android: config: Fix settings conflict with use_frame_limit_alternate.
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@ -45,7 +45,7 @@ public final class SettingsFile {
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public static final String KEY_USE_SHADER_JIT = "use_shader_jit";
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public static final String KEY_USE_VSYNC = "use_vsync_new";
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public static final String KEY_RESOLUTION_FACTOR = "resolution_factor";
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public static final String KEY_FRAME_LIMIT_ENABLED = "use_frame_limit";
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public static final String KEY_FRAME_LIMIT_ENABLED = "use_frame_limit_alternate";
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public static final String KEY_FRAME_LIMIT = "frame_limit";
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public static final String KEY_BACKGROUND_RED = "bg_red";
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public static final String KEY_BACKGROUND_BLUE = "bg_blue";
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@ -124,7 +124,7 @@ void Config::ReadValues() {
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Settings::values.resolution_factor =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1));
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Settings::values.use_vsync_new = sdl2_config->GetBoolean("Renderer", "use_vsync_new", true);
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Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
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Settings::values.use_frame_limit_alternate = sdl2_config->GetBoolean("Renderer", "use_frame_limit_alternate", true);
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Settings::values.frame_limit =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
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@ -127,7 +127,7 @@ vsync_enabled =
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# Turns on the frame limiter, which will limit frames output to the target game speed
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# 0: Off, 1: On (default)
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use_frame_limit =
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use_frame_limit_alternate =
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# Limits the speed of the game to run no faster than this value as a percentage of target speed
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# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
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