video_core: bump swap chain size for GLES to reduce bottleneck

This commit is contained in:
BreadFish64 2020-04-07 23:41:46 -05:00 committed by bunnei
parent b6529e2759
commit c343263997

View File

@ -41,7 +41,7 @@ namespace OpenGL {
// to wait on available presentation frames. There doesn't seem to be much of a downside to a larger
// number but 9 swap textures at 60FPS presentation allows for 800% speed so thats probably fine
#ifdef ANDROID
constexpr std::size_t SWAP_CHAIN_SIZE = 4;
constexpr std::size_t SWAP_CHAIN_SIZE = 6;
#else
constexpr std::size_t SWAP_CHAIN_SIZE = 9;
#endif