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<meta property="og:description" content="For better or worse, there is no unified way of writing and collecting information gathered during research on 3DS software or hardware. This page hence seeks to gather a list of various places for 3DS documentation.
A wiki dedicated to 3DS reverse-engineering
fincs&rsquo;s notes on various PICA200 features: Procedural texture generation, shadow mapping, gaseous rendering
mike&rsquo;s transcript of the gaseous rendering patent wwylele&rsquo;s diagram of gaseous rendering based on the said patent Subv&rsquo;s notes on the kernel scheduler implementation" />
<meta name="description" content="For better or worse, there is no unified way of writing and collecting information gathered during research on 3DS software or hardware. This page hence seeks to gather a list of various places for 3DS documentation.
A wiki dedicated to 3DS reverse-engineering
fincs&rsquo;s notes on various PICA200 features: Procedural texture generation, shadow mapping, gaseous rendering
mike&rsquo;s transcript of the gaseous rendering patent wwylele&rsquo;s diagram of gaseous rendering based on the said patent Subv&rsquo;s notes on the kernel scheduler implementation" />
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<h1>Archive of 3DS Documentation</h1>
<p>For better or worse, there is no unified way of writing and collecting information gathered during research on 3DS software or hardware. This page hence seeks to gather a list of various places for 3DS documentation.</p>
<ul>
<li>
<p><a href="http://3dbrew.org/">A wiki dedicated to 3DS reverse-engineering</a></p>
</li>
<li>
<p><a href="https://gist.github.com/fincs/543f7e1375815f495f10020a053f14e9">fincs&rsquo;s notes on various PICA200 features</a>: Procedural texture generation, shadow mapping, gaseous rendering</p>
<ul>
<li><a href="https://docs.google.com/document/d/1fEqZuKTzFxn9Z36zkaRavA1kHOMGws430yjDu3-98Lc/edit">mike&rsquo;s transcript of the gaseous rendering patent</a>
<ul>
<li><a href="https://github.com/wwylele/misc-3ds-diagram/blob/master/gas.svg">wwylele&rsquo;s diagram of gaseous rendering based on the said patent</a></li>
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</li>
</ul>
</li>
<li>
<p><a href="https://gist.github.com/Subv/02f29bd9f1e5deb7aceea1e8f019c8f4">Subv&rsquo;s notes on the kernel scheduler implementation</a></p>
</li>
<li>
<p>DMP&rsquo;s academic publications and other presentations about their GPU:</p>
<ul>
<li><a href="http://www.4gamer.net/games/017/G001762/20120822007/">Procedural texture generation</a></li>
<li>Ohbuchi and Unno - &ldquo;A Real-Time Configurable Shader Based on Lookup Tables&rdquo;</li>
<li>Kazakov and Ohbuchi - &ldquo;Primitive Processing and Advanced Shading Architecture for Embedded Space&rdquo; (note there is a public presentation with this title, but all the interesting stuff is outlined in a paywalled academic publications with the same title)</li>
</ul>
</li>
<li>
<p><a href="https://gist.github.com/wwylele/325d53ee6a0f1dff6aa3473377335d93">wwylele&rsquo;s notes on CRO</a></p>
</li>
<li>
<p><a href="https://gist.github.com/wwylele/f61d6653620bb763ab9dc7a60a9831ce">wwylele&rsquo;s notes on <code>GPU_LUTINPUT_CP</code> and tangent mapping</a></p>
</li>
<li>
<p>shinyquagsire23&rsquo;s writeup about <a href="https://github.com/citra-emu/citra/pull/2927#issuecomment-329999996">how updates work</a></p>
</li>
<li>
<p>SciresM&rsquo;s reddit posts:</p>
<ul>
<li><a href="https://www.reddit.com/r/3dshacks/comments/56lk5p/game_ncch_and_cdn_encryption_an_explanation/">https://www.reddit.com/r/3dshacks/comments/56lk5p/game_ncch_and_cdn_encryption_an_explanation/</a></li>
<li><a href="https://www.reddit.com/r/SwitchHacks/comments/759myu/the_eshop_and_cdn_explained_switch_edition/">https://www.reddit.com/r/SwitchHacks/comments/759myu/the_eshop_and_cdn_explained_switch_edition/</a></li>
</ul>
</li>
<li>
<p><del><a href="https://github.com/wwylele/3ds-save-tool/tree/master">wwylele&rsquo;s 3ds save format documentation</a></del> (migrated to 3dbrew)</p>
</li>
<li>
<p><a href="https://gist.github.com/wwylele/29a8caa6f5e5a7d88a00bedae90472ed">wwylele&rsquo;s doc on CEC (WIP)</a></p>
</li>
<li>
<p><a href="https://gist.github.com/wwylele/9c530dfe566ab8d3e67d71ed12ddca84">wwylele&rsquo;s note on region manifest archive format</a></p>
</li>
<li>
<p><a href="https://github.com/wwylele/misc-3ds-diagram">wwylele&rsquo;s misc diagram on 3DS stuff</a> (gas, memory, ncch, pica pipeline)</p>
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