android: EmulationActivity: Fix gamepad triggers.
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5792d378b5
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eab2e7ec12
@ -534,6 +534,10 @@ public final class EmulationActivity extends AppCompatActivity {
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float[] axisValuesCirclePad = {0.0f, 0.0f};
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float[] axisValuesCStick = {0.0f, 0.0f};
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float[] axisValuesDPad = {0.0f, 0.0f};
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boolean isTriggerPressedLMapped = false;
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boolean isTriggerPressedRMapped = false;
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boolean isTriggerPressedZLMapped = false;
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boolean isTriggerPressedZRMapped = false;
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boolean isTriggerPressedL = false;
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boolean isTriggerPressedR = false;
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boolean isTriggerPressedZL = false;
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@ -562,14 +566,18 @@ public final class EmulationActivity extends AppCompatActivity {
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axisValuesCStick[guestOrientation] = value;
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} else if (nextMapping == NativeLibrary.ButtonType.DPAD) {
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axisValuesDPad[guestOrientation] = value;
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} else if (nextMapping == NativeLibrary.ButtonType.TRIGGER_L && value != 0.f) {
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isTriggerPressedL = true;
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} else if (nextMapping == NativeLibrary.ButtonType.TRIGGER_R && value != 0.f) {
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isTriggerPressedR = true;
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} else if (nextMapping == NativeLibrary.ButtonType.BUTTON_ZL && value != 0.f) {
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isTriggerPressedZL = true;
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} else if (nextMapping == NativeLibrary.ButtonType.BUTTON_ZR && value != 0.f) {
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isTriggerPressedZR = true;
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} else if (nextMapping == NativeLibrary.ButtonType.TRIGGER_L) {
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isTriggerPressedLMapped = true;
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isTriggerPressedL = value != 0.f;
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} else if (nextMapping == NativeLibrary.ButtonType.TRIGGER_R) {
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isTriggerPressedRMapped = true;
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isTriggerPressedR = value != 0.f;
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} else if (nextMapping == NativeLibrary.ButtonType.BUTTON_ZL) {
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isTriggerPressedZLMapped = true;
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isTriggerPressedZL = value != 0.f;
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} else if (nextMapping == NativeLibrary.ButtonType.BUTTON_ZR) {
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isTriggerPressedZRMapped = true;
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isTriggerPressedZR = value != 0.f;
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}
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}
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@ -578,10 +586,18 @@ public final class EmulationActivity extends AppCompatActivity {
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NativeLibrary.onGamePadMoveEvent(input.getDescriptor(), NativeLibrary.ButtonType.STICK_C, axisValuesCStick[0], axisValuesCStick[1]);
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// Triggers L/R and ZL/ZR
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, NativeLibrary.ButtonType.TRIGGER_L, isTriggerPressedL ? NativeLibrary.ButtonState.PRESSED : NativeLibrary.ButtonState.RELEASED);
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, NativeLibrary.ButtonType.TRIGGER_R, isTriggerPressedR ? NativeLibrary.ButtonState.PRESSED : NativeLibrary.ButtonState.RELEASED);
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, NativeLibrary.ButtonType.BUTTON_ZL, isTriggerPressedZL ? NativeLibrary.ButtonState.PRESSED : NativeLibrary.ButtonState.RELEASED);
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, NativeLibrary.ButtonType.BUTTON_ZR, isTriggerPressedZR ? NativeLibrary.ButtonState.PRESSED : NativeLibrary.ButtonState.RELEASED);
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if (isTriggerPressedLMapped) {
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, NativeLibrary.ButtonType.TRIGGER_L, isTriggerPressedL ? NativeLibrary.ButtonState.PRESSED : NativeLibrary.ButtonState.RELEASED);
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}
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if (isTriggerPressedRMapped) {
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, NativeLibrary.ButtonType.TRIGGER_R, isTriggerPressedR ? NativeLibrary.ButtonState.PRESSED : NativeLibrary.ButtonState.RELEASED);
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}
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if (isTriggerPressedZLMapped) {
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, NativeLibrary.ButtonType.BUTTON_ZL, isTriggerPressedZL ? NativeLibrary.ButtonState.PRESSED : NativeLibrary.ButtonState.RELEASED);
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}
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if (isTriggerPressedZRMapped) {
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, NativeLibrary.ButtonType.BUTTON_ZR, isTriggerPressedZR ? NativeLibrary.ButtonState.PRESSED : NativeLibrary.ButtonState.RELEASED);
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}
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// Work-around to allow D-pad axis to be bound to emulated buttons
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if (axisValuesDPad[0] == 0.f) {
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