video_core: disable depth/stencil texture download on OpenGL ES
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@ -223,6 +223,8 @@ void TextureDownloaderES::GetTexImage(GLenum target, GLuint level, GLenum format
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switch (format) {
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case GL_DEPTH_COMPONENT:
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case GL_DEPTH_STENCIL:
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// unfortunately, the accurate way is too slow for release
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return;
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state.draw.read_framebuffer = ConvertDepthToColor(level, format, type, height, width);
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state.Apply();
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break;
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