Disable deptch stencil shader in texture_downloader_es for now
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@ -725,7 +725,7 @@ void CachedSurface::DumpTexture(GLuint target_tex, u64 tex_hash) {
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*/
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// if the backend isn't OpenGL ES, this won't be initialized yet
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if (!owner.texture_downloader_es)
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owner.texture_downloader_es = std::make_unique<TextureDownloaderES>();
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owner.texture_downloader_es = std::make_unique<TextureDownloaderES>(false);
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owner.texture_downloader_es->GetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE,
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height, width, &decoded_texture[0]);
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state.texture_units[0].texture_2d = old_texture;
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@ -1045,7 +1045,7 @@ RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
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resolution_scale_factor);
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format_reinterpreter = std::make_unique<FormatReinterpreterOpenGL>();
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if (GLES)
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texture_downloader_es = std::make_unique<TextureDownloaderES>();
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texture_downloader_es = std::make_unique<TextureDownloaderES>(false);
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read_framebuffer.Create();
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draw_framebuffer.Create();
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@ -88,7 +88,7 @@ void TextureDownloaderES::Test() {
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cur_state.Apply();
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}
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TextureDownloaderES::TextureDownloaderES() {
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TextureDownloaderES::TextureDownloaderES(bool enable_depth_stencil) {
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vao.Create();
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read_fbo_generic.Create();
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@ -101,7 +101,13 @@ TextureDownloaderES::TextureDownloaderES() {
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converter.program.Create(depth_to_color_vert.data(), frag.data());
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converter.lod_location = glGetUniformLocation(converter.program.handle, "lod");
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};
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init_program(d24s8_r32ui_conversion_shader, ds_to_color_frag);
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// xperia64: The depth stencil shader currently uses a GLES extension that is not supported across all devices
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// Reportedly broken on Tegra devices and the Nexus 6P, so enabling it can be toggled
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if(enable_depth_stencil) {
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init_program(d24s8_r32ui_conversion_shader, ds_to_color_frag);
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}
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init_program(d24_r32ui_conversion_shader, depth_to_color_frag);
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init_program(d16_r16_conversion_shader, R"(
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out highp float color;
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@ -28,7 +28,7 @@ class TextureDownloaderES {
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GLint width);
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public:
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TextureDownloaderES();
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TextureDownloaderES(bool enable_depth_stencil);
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void GetTexImage(GLenum target, GLuint level, GLenum format, const GLenum type, GLint height,
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GLint width, void* pixels);
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