android: settings: Fix config issue with texture_filter_name for premium.

This commit is contained in:
bunnei 2020-04-27 00:21:08 -04:00
parent f926d25f1c
commit d80b90304e

View File

@ -104,6 +104,10 @@ void Config::ReadValues() {
Settings::values.cpu_clock_percentage =
static_cast<int>(sdl2_config->GetInteger("Core", "cpu_clock_percentage", 100));
// Premium
Settings::values.texture_filter_name =
sdl2_config->GetString("Premium", "texture_filter_name", "none");
// Renderer
Settings::values.use_gles = sdl2_config->GetBoolean("Renderer", "use_gles", true);
Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
@ -117,8 +121,6 @@ void Config::ReadValues() {
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
Settings::values.texture_filter_name =
sdl2_config->GetString("Renderer", "texture_filter_name", "none");
Settings::values.render_3d = static_cast<Settings::StereoRenderOption>(
sdl2_config->GetInteger("Renderer", "render_3d", 0));