android: game_settings: Make SM3DL's GPU timing synchronous.

- Fixes reported white screen bug.
This commit is contained in:
bunnei 2020-05-23 12:34:15 -04:00
parent d9bb3efeb0
commit f940aa7497

View File

@ -71,7 +71,7 @@ void LoadOverrides(u64 program_id) {
case 0x0004000000053F00:
// KOR / Super Mario 3D Land
case 0x0004000000089D00:
Settings::values.gpu_timing_mode_submit_list = Settings::GpuTimingMode::Asynch_40us;
Settings::values.gpu_timing_mode_submit_list = Settings::GpuTimingMode::Synch;
// Settings::values.gpu_timing_mode_swap_buffers = Settings::GpuTimingMode::Asynch_4ms;
// Settings::values.gpu_timing_mode_memory_fill = Settings::GpuTimingMode::Asynch_40us;
// Settings::values.gpu_timing_mode_display_transfer =