android: gl_rasterizer_cache: Skip costly shutdown procedure.
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@ -1086,7 +1086,10 @@ RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
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}
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RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
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#ifndef ANDROID
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// This is for switching renderers, which is unsupported on Android, and costly on shutdown
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ClearAll(false);
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#endif
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}
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MICROPROFILE_DEFINE(OpenGL_BlitSurface, "OpenGL", "BlitSurface", MP_RGB(128, 192, 64));
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