android: Add a warning when saving state

Display a warning when a user saves a state, until they explicitly choose to not see it anymore.
This commit is contained in:
zhupengfei 2020-09-05 23:13:12 +08:00 committed by bunnei
parent b38ff54af6
commit c029c9fe6c
3 changed files with 43 additions and 0 deletions

View File

@ -16,6 +16,7 @@ import android.view.MenuItem;
import android.view.MotionEvent; import android.view.MotionEvent;
import android.view.SubMenu; import android.view.SubMenu;
import android.view.View; import android.view.View;
import android.widget.CheckBox;
import android.widget.SeekBar; import android.widget.SeekBar;
import android.widget.TextView; import android.widget.TextView;
@ -26,6 +27,7 @@ import androidx.appcompat.app.AppCompatActivity;
import androidx.core.app.NotificationManagerCompat; import androidx.core.app.NotificationManagerCompat;
import androidx.fragment.app.FragmentActivity; import androidx.fragment.app.FragmentActivity;
import org.citra.citra_emu.CitraApplication;
import org.citra.citra_emu.NativeLibrary; import org.citra.citra_emu.NativeLibrary;
import org.citra.citra_emu.R; import org.citra.citra_emu.R;
import org.citra.citra_emu.features.settings.model.view.InputBindingSetting; import org.citra.citra_emu.features.settings.model.view.InputBindingSetting;
@ -304,6 +306,26 @@ public final class EmulationActivity extends AppCompatActivity {
return true; return true;
} }
private void DisplaySavestateWarning() {
SharedPreferences preferences = PreferenceManager.getDefaultSharedPreferences(CitraApplication.getAppContext());
if (preferences.getBoolean("savestateWarningShown", false)) {
return;
}
LayoutInflater inflater = mEmulationFragment.requireActivity().getLayoutInflater();
View view = inflater.inflate(R.layout.dialog_checkbox, null);
CheckBox checkBox = view.findViewById(R.id.checkBox);
new AlertDialog.Builder(this)
.setTitle(R.string.savestate_warning_title)
.setMessage(R.string.savestate_warning_message)
.setView(view)
.setPositiveButton(android.R.string.ok, (dialog, which) -> {
preferences.edit().putBoolean("savestateWarningShown", checkBox.isChecked()).apply();
})
.show();
}
@Override @Override
public boolean onPrepareOptionsMenu(Menu menu) { public boolean onPrepareOptionsMenu(Menu menu) {
super.onPrepareOptionsMenu(menu); super.onPrepareOptionsMenu(menu);
@ -327,6 +349,7 @@ public final class EmulationActivity extends AppCompatActivity {
final int slot = i + 1; final int slot = i + 1;
final String text = getString(R.string.emulation_empty_state_slot, slot); final String text = getString(R.string.emulation_empty_state_slot, slot);
saveStateMenu.add(text).setEnabled(true).setOnMenuItemClickListener((item) -> { saveStateMenu.add(text).setEnabled(true).setOnMenuItemClickListener((item) -> {
DisplaySavestateWarning();
NativeLibrary.SaveState(slot); NativeLibrary.SaveState(slot);
return true; return true;
}); });

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:paddingTop="5dp"
android:paddingLeft="20dp"
android:paddingRight="20dp"
android:paddingBottom="0dp"
android:layout_width="match_parent"
android:layout_height="match_parent">
<CheckBox
android:id="@+id/checkBox"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/do_not_show_this_again" />
</LinearLayout>

View File

@ -181,6 +181,10 @@
<string name="select_dir">Select This Directory</string> <string name="select_dir">Select This Directory</string>
<string name="empty_gamelist">No files were found or no game directory has been selected yet.</string> <string name="empty_gamelist">No files were found or no game directory has been selected yet.</string>
<string name="do_not_show_this_again">Do not show this again</string>
<string name="savestate_warning_title">Savestates</string>
<string name="savestate_warning_message">Warning: Savestates are NOT a replacement for in-game saves, and are not meant to be reliable.\n\nUse at your own risk!</string>
<!-- Software Keyboard --> <!-- Software Keyboard -->
<string name="software_keyboard">Software Keyboard</string> <string name="software_keyboard">Software Keyboard</string>
<string name="i_forgot">I Forgot</string> <string name="i_forgot">I Forgot</string>