9348 Commits

Author SHA1 Message Date
bunnei
dadd9fcc6f android: game_settings: Mario & Luigi games require accurate mul. 2021-04-23 22:38:33 -07:00
BreadFish64
d6ff4b0cf9 actually add icons 2021-04-23 22:38:33 -07:00
BreadFish64
b7db81d227 add icon to CIA install menu item 2021-04-23 22:38:33 -07:00
BreadFish64
36548d1dd4 refresh game list after installing CIA 2021-04-23 22:38:33 -07:00
BreadFish64
07c4e5fc2e android: Add initial CIA installation 2021-04-23 22:38:33 -07:00
bunnei
082a263cd2 android: game_settings: Further cleanups. 2021-04-23 22:38:33 -07:00
bunnei
1c450ed5ba android: native: Set game specific settings before initializing core.
- Allows some other settings to be overridden.
2021-04-23 22:38:33 -07:00
bunnei
f46ee115de android: game_settings: Disable asynch GPU with DQ7.
- This was causing some issues.
2021-04-23 22:38:33 -07:00
Nathan Lepori
e47f713efc Implemented joystick-style directional pad overlay 2021-04-23 22:38:33 -07:00
SutandoTsukai181
730a722308 android: frontend: Start a service to keep the persistent notification 2021-04-23 22:38:33 -07:00
meteoorkip
f013919f28 Make touch joystick re-centering configurable 2021-04-23 22:38:33 -07:00
SachinVin
53d2b678a3 gl_shader_gen.cpp:fix implicit type conversion error for gles 2021-04-23 22:38:33 -07:00
SachinVin
3121e9cebc android:InputOverlay: Bit mask touch action so they are aevaluated properly
event.getAction() returns the action only in the lower byte, this works fine when the pointer index is zero and any additional indexes are not captured
2021-04-23 22:38:33 -07:00
SutandoTsukai181
7f59b74089 Use fixed indices for button order
Apps always return 3 strings, even if there is no custom text, so the index should be constant for each button.

The "OK" button is always at index 2.
2021-04-23 22:38:33 -07:00
bunnei
995cd31ae6 android: game_settings: Make SM3DL's GPU timing synchronous.
- Fixes reported white screen bug.
2021-04-23 22:38:33 -07:00
bunnei
5a4392f0c5 android: BillingManager: Purchases must be acknowledged. 2021-04-23 22:38:33 -07:00
FearlessTobi
7504974a6a android: Update app translations
Adds Korean and some minor fixes to other languages.
2021-04-23 22:38:33 -07:00
bunnei
1a6cad6cac androuid: game_settings: Tighten asynch GPU timing.
- Fixes framerate issues in ZALBW.
2021-04-23 22:38:33 -07:00
SachinVin
1e3c9e74dc android: AndroidManifest.xml: bump up gles requirement to 3.2 2021-04-23 22:38:33 -07:00
SachinVin
fe1c0f89c5 android: disable support for split screen 2021-04-23 22:38:33 -07:00
bunnei
ba3ca5057f android: BillingManager: Use real managed product for premium. 2021-04-23 22:38:33 -07:00
bunnei
f143ed8fc5 android: audio: Audio stretching is only useful with lower framerates, disable it when fullspeed. 2021-04-23 22:38:32 -07:00
bunnei
bc4629e1f1 android: video_core: Add experimental asynchronous GPU option. 2021-04-23 22:38:32 -07:00
bunnei
19f245cdbc Revert "android: audio: Disable audio stretching by default."
This reverts commit 9ccbba07c824e0eca168fa2563509072b6b6793d.

# Conflicts:
#	src/android/app/src/main/java/org/citra/citra_emu/features/settings/ui/SettingsFragmentPresenter.java
2021-04-23 22:38:32 -07:00
SachinVin
b9f863b231 common/logging: Create a new backed for android's logcat 2021-04-23 22:38:32 -07:00
zhupengfei
3a6923aa61 android: Microphone support
Based on Tobi's work. Created a new 'real Mic factory' which creates mic interfaces for real devices. There's a default factory set (cubeb/null, depending on whether cubeb exists) in order to avoid changing code of other frontends.

Created a factory for the Android frontend which requests mic permission and creates a CubebInput (or null). The permission requesting code is basically the same as camera's. If the user denied the permission, an alert dialog will be shown informing them of the reason.

For easier usage, by default the Audio Input Device is set to 'Real Device'.

Co-authored-by: FearlessTobi <thm.frey@gmail.com>
2021-04-23 22:38:32 -07:00
bunnei
780bf21134 android: audio: Disable audio stretching by default. 2021-04-23 22:38:32 -07:00
bunnei
6317c58897 android: MainActivity: Fix crash when game directory button is not present. 2021-04-23 22:38:32 -07:00
BreadFish64
b6c91905cc android: allow navigating to external storage 2021-04-23 22:38:32 -07:00
bunnei
2b85a8277d android: BillingManager: Hide premium actionbar button when premium is active. 2021-04-23 22:38:32 -07:00
bunnei
d203ffa6ef android: main: res: Add premium icon and fix folder size. 2021-04-23 22:38:32 -07:00
BreadFish64
ccc9f26338 android: more theme changes
fix file picker dialog colors
make Citra text orange in dark mode
2021-04-23 22:38:32 -07:00
BreadFish64
caa66c1eff android: inherit file-picker toolbar theme from DayNight 2021-04-23 22:38:32 -07:00
BreadFish64
be2b64c324 android: fix toolbar theme 2021-04-23 22:38:32 -07:00
BreadFish64
f53f0ff316 android: fix garbled names in the game list 2021-04-23 22:38:32 -07:00
SachinVin
b1d0fa6749 android:game_info.cpp: correct grammar in comment 2021-04-23 22:38:32 -07:00
zhupengfei
55f72465ea android/ndk_camera: Fix rotation
`width` and `height` are not necessarily swapped at this point
2021-04-23 22:38:32 -07:00
FearlessTobi
70b82efc42 android: Make toolbar text black 2021-04-23 22:38:32 -07:00
SachinVin
30d4f8014d android:game_info.cpp: cleanup spammy log 2021-04-23 22:38:32 -07:00
zhupengfei
8055a423fa still_image_camera: Fix incorrect JNI usage
As `jstring`s are also object references, if we would like to use them across native methods/threads, we would have to make a global reference.

We will need to delete this global reference explicitly. Since this string is shared across multiple Interfaces and also in Factory, I used shared_ptr to manage deletion. Added a fancy SharedGlobalRef to id_cache.h.

Also removed global reference creation for java/lang/String classes. Turns out that local references are guaranteed valid for the duration of the method, and I was just being too cautious.
2021-04-23 22:38:32 -07:00
FearlessTobi
089a665b1e android: Add dark theme icons 2021-04-23 22:38:32 -07:00
FearlessTobi
0cc0e9e746 android: Run final format 2021-04-23 22:38:32 -07:00
FearlessTobi
baa12c851b android: Run clang-format 2021-04-23 22:38:32 -07:00
FearlessTobi
5f898fb2d2 android: Format code
Finally makes us have consistent code format in the codebase.
2021-04-23 22:38:32 -07:00
zhupengfei
2db8e2ed37 android/ndk_camera: A few fixes
1. Remove unused code
2. Avoid crashes when camera wasn't opened
3. Avoid potential data race
2021-04-23 22:38:32 -07:00
zhupengfei
d06f7b826b android: Fix camera settings
1. Fix settings crash when it gets treated as IntSetting
2. Properly report camera facing
2021-04-23 22:38:32 -07:00
bunnei
9b60a92ebe android: GameDatabase: Fix typo in rebase. 2021-04-23 22:38:32 -07:00
SachinVin
36433590df android: GameDatabase: dont add misc extensions from sub folders. 2021-04-23 22:38:32 -07:00
SachinVin
6c1b948805 android: Recursive dir
# Conflicts:
#	src/android/app/src/main/java/org/citra/citra_emu/model/GameDatabase.java
#	src/android/app/src/main/jni/native.cpp

# Conflicts:
#	src/android/app/src/main/java/org/citra/citra_emu/model/GameDatabase.java
#	src/android/app/src/main/jni/native.cpp
2021-04-23 22:38:32 -07:00
FearlessTobi
7b12acdcd1 android: Add finished translations from Transifex
This adds all languages that have at least translated 50% of the Android source file.
I hope we can automate this process in the future.
2021-04-23 22:38:32 -07:00