There is no need to disable this state after the draw call, gl_state will handle this for us if needed. This kind of redundant state changes are bad for the driver overhead, as flipping bits will invalidate the driver state.
There is no need to disable this state after the draw call, gl_state will handle this for us if needed. This kind of redundant state changes are bad for the driver overhead, as flipping bits will invalidate the driver state.