New year, new changes in Citra. Specifically, lots of technical changes under the hood, from applets to IPC, have made Citra even more accurate and laid a foundation for even more goodies the next year. With many great changes all around, this article is going to be packed to the brim with all the new goodies that have come to Citra during those crimson months. But, enough faffing about! Let’s get right into it:
Continue ReadingWinter arrives once more, and like I mentioned in August’s progress report, I am extremely excited for what’s in store. In fact, many of the really big goodies I’ve decided to seperate to their own articles, which should be coming up in the next few weeks. There’s also been many changes this month that improve the speed of emulation across the board, on top of the usual improvements in accuracy and features.
Continue ReadingNetworked Multiplayer is one of those features that was so surprising to see, that the lucky few chosen to test it were wondering if it was real. For the past year, several developers have banded together to bring this amazing implementation of online play to Citra. The Nintendo 3DS heavily relies on wireless for its slew of multiplayer compatible titles. Considering that so many games feel empty without their multiplayer features, we’re excited to announce that in select titles, you’ll be able to play together with your friends across the world in the latest Canary builds of Citra!
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