disk_shader : non separable
This commit is contained in:
parent
7928c4b152
commit
f627440bb3
@ -123,6 +123,8 @@ void Config::ReadValues() {
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Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
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Settings::values.resolution_factor =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1));
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Settings::values.use_disk_shader_cache =
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sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", true);
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Settings::values.use_vsync_new = sdl2_config->GetBoolean("Renderer", "use_vsync_new", true);
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// Work around to map Android setting for enabling the frame limiter to the format Citra expects
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@ -190,6 +190,22 @@ static Core::System::ResultStatus RunCitra(const std::string& filepath) {
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is_running = true;
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pause_emulation = false;
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std::unique_ptr<Frontend::GraphicsContext> cpu_context{window->CreateSharedContext()};
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if (Settings::values.use_asynchronous_gpu_emulation) {
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cpu_context->MakeCurrent();
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}
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system.Renderer().Rasterizer()->LoadDiskResources(
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!is_running, [](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
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if(value%10 == 0 || value + 1 == total){
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LOG_INFO(Frontend, "Shader cache Stage {}: {}/{}", stage, value + 1, total);
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}
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});
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if (Settings::values.use_asynchronous_gpu_emulation) {
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cpu_context->DoneCurrent();
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}
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SCOPE_EXIT({ TryShutdown(); });
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// Audio stretching on Android is only useful with lower framerates, disable it when fullspeed
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@ -106,7 +106,7 @@ ShaderDiskCache::ShaderDiskCache(bool separable) : separable{separable} {}
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std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable() {
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const bool has_title_id = GetProgramID() != 0;
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if (!Settings::values.use_hw_shader || !Settings::values.shaders_accurate_mul ||
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if (!Settings::values.use_hw_shader ||
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!Settings::values.use_disk_shader_cache || !has_title_id) {
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return std::nullopt;
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}
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@ -171,7 +171,7 @@ std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable
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}
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std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap>
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ShaderDiskCache::LoadPrecompiled() {
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ShaderDiskCache::LoadPrecompiled(bool compressed) {
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if (!IsUsable())
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return {};
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@ -182,7 +182,7 @@ ShaderDiskCache::LoadPrecompiled() {
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return {};
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}
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const auto result = LoadPrecompiledFile(file);
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const auto result = LoadPrecompiledFile(file, compressed);
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if (!result) {
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LOG_INFO(Render_OpenGL,
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"Failed to load precompiled cache for game with title id={} - removing",
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@ -195,12 +195,17 @@ ShaderDiskCache::LoadPrecompiled() {
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}
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std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap>>
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ShaderDiskCache::LoadPrecompiledFile(FileUtil::IOFile& file) {
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ShaderDiskCache::LoadPrecompiledFile(FileUtil::IOFile& file, bool compressed) {
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// Read compressed file from disk and decompress to virtual precompiled cache file
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std::vector<u8> compressed(file.GetSize());
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file.ReadBytes(compressed.data(), compressed.size());
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const std::vector<u8> decompressed = Common::Compression::DecompressDataZSTD(compressed);
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SaveArrayToPrecompiled(decompressed.data(), decompressed.size());
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std::vector<u8> precompiled_file(file.GetSize());
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file.ReadBytes(precompiled_file.data(), precompiled_file.size());
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if (compressed) {
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const std::vector<u8> decompressed = Common::Compression::DecompressDataZSTD(precompiled_file);
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SaveArrayToPrecompiled(decompressed.data(), decompressed.size());
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} else {
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SaveArrayToPrecompiled(precompiled_file.data(), precompiled_file.size());
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}
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decompressed_precompiled_cache_offset = 0;
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ShaderCacheVersionHash file_hash{};
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@ -293,9 +298,26 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCache::LoadDecompiledEntry()
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return entry;
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}
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bool ShaderDiskCache::SaveDecompiledFile(u64 unique_identifier,
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const ShaderDecompiler::ProgramResult& result,
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bool sanitize_mul) {
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void ShaderDiskCache::SaveDecompiledToFile(FileUtil::IOFile& file, u64 unique_identifier,
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const ShaderDecompiler::ProgramResult& result,
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bool sanitize_mul) {
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if (!IsUsable())
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return;
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if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Decompiled)) != 1 ||
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file.WriteObject(unique_identifier) != 1 ||
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file.WriteObject(sanitize_mul) != 1 ||
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file.WriteObject(static_cast<u32>(result.code.size())) != 1 ||
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file.WriteArray(result.code.data(), result.code.size()) != result.code.size()) {
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LOG_ERROR(Render_OpenGL, "Failed to save decompiled cache entry - removing");
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file.Close();
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InvalidatePrecompiled();
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}
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}
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bool ShaderDiskCache::SaveDecompiledToCache(u64 unique_identifier,
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const ShaderDecompiler::ProgramResult& result,
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bool sanitize_mul) {
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if (!SaveObjectToPrecompiled(static_cast<u32>(PrecompiledEntryKind::Decompiled)) ||
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!SaveObjectToPrecompiled(unique_identifier) || !SaveObjectToPrecompiled(sanitize_mul) ||
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!SaveObjectToPrecompiled(static_cast<u32>(result.code.size())) ||
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@ -315,7 +337,7 @@ void ShaderDiskCache::InvalidateAll() {
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}
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void ShaderDiskCache::InvalidatePrecompiled() {
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// Clear virtaul precompiled cache file
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// Clear virtual precompiled cache file
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decompressed_precompiled_cache.resize(0);
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if (!FileUtil::Delete(GetPrecompiledPath())) {
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@ -351,11 +373,11 @@ void ShaderDiskCache::SaveDecompiled(u64 unique_identifier,
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if (!IsUsable())
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return;
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if (decompressed_precompiled_cache.size() == 0) {
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if (decompressed_precompiled_cache.empty()) {
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SavePrecompiledHeaderToVirtualPrecompiledCache();
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}
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if (!SaveDecompiledFile(unique_identifier, code, sanitize_mul)) {
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if (!SaveDecompiledToCache(unique_identifier, code, sanitize_mul)) {
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LOG_ERROR(Render_OpenGL,
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"Failed to save decompiled entry to the precompiled file - removing");
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InvalidatePrecompiled();
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@ -373,6 +395,9 @@ void ShaderDiskCache::SaveDump(u64 unique_identifier, GLuint program) {
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GLint binary_length{};
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glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binary_length);
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if (!binary_length)
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return;
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GLenum binary_format{};
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std::vector<u8> binary(binary_length);
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glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
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@ -389,6 +414,40 @@ void ShaderDiskCache::SaveDump(u64 unique_identifier, GLuint program) {
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}
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}
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void ShaderDiskCache::SaveDumpToFile(u64 unique_identifier, GLuint program, bool sanitize_mul) {
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if (!IsUsable())
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return;
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FileUtil::IOFile file = AppendPrecompiledFile();
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if (!file.IsOpen())
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return;
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GLint binary_length{};
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glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binary_length);
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if (!binary_length)
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return;
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GLenum binary_format{};
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std::vector<u8> binary(binary_length);
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glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
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if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump)) != 1 ||
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file.WriteObject(unique_identifier) != 1 ||
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file.WriteObject(static_cast<u32>(binary_format)) != 1 ||
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file.WriteObject(static_cast<u32>(binary_length)) != 1||
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file.WriteArray(binary.data(), binary.size()) != binary.size()) {
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LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing",
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unique_identifier);
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InvalidatePrecompiled();
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return;
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}
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// SaveDecompiled is used only to store the accurate multiplication setting, a better way is to
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// probably change the header in SaveDump
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SaveDecompiledToFile(file, unique_identifier, {}, sanitize_mul);
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}
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bool ShaderDiskCache::IsUsable() const {
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return tried_to_load && Settings::values.use_disk_shader_cache;
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}
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@ -416,6 +475,30 @@ FileUtil::IOFile ShaderDiskCache::AppendTransferableFile() {
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return file;
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}
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FileUtil::IOFile ShaderDiskCache::AppendPrecompiledFile() {
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if (!EnsureDirectories())
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return {};
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const auto precompiled_path{GetPrecompiledPath()};
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const bool existed = FileUtil::Exists(precompiled_path);
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FileUtil::IOFile file(precompiled_path, "ab");
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if (!file.IsOpen()) {
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LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path);
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return {};
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}
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if (!existed || file.GetSize() == 0) {
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// If the file didn't exist, write its version
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const auto hash{GetShaderCacheVersionHash()};
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if (file.WriteArray(hash.data(), hash.size()) != hash.size()) {
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LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version in path={}",
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precompiled_path);
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return {};
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}
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}
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return file;
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}
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void ShaderDiskCache::SavePrecompiledHeaderToVirtualPrecompiledCache() {
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const auto hash{GetShaderCacheVersionHash()};
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if (!SaveArrayToPrecompiled(hash.data(), hash.size())) {
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@ -97,7 +97,7 @@ public:
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std::optional<std::vector<ShaderDiskCacheRaw>> LoadTransferable();
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/// Loads current game's precompiled cache. Invalidates on failure.
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std::pair<ShaderDecompiledMap, ShaderDumpsMap> LoadPrecompiled();
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std::pair<ShaderDecompiledMap, ShaderDumpsMap> LoadPrecompiled(bool compressed);
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/// Removes the transferable (and precompiled) cache file.
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void InvalidateAll();
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@ -115,21 +115,28 @@ public:
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/// Saves a dump entry to the precompiled file. Does not check for collisions.
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void SaveDump(u64 unique_identifier, GLuint program);
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/// Saves a dump entry to the precompiled file. Does not check for collisions.
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void SaveDumpToFile(u64 unique_identifier, GLuint program, bool sanitize_mul);
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/// Serializes virtual precompiled shader cache file to real file
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void SaveVirtualPrecompiledFile();
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private:
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/// Loads the transferable cache. Returns empty on failure.
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std::optional<std::pair<ShaderDecompiledMap, ShaderDumpsMap>> LoadPrecompiledFile(
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FileUtil::IOFile& file);
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FileUtil::IOFile& file, bool compressed);
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/// Loads a decompiled cache entry from m_precompiled_cache_virtual_file. Returns empty on
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/// failure.
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std::optional<ShaderDiskCacheDecompiled> LoadDecompiledEntry();
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/// Saves a decompiled entry to the passed file. Returns true on success.
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bool SaveDecompiledFile(u64 unique_identifier, const ShaderDecompiler::ProgramResult& code,
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bool sanitize_mul);
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/// Saves a decompiled entry to the passed file. Does not check for collisions.
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void SaveDecompiledToFile(FileUtil::IOFile& file, u64 unique_identifier, const ShaderDecompiler::ProgramResult& code,
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bool sanitize_mul);
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/// Saves a decompiled entry to the virtual precompiled cache. Does not check for collisions.
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bool SaveDecompiledToCache(u64 unique_identifier, const ShaderDecompiler::ProgramResult& code,
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bool sanitize_mul);
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/// Returns if the cache can be used
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bool IsUsable() const;
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@ -197,7 +204,7 @@ private:
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return LoadArrayFromPrecompiled(&object, 1);
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}
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// Stores whole precompiled cache which will be read from or saved to the precompiled chache
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// Stores whole precompiled cache which will be read from or saved to the precompiled cache
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// file
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std::vector<u8> decompressed_precompiled_cache;
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// Stores the current offset of the precompiled cache file for IO purposes
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@ -213,6 +220,8 @@ private:
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u64 program_id{};
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std::string title_id;
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FileUtil::IOFile AppendPrecompiledFile();
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};
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} // namespace OpenGL
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@ -26,7 +26,7 @@ static u64 GetUniqueIdentifier(const Pica::Regs& regs, const ProgramCode& code)
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}
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static OGLProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump,
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const std::set<GLenum>& supported_formats) {
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const std::set<GLenum>& supported_formats, bool separable) {
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if (supported_formats.find(dump.binary_format) == supported_formats.end()) {
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LOG_INFO(Render_OpenGL, "Precompiled cache entry with unsupported format - removing");
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@ -35,7 +35,9 @@ static OGLProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump,
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auto shader = OGLProgram();
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shader.handle = glCreateProgram();
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glProgramParameteri(shader.handle, GL_PROGRAM_SEPARABLE, GL_TRUE);
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if (separable) {
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glProgramParameteri(shader.handle, GL_PROGRAM_SEPARABLE, GL_TRUE);
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}
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glProgramBinary(shader.handle, dump.binary_format, dump.binary.data(),
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static_cast<GLsizei>(dump.binary.size()));
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@ -323,6 +325,10 @@ public:
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GLuint gs = 0;
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GLuint fs = 0;
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std::size_t vs_hash = 0;
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std::size_t gs_hash = 0;
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std::size_t fs_hash = 0;
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bool operator==(const ShaderTuple& rhs) const {
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return std::tie(vs, gs, fs) == std::tie(rhs.vs, rhs.gs, rhs.fs);
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}
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@ -331,6 +337,14 @@ public:
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return std::tie(vs, gs, fs) != std::tie(rhs.vs, rhs.gs, rhs.fs);
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}
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std::size_t GetConfigHash() const {
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std::size_t hash = 0;
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boost::hash_combine(hash, vs_hash);
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boost::hash_combine(hash, gs_hash);
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boost::hash_combine(hash, fs_hash);
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return hash;
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}
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struct Hash {
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std::size_t operator()(const ShaderTuple& tuple) const {
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std::size_t hash = 0;
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@ -354,6 +368,7 @@ public:
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FragmentShaders fragment_shaders;
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std::unordered_map<ShaderTuple, OGLProgram, ShaderTuple::Hash> program_cache;
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std::unordered_map<u64, OGLProgram> disk_program_cache;
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OGLPipeline pipeline;
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ShaderDiskCache disk_cache;
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};
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@ -370,6 +385,8 @@ bool ShaderProgramManager::UseProgrammableVertexShader(const Pica::Regs& regs,
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if (handle == 0)
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return false;
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impl->current.vs = handle;
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impl->current.vs_hash = config.Hash();
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// Save VS to the disk cache if its a new shader
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if (result) {
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auto& disk_cache = impl->disk_cache;
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@ -386,22 +403,26 @@ bool ShaderProgramManager::UseProgrammableVertexShader(const Pica::Regs& regs,
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void ShaderProgramManager::UseTrivialVertexShader() {
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impl->current.vs = impl->trivial_vertex_shader.Get();
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impl->current.vs_hash = 0;
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}
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void ShaderProgramManager::UseFixedGeometryShader(const Pica::Regs& regs) {
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PicaFixedGSConfig gs_config(regs);
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auto [handle, _] = impl->fixed_geometry_shaders.Get(gs_config);
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impl->current.gs = handle;
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impl->current.gs_hash = gs_config.Hash();
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}
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void ShaderProgramManager::UseTrivialGeometryShader() {
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impl->current.gs = 0;
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impl->current.gs_hash = 0;
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}
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void ShaderProgramManager::UseFragmentShader(const Pica::Regs& regs) {
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PicaFSConfig config = PicaFSConfig::BuildFromRegs(regs);
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auto [handle, result] = impl->fragment_shaders.Get(config);
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impl->current.fs = handle;
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impl->current.fs_hash = config.Hash();
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// Save FS to the disk cache if its a new shader
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if (result) {
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auto& disk_cache = impl->disk_cache;
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@ -431,7 +452,16 @@ void ShaderProgramManager::ApplyTo(OpenGLState& state) {
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} else {
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OGLProgram& cached_program = impl->program_cache[impl->current];
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if (cached_program.handle == 0) {
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cached_program.Create(false, {impl->current.vs, impl->current.gs, impl->current.fs});
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u64 unique_identifier = impl->current.GetConfigHash();
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OGLProgram& disk_program = (impl->disk_program_cache[unique_identifier]);
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if (disk_program.handle != 0) {
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cached_program = std::move(disk_program);
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impl->disk_program_cache.erase(unique_identifier);
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} else {
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cached_program.Create(false, {impl->current.vs, impl->current.gs, impl->current.fs});
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auto& disk_cache = impl->disk_cache;
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disk_cache.SaveDumpToFile(unique_identifier, cached_program.handle, VideoCore::g_hw_shader_accurate_mul);
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}
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SetShaderUniformBlockBindings(cached_program.handle);
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SetShaderSamplerBindings(cached_program.handle);
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}
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@ -444,7 +474,7 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
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if (!impl->separable) {
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LOG_ERROR(Render_OpenGL,
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"Cannot load disk cache as separate shader programs are unsupported!");
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return;
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// return;
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}
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auto& disk_cache = impl->disk_cache;
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const auto transferable = disk_cache.LoadTransferable();
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@ -453,7 +483,9 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
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}
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const auto& raws = *transferable;
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auto [decompiled, dumps] = disk_cache.LoadPrecompiled();
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// Load uncompressed precompiled file for non-separable shaders.
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// Precompiled file for separable shaders is compressed.
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auto [decompiled, dumps] = disk_cache.LoadPrecompiled(impl->separable);
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if (stop_loading) {
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return;
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@ -499,13 +531,14 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
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OGLProgram shader;
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if (dump != dump_map.end() && decomp != decompiled_map.end()) {
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// Only load this shader if its sanitize_mul setting matches
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if (decomp->second.sanitize_mul == VideoCore::g_hw_shader_accurate_mul) {
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// Only load the vertex shader if its sanitize_mul setting matches
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if (raw.GetProgramType() == ProgramType::VS &&
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decomp->second.sanitize_mul != VideoCore::g_hw_shader_accurate_mul) {
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continue;
|
||||
}
|
||||
|
||||
// If the shader is dumped, attempt to load it
|
||||
shader = GeneratePrecompiledProgram(dump->second, supported_formats);
|
||||
shader = GeneratePrecompiledProgram(dump->second, supported_formats, impl->separable);
|
||||
if (shader.handle == 0) {
|
||||
// If any shader failed, stop trying to compile, delete the cache, and start
|
||||
// loading from raws
|
||||
@ -527,7 +560,7 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
|
||||
} else {
|
||||
// Unsupported shader type got stored somehow so nuke the cache
|
||||
|
||||
LOG_CRITICAL(Frontend, "failed to load raw programtype {}",
|
||||
LOG_CRITICAL(Frontend, "failed to load raw ProgramType {}",
|
||||
raw.GetProgramType());
|
||||
compilation_failed = true;
|
||||
return;
|
||||
@ -543,10 +576,46 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
|
||||
}
|
||||
};
|
||||
|
||||
LoadPrecompiledWorker(0, raws.size(), raws, decompiled, dumps);
|
||||
const auto LoadPrecompiledProgram =
|
||||
[&](const ShaderDecompiledMap& decompiled_map, const ShaderDumpsMap& dump_map) {
|
||||
std::size_t i{0};
|
||||
for (const auto &dump : dump_map) {
|
||||
if (stop_loading) {
|
||||
break;
|
||||
}
|
||||
const u64 unique_identifier{dump.first};
|
||||
const auto decomp{decompiled_map.find(unique_identifier)};
|
||||
|
||||
// Only load the program if its sanitize_mul setting matches
|
||||
if (decomp->second.sanitize_mul != VideoCore::g_hw_shader_accurate_mul) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// If the shader program is dumped, attempt to load it
|
||||
OGLProgram shader =
|
||||
GeneratePrecompiledProgram(dump.second, supported_formats, impl->separable);
|
||||
if (shader.handle != 0) {
|
||||
impl->disk_program_cache.insert({unique_identifier, std::move(shader)});
|
||||
} else {
|
||||
LOG_ERROR(Frontend, "Failed to link Precompiled program!");
|
||||
compilation_failed = true;
|
||||
break;
|
||||
}
|
||||
if (callback) {
|
||||
callback(VideoCore::LoadCallbackStage::Decompile, ++i, dump_map.size());
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if (impl->separable) {
|
||||
LoadPrecompiledWorker(0, raws.size(), raws, decompiled, dumps);
|
||||
} else {
|
||||
LoadPrecompiledProgram(decompiled, dumps);
|
||||
}
|
||||
|
||||
if (compilation_failed) {
|
||||
// Invalidate the precompiled cache if a shader dumped shader was rejected
|
||||
impl->disk_program_cache.clear();
|
||||
disk_cache.InvalidatePrecompiled();
|
||||
dumps.clear();
|
||||
precompiled_cache_altered = true;
|
||||
@ -599,8 +668,8 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
|
||||
compilation_failed = true;
|
||||
return;
|
||||
}
|
||||
// If this is a new shader, add it the precompiled cache
|
||||
if (result) {
|
||||
// If this is a new separable shader, add it the precompiled cache
|
||||
if (impl->separable && result) {
|
||||
disk_cache.SaveDecompiled(unique_identifier, *result, sanitize_mul);
|
||||
disk_cache.SaveDump(unique_identifier, handle);
|
||||
precompiled_cache_altered = true;
|
||||
@ -621,6 +690,6 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
|
||||
if (precompiled_cache_altered) {
|
||||
disk_cache.SaveVirtualPrecompiledFile();
|
||||
}
|
||||
} // namespace OpenGL
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
|
@ -84,6 +84,7 @@ GLuint LoadProgram(bool separable_program, const std::vector<GLuint>& shaders) {
|
||||
glProgramParameteri(program_id, GL_PROGRAM_SEPARABLE, GL_TRUE);
|
||||
}
|
||||
|
||||
glProgramParameteri(program_id, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
|
||||
glLinkProgram(program_id);
|
||||
|
||||
// Check the program
|
||||
|
Loading…
x
Reference in New Issue
Block a user