_height="48dp"
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android:layout_below="@+id/image_game_screen"
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android:layout_marginLeft="16dp"
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android:layout_marginTop="24dp"
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tools:src="@drawable/placeholder_banner"
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app:civ_border_color="?android:colorAccent"
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app:civ_border_width="2dp"/>
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<ImageView
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android:id="@+id/image_game_screen"
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android:layout_width="match_parent"
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android:layout_height="320dp"
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android:layout_alignParentEnd="true"
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android:layout_alignParentLeft="true"
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android:layout_alignParentRight="true"
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android:layout_alignParentStart="true"
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android:layout_alignParentTop="true"
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android:transitionName="image_game_screen"
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tools:scaleType="centerCrop"
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tools:src="@drawable/placeholder_screenshot"/>
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<TextView
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android:id="@+id/text_game_title"
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style="@android:style/TextAppearance.Material.Headline"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_alignParentEnd="true"
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android:layout_below="@+id/image_game_screen"
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android:layout_marginLeft="36dp"
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android:layout_marginRight="36dp"
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android:layout_marginTop="24dp"
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android:layout_toEndOf="@+id/circle_banner"
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android:ellipsize="end"
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tools:text="Rhythm Heaven Fever"/>
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<TextView
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android:id="@+id/text_company"
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style="@android:style/TextAppearance.Material.Caption"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_alignEnd="@+id/text_game_title"
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android:layout_alignStart="@+id/text_game_title"
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android:layout_below="@+id/text_game_title"
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android:layout_marginTop="8dp"
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tools:text="Zany rhythm action!"/>
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<View
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android:id="@+id/divider"
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android:layout_width="0dp"
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android:layout_height="1dp"
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android:layout_alignParentLeft="true"
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android:layout_alignParentRight="true"
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android:layout_below="@+id/text_company"
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android:layout_marginTop="16dp"
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android:background="#1F000000"/>
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<ImageView
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android:id="@+id/icon_country"
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android:layout_width="48dp"
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android:layout_height="48dp"
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android:layout_alignStart="@+id/circle_banner"
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android:layout_alignTop="@+id/divider"
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android:layout_marginTop="24dp"
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android:padding="6dp"
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android:src="@drawable/ic_country"/>
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<ImageView
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android:id="@+id/icon_company"
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android:layout_width="48dp"
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android:layout_height="48dp"
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android:layout_alignStart="@+id/icon_country"
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android:layout_below="@+id/icon_country"
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android:layout_marginTop="16dp"
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android:padding="6dp"
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android:src="@drawable/ic_company"
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android:layout_marginBottom="16dp"/>
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<TextView
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android:id="@+id/text_country"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_alignBottom="@+id/icon_country"
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android:layout_alignStart="@+id/text_company"
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android:layout_alignTop="@+id/icon_country"
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android:gravity="center_vertical"
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tools:text="United States"/>
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<TextView
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android:id="@+id/text_date"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_alignBottom="@+id/icon_company"
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android:layout_alignStart="@+id/text_country"
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android:layout_alignTop="@+id/icon_company"
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android:gravity="center_vertical"
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tools:text="Nintendo"/>
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<android.support.design.widget.FloatingActionButton
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android:id="@+id/button_launch"
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android:layout_width="56dp"
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android:layout_height="56dp"
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android:layout_alignBottom="@+id/image_game_screen"
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android:layout_alignEnd="@+id/text_game_title"
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android:layout_marginBottom="-28dp"
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android:src="@drawable/ic_play"
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android:stateListAnimator="@animator/button_elevation"
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app:rippleColor="?android:colorPrimaryDark"
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app:borderWidth="0dp"
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app:elevation="6dp"
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app:pressedTranslationZ="12dp"/>
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</RelativeLayout>
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</FrameLayout>
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