android: settings: Fix config issue with texture_filter_name for premium.
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@ -104,6 +104,10 @@ void Config::ReadValues() {
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Settings::values.cpu_clock_percentage =
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static_cast<int>(sdl2_config->GetInteger("Core", "cpu_clock_percentage", 100));
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// Premium
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Settings::values.texture_filter_name =
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sdl2_config->GetString("Premium", "texture_filter_name", "none");
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// Renderer
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Settings::values.use_gles = sdl2_config->GetBoolean("Renderer", "use_gles", true);
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Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
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@ -117,8 +121,6 @@ void Config::ReadValues() {
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Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
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Settings::values.frame_limit =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
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Settings::values.texture_filter_name =
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sdl2_config->GetString("Renderer", "texture_filter_name", "none");
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Settings::values.render_3d = static_cast<Settings::StereoRenderOption>(
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sdl2_config->GetInteger("Renderer", "render_3d", 0));
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