zhupengfei
33a5704e6a
android/camera: UX enhancements
...
1. Only request camera permissions once
2. Set the default settings to NDK camera
3. When camera device is not found, fall back to still image
4. Add 'Camera Device' configuration when one is found
5. Added a message when camera permissions are denied
For 4, I had to remove the use of the `config` field in StillImage camera.
2020-08-15 13:58:46 -04:00
zhupengfei
e7d628ab51
android: Add simple UI for camera configuration
...
The UI is subject to be changed. At least need to add a camera device selection. I also think we should make Device Camera the default
2020-08-15 13:58:46 -04:00
zhupengfei
8e6e59d4e9
fixes to the NDK camera implementation
2020-08-15 13:58:46 -04:00
zhupengfei
c130c065b4
android/camera: Implement image flipping
...
We use libyuv's Mirror function to handle horizontal flip. Regarding the vertical flip, libyuv doc states that 'just set a negative height'
2020-08-15 13:58:46 -04:00
zhupengfei
24fc1150a8
android: Add NDK camera implementation
...
Not tested yet as my device doesn't support camera2...
2020-08-15 13:58:46 -04:00
zhupengfei
35656eda05
android: Add a still image camera
...
Similar to what is in the Qt frontend, this camera takes a URI to a
picture file. When the config is empty, it will open up the gallery and
ask the user to pick a picture.
The image is then read and cropped from the Java side by the Picasso library,
and sent to the native code with android NDK Bitmap API (jnigraphics).
The native code handles the format conversion with libyuv.
Image flipping is yet to be implemented.
2020-08-15 13:58:46 -04:00
zhupengfei
61d37ef667
externals: Add libyuv and jnigraphics
2020-08-15 13:58:46 -04:00
bunnei
2827a4df48
android: audio: Disable realtime audio by default.
2020-08-15 13:58:46 -04:00
bunnei
e783ee9e07
android: Apply correct theme at boot.
2020-08-15 13:58:46 -04:00
bunnei
8240e12286
android: Implement billing for Premium.
2020-08-15 13:58:46 -04:00
zhupengfei
012a0ac8d3
Fix a typo in swkbd
...
That made the application crash when an @ is typed and the game prohibited it
2020-08-15 13:58:46 -04:00
BreadFish64
737af21683
memory: fix memory leak related to un-freed shared memory
2020-08-15 13:58:46 -04:00
BreadFish64
7499965950
Revert "android: log: TrimSourcePath: Cannot be constexpr."
...
This reverts commit 21a75c52
2020-08-15 13:58:46 -04:00
FearlessTobi
1c60b48f69
GameDatabase: Don't rescan when upgraded
...
This otherwise causes a crash because the Database gets closed too early.
2020-08-15 13:58:46 -04:00
FearlessTobi
3b26a35349
GameDatabase: Increase DB_VERSION
...
I forgot to do this in a previous PR.
2020-08-15 13:58:46 -04:00
bunnei
5b849d859d
android: MainActivity: Move theme setup to after settings initialization.
...
- Fixes a crash.
2020-08-15 13:58:46 -04:00
FearlessTobi
3be0a1ed0b
android: Add premium section and Dark Theme setting
2020-08-15 13:58:46 -04:00
FearlessTobi
9198ac500b
android/GameAdapter: Fix the getColor calls using the wrong context
2020-08-15 13:58:46 -04:00
FearlessTobi
a50a4b08c8
android/build: Update exifinterface to version 1.2.0
2020-08-15 13:58:46 -04:00
FearlessTobi
5958910f84
android: Make adjustScale reflect changes without closing the dialog
2020-08-15 13:58:46 -04:00
FearlessTobi
99fa8f92b0
android: Clarify the warning in the Debug tab
2020-08-15 13:58:46 -04:00
FearlessTobi
2deabaeb0c
android: Enable audio stretching by default
...
It helps eliminate stutter and won't have a huge perf penalty, hopefully.
2020-08-15 13:58:46 -04:00
zhupengfei
efc2f02288
gl_shader_util: Specify default precision for uimage2D
...
Otherwise, this causes the application to crash when compiling any shader, on both devices I tested.
2020-08-15 13:58:46 -04:00
FearlessTobi
cda66d00b6
android: Add game region to the GameDatabase
2020-08-15 13:58:46 -04:00
FearlessTobi
09a7f176fa
android: Remove unused JNI functions and use better names for game icon variables
2020-08-15 13:58:46 -04:00
FearlessTobi
032a67fb2c
android/settings: Make background color match the rest of the app
2020-08-15 13:58:46 -04:00
FearlessTobi
ef4cb67914
styles: Use Appcompat instead of MaterialComponents in order to avoid various issues
...
Fixes the AppBar being black in settings and emulation when using the dark theme.
(Dolphin does the same.)
Also cleans up our styles a bit.
2020-08-15 13:58:46 -04:00
FearlessTobi
fa7ec1528b
android: Fix the frame limiter
...
It was erroneously using the wrong config section and variable type.
2020-08-15 13:58:46 -04:00
BreadFish64
8c740a44d6
video_core: disable depth/stencil texture download on OpenGL ES
2020-08-15 13:58:46 -04:00
BreadFish64
d785f1d886
android: disallow split screen
2020-08-15 13:58:46 -04:00
FearlessTobi
8f7f0ac9ca
android/settings: Move VSync option to debug
...
Dolphin does the same and there's no real reason the users should mess with it.
2020-08-15 13:58:46 -04:00
FearlessTobi
7ca5bdd56e
android/NativeLibrary: Use Html.FROM_HTML_MODE_LEGACY
...
Fixes a deprecation warning.
2020-08-15 13:58:46 -04:00
FearlessTobi
824478a936
android: Make more Strings translatable
2020-08-15 13:58:46 -04:00
FearlessTobi
9b254e5cf8
android: Fix the menu animations
...
Turns out those unused methods were actually used for something.
2020-08-15 13:58:45 -04:00
FearlessTobi
f1d790d715
AndroidManifest: Workaround the crash when changing Theme while in settings
...
Essentially extends upon https://github.com/dolphin-emu/dolphin/pull/8288 .
Original description:
"The "correct way" would be to fully save and restore data on onSaveInstanceState and restore it back on onCreate. I tried to do that first.
As there is various conflicts with doing this without some form of refactor due to how the lifecycle diverges and is baked-in to the application, ignoring Activity recreation on orientation change should work well enough and we don't draw anything different in settings on landscape mode or ui mode anyway."
2020-08-15 13:58:45 -04:00
FearlessTobi
5d3e89feef
android: Show a hint when the gamelist is empty
2020-08-15 13:58:45 -04:00
FearlessTobi
08752411d2
Make the gamelist look nicer and indicate files with a wrong extension visually
2020-08-15 13:58:45 -04:00
FearlessTobi
4158b28b89
android: Change plus icon to folder icon because we don't support multiple directories
2020-08-15 13:58:45 -04:00
FearlessTobi
0d6b1e12c1
android: Add realtime audio setting
2020-08-15 13:58:45 -04:00
FearlessTobi
5d08b580e5
audio_core: Add realtime audio
2020-08-15 13:58:45 -04:00
BreadFish64
f93ce60a03
video_core: bump swap chain size for GLES to reduce bottleneck
2020-08-15 13:58:45 -04:00
BreadFish64
393f361dc5
video_core: implement optimized D24S8->RGBA8 reinterpreters
2020-08-15 13:58:45 -04:00
James Rowe
98ada3f3d7
Use immutable storage when available
2020-08-15 13:58:45 -04:00
BreadFish64
57117ecaa0
android: disable OpenGL debug message again
2020-08-15 13:58:45 -04:00
BreadFish64
846e8f8d48
android: fix opening settings menu in-game
2020-08-15 13:58:45 -04:00
SachinVin
ccc6a8e478
android: SettingsFragmentPresenter.java: correct the section used in debug tab
...
Fixes setting always showing the default value.
2020-08-15 13:58:45 -04:00
BreadFish64
523b642722
video_core: implement GLES depth/stencil downloads
2020-08-15 13:58:45 -04:00
FearlessTobi
b5c016e364
android: Add debug tab
2020-08-15 13:58:45 -04:00
FearlessTobi
136f24f9fa
Optimize imports
2020-08-15 13:58:45 -04:00
FearlessTobi
112ad269d5
android: Complete the removal of ATV and address minor Linter warnings
2020-08-15 13:58:45 -04:00