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citra-android
/
src
/
video_core
/
renderer_opengl
History
Yuri Kunde Schlesner
0c447e0a06
OpenGL: Don't attempt to draw empty triangle batches
...
Our code did not handle this well, causing random crashes in some situations.
2016-03-23 20:02:05 -07:00
..
gl_rasterizer_cache.cpp
…
gl_rasterizer_cache.h
…
gl_rasterizer.cpp
OpenGL: Don't attempt to draw empty triangle batches
2016-03-23 20:02:05 -07:00
gl_rasterizer.h
Add immediate mode vertex submission
2016-03-02 22:16:38 -05:00
gl_resource_manager.h
…
gl_shader_gen.cpp
gl_rasterizer: Initial implementation of bump mapping.
2016-02-05 17:20:19 -05:00
gl_shader_gen.h
…
gl_shader_util.cpp
…
gl_shader_util.h
…
gl_state.cpp
renderer_opengl: Initalise fragment shader LUT textures
2016-02-26 00:12:38 +00:00
gl_state.h
…
pica_to_gl.h
renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
2016-02-05 17:20:23 -05:00
renderer_opengl.cpp
Improve error report from Init() functions
2016-03-08 22:05:25 +01:00
renderer_opengl.h
Improve error report from Init() functions
2016-03-08 22:05:25 +01:00