android: settings: Add/update missing config options from latest master.
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@ -106,8 +106,15 @@ void Config::ReadValues() {
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Settings::values.frame_limit =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
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Settings::values.render_3d = static_cast<Settings::StereoRenderOption>(
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sdl2_config->GetInteger("Renderer", "render_3d", 0));
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Settings::values.factor_3d =
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static_cast<u8>(sdl2_config->GetInteger("Renderer", "factor_3d", 0));
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Settings::values.pp_shader_name = sdl2_config->GetString(
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"Renderer", "pp_shader_name",
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(Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph) ? "dubois (builtin)"
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: "none (builtin)");
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Settings::values.filter_mode = sdl2_config->GetBoolean("Renderer", "filter_mode", true);
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Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
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Settings::values.bg_green =
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@ -206,6 +213,8 @@ void Config::ReadValues() {
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Settings::values.log_filter = sdl2_config->GetString("Miscellaneous", "log_filter", "*:Info");
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// Debugging
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Settings::values.record_frame_times =
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sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
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Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
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Settings::values.gdbstub_port =
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static_cast<u16>(sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689));
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@ -135,10 +135,24 @@ bg_red =
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bg_blue =
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bg_green =
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# Whether and how Stereoscopic 3D should be rendered
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# 0 (default): Off, 1: Side by Side, 2: Anaglyph
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render_3d =
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# Change 3D Intensity
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# 0 - 100: Intensity. 0 (default)
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factor_3d =
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# The name of the post processing shader to apply.
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# Loaded from shaders if render_3d is off or side by side.
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# Loaded from shaders/anaglyph if render_3d is anaglyph
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pp_shader_name =
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# Whether to enable linear filtering or not
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# This is required for some shaders to work correctly
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# 0: Nearest, 1 (default): Linear
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filter_mode =
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[Layout]
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# Layout for the screen inside the render window.
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# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen, 3: Side by Side
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@ -243,6 +257,8 @@ camera_inner_flip =
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log_filter = *:Info
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[Debugging]
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# Record frame time data, can be found in the log directory. Boolean value
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record_frame_times =
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# Port for listening to GDB connections.
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use_gdbstub=false
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gdbstub_port=24689
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