video_core: bump swap chain size for GLES to reduce bottleneck
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@ -41,7 +41,7 @@ namespace OpenGL {
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// to wait on available presentation frames. There doesn't seem to be much of a downside to a larger
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// to wait on available presentation frames. There doesn't seem to be much of a downside to a larger
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// number but 9 swap textures at 60FPS presentation allows for 800% speed so thats probably fine
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// number but 9 swap textures at 60FPS presentation allows for 800% speed so thats probably fine
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#ifdef ANDROID
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#ifdef ANDROID
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constexpr std::size_t SWAP_CHAIN_SIZE = 4;
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constexpr std::size_t SWAP_CHAIN_SIZE = 6;
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#else
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#else
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constexpr std::size_t SWAP_CHAIN_SIZE = 9;
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constexpr std::size_t SWAP_CHAIN_SIZE = 9;
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#endif
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#endif
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