disk_shader:update directory structure
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84cf87c40d
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9ed737b609
@ -538,7 +538,7 @@ bool ShaderDiskCache::EnsureDirectories() const {
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return CreateDir(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) &&
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CreateDir(GetBaseDir()) && CreateDir(GetTransferableDir()) &&
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CreateDir(GetPrecompiledDir());
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CreateDir(GetPrecompiledDir()) && CreateDir(GetPrecompiledShaderDir());
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}
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std::string ShaderDiskCache::GetTransferablePath() {
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@ -546,7 +546,7 @@ std::string ShaderDiskCache::GetTransferablePath() {
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}
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std::string ShaderDiskCache::GetPrecompiledPath() {
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return FileUtil::SanitizePath(GetPrecompiledDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
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return FileUtil::SanitizePath(GetPrecompiledShaderDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
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}
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std::string ShaderDiskCache::GetTransferableDir() const {
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@ -557,6 +557,13 @@ std::string ShaderDiskCache::GetPrecompiledDir() const {
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return GetBaseDir() + DIR_SEP "precompiled";
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}
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std::string ShaderDiskCache::GetPrecompiledShaderDir() const {
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if (separable) {
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return GetPrecompiledDir() + DIR_SEP "separable";
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}
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return GetPrecompiledDir() + DIR_SEP "conventional";
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}
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std::string ShaderDiskCache::GetBaseDir() const {
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return FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + DIR_SEP "opengl";
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}
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@ -162,6 +162,8 @@ private:
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/// Get user's precompiled directory path
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std::string GetPrecompiledDir() const;
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std::string GetPrecompiledShaderDir() const;
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/// Get user's shader directory path
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std::string GetBaseDir() const;
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@ -482,11 +482,6 @@ void ShaderProgramManager::ApplyTo(OpenGLState& state) {
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void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) {
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if (!impl->separable) {
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LOG_ERROR(Render_OpenGL,
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"Cannot load disk cache as separate shader programs are unsupported!");
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// return;
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}
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auto& disk_cache = impl->disk_cache;
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const auto transferable = disk_cache.LoadTransferable();
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if (!transferable) {
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