Tobias 7638f87f74
Port several small multiplayer PRs from yuzu (#7419)
* yuzu: Use displayed port on direct connect

* Color player counts in the multiplayer public lobby list

- Full lobbies have their player count displayed in red.
- Lobbies with one slot left have their player count displayed in orange.
- Empty lobbies have their player count grayed out.

* Add hotkeys for multiplayer actions

Default shortcuts were chosen as to be intuitive (use the first letter
of the action, or the second word's first letter) and work on all
types of keyboards. The hotkeys can be used while playing a game too,
as they are application-wide.

* Persist filters in multiplayer public lobby list

After connecting to a room, the chosen filter text, "Games I Own",
"Hide Empty Rooms" and "Hide Full Rooms" values are persisted
to configuration so they are preserved across restarts.

This makes it easier to rejoin a room if you regularly play the same
game, or after a crash.

* citra_qt/lobby: Fix multiplayer player count color in dark theme

Co-Authored-By: Kevnkkm <56404895+kevnkkm@users.noreply.github.com>

* Address review comments

---------

Co-authored-by: Narr the Reg <juangerman-13@hotmail.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Kevnkkm <56404895+kevnkkm@users.noreply.github.com>
2024-02-16 04:34:10 -08:00

137 lines
4.3 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <memory>
#include <string>
#include <QVariant>
#include "citra_qt/uisettings.h"
#include "common/settings.h"
class QSettings;
class Config {
public:
enum class ConfigType : u32 { GlobalConfig, PerGameConfig };
explicit Config(const std::string& config_name = "qt-config",
ConfigType config_type = ConfigType::GlobalConfig);
~Config();
void Reload();
void Save();
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs;
static const std::array<UISettings::Shortcut, 35> default_hotkeys;
private:
void Initialize(const std::string& config_name);
void ReadValues();
void ReadAudioValues();
void ReadCameraValues();
void ReadControlValues();
void ReadCoreValues();
void ReadDataStorageValues();
void ReadDebuggingValues();
void ReadLayoutValues();
void ReadMiscellaneousValues();
void ReadMultiplayerValues();
void ReadPathValues();
void ReadRendererValues();
void ReadShortcutValues();
void ReadSystemValues();
void ReadUIValues();
void ReadUIGameListValues();
void ReadUILayoutValues();
void ReadUpdaterValues();
void ReadUtilityValues();
void ReadWebServiceValues();
void ReadVideoDumpingValues();
void SaveValues();
void SaveAudioValues();
void SaveCameraValues();
void SaveControlValues();
void SaveCoreValues();
void SaveDataStorageValues();
void SaveDebuggingValues();
void SaveLayoutValues();
void SaveMiscellaneousValues();
void SaveMultiplayerValues();
void SavePathValues();
void SaveRendererValues();
void SaveShortcutValues();
void SaveSystemValues();
void SaveUIValues();
void SaveUIGameListValues();
void SaveUILayoutValues();
void SaveUpdaterValues();
void SaveUtilityValues();
void SaveWebServiceValues();
void SaveVideoDumpingValues();
/**
* Reads a setting from the qt_config.
*
* @param name The setting's identifier
* @param default_value The value to use when the setting is not already present in the config
*/
QVariant ReadSetting(const QString& name) const;
QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
/**
* Writes a setting to the qt_config.
*
* @param name The setting's idetentifier
* @param value Value of the setting
* @param default_value Default of the setting if not present in qt_config
*/
void WriteSetting(const QString& name, const QVariant& value);
void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value);
/**
* Reads a value from the qt_config and applies it to the setting, using its label and default
* value. If the config is a custom config, this will also read the global state of the setting
* and apply that information to it.
*
* @param The setting
*/
template <typename Type, bool ranged>
void ReadGlobalSetting(Settings::SwitchableSetting<Type, ranged>& setting);
/**
* Sets a value to the qt_config using the setting's label and default value. If the config is a
* custom config, it will apply the global state, and the custom value if needed.
*
* @param The setting
*/
template <typename Type, bool ranged>
void WriteGlobalSetting(const Settings::SwitchableSetting<Type, ranged>& setting);
/**
* Reads a value from the qt_config using the setting's label and default value and applies the
* value to the setting.
*
* @param The setting
*/
template <typename Type, bool ranged>
void ReadBasicSetting(Settings::Setting<Type, ranged>& setting);
/** Sets a value from the setting in the qt_config using the setting's label and default value.
*
* @param The setting
*/
template <typename Type, bool ranged>
void WriteBasicSetting(const Settings::Setting<Type, ranged>& setting);
ConfigType type;
std::unique_ptr<QSettings> qt_config;
std::string qt_config_loc;
bool global;
};