Emulators grow quickly. Last month alone, there were 39 pull requests merged to Citra. For this reason, it’s important to be able to manage the many different versions of an emulator. Until now however, Citra has had no installer or updater for the nightly builds. Although the now obsolete Bleeding Edge builds did have both of these things, it was limited to Windows, and the installer framework had some issues that restricted what we could do with it.
Continue Reading2017 has been an amazing year, with more work having been put into the project than ever before, but it’s not over yet! Last we met was June, and just two months later the Citra issue tracker is brimming with lots of changes once more. I am extremely excited for this month (and what’s coming up the next few months) but we’re getting ahead of ourselves! On this progress report, let’s check out the big fish in the July and August pond of patches!
Continue ReadingCitra has some issues, and by its nature as an open source project, they are visible to everyone and fixable by anyone. Unfortunately though, most contributions are made by a small minority of developers. These developers have found it difficult to prioritize their efforts, since the majority of issue reports are written scattered across Discord, Reddit, forums, IRC, and too many other places to count. Because of this, the Citra team has put together a framework to report data about how Citra is used to our server, and use that data to discover what are the most popular games and hardware configurations, where emulated games crash in Citra most often, and more.
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