Since we don't have proper confuguration file of what to include/exclude
in the backup, this better be disabled because it will lead to unexpected
state. This will solve any issue that was keep hapenning even after fresh
install of the emulator until you manually clear the app data.
Original commit by mahdihijazi for Dolphin-emu.
Per-Game settings now load the settings in this order
1. Emulator Settings
2. Default Settings of the Game that we ship with Dolphin
3. Custom game settings the user have
where the later always overides the former in case of collision, then
we show that on the UI to make it clear to the user which settings being
used.
Original commit by mahdihijazi for Dolphin-emu.
Apparently there was a different section names used by the custom game
settings that caused Android to have those settings broken for
some sections like the graphics one. This adds the map between the generic
settings <> custom settings.
Original commit by mahdihijazi for Dolphin-emu.
1. Create Settings class the encaupslate the loading/saving of all settings
2. Decouple the logic of saving the settings into 3 different config files
from the UI code.
This will help the Android client to evolve with the latest libraries (as the legacy support libs will not be shipped anymore with the com.android.support package).
This PR also makes the app compliant with the new API requirements to start later this year:
android-developers.googleblog.com/2019/02/expanding-target-api-level-requirements.html.
Original commit by rafaeltoledo for Dolphin-emu.
Support Libraries are outdated and AndroidX is recommended instead. Read more here: developer.android.com/jetpack/androidx.
Original commit by Simonx22 for Dolphin-emu.
People in the Google Play reviews still seem to be confused about
games not showing up in the directory picker, so let's show them
even though they can't be selected. (Either that or they haven't
realized that they need to extract their pirated games.)
Original commit by JosJuice for Dolphin-emu.
This text has been taken from the message of the commit that added
the class. (I don't have an Nvidia Shield to reproduce the bug with.)
Original commit by JosJuice for Dolphin-emu.
L2/R2 will trigger a key press and an axis event if the trigger is pressed fully down
Was incorrectly ignoring L1/R1 key presses.
Original commit by zackhow for Dolphin-emu.
Forcing landscape at emulation start revealed a bug where if the activity was
recreated before emulation started then it would get stuck in a paused state.
Original commit by zackhow for Dolphin-emu.
Fix the regresion from dolphin-emu/dolphin#7520, also it applies the change
to the directory picker only.
Original commit by mahdihijazi for Dolphin-emu.
I hope this will make it more clear to users that they are suppose to
select the dircetory that has the games.
Original commit by mahdihijazi for Dolphin-emu.
Two reasons for this change. First, it appears that some android launchers do some sort of call into
the application when long pressing the app icon, which in turn calls the DirectoryInit service. This
was ok to do prior to Oreo but will cause crashes with the new restrictions on services running
in the background. Which leads to the second reason that DirectoryInit doesn't need to be a service
at all since these actions are required for dolphin to function and shouldn't be a scheduled action.
So we instead just kick this off in a new thread and send the broadcast when done.
Original commit by zackhow for Dolphin-emu