From 31e6b553dcc5cc2289c35d9c8116248c0afd444c Mon Sep 17 00:00:00 2001
From: emufan4568 <geoster3d@gmail.com>
Date: Sun, 21 Aug 2022 22:45:08 +0300
Subject: [PATCH] video_core: Run clang format

---
 .../rasterizer_cache/cached_surface.cpp       | 27 ++++----
 .../rasterizer_cache/cached_surface.h         |  8 +--
 .../rasterizer_cache/pixel_format.h           |  5 +-
 .../rasterizer_cache/rasterizer_cache.cpp     | 61 ++++++++++---------
 .../rasterizer_cache/rasterizer_cache_types.h | 15 +++--
 .../rasterizer_cache/surface_params.cpp       |  8 +--
 .../rasterizer_cache/texture_runtime.cpp      | 37 ++++++-----
 .../rasterizer_cache/texture_runtime.h        | 14 ++---
 .../gl_format_reinterpreter.cpp               | 12 ++--
 .../renderer_opengl/gl_rasterizer.cpp         | 40 ++++++------
 .../renderer_opengl/gl_rasterizer.h           |  5 +-
 .../renderer_opengl/gl_resource_manager.cpp   | 14 ++---
 .../renderer_opengl/gl_resource_manager.h     |  8 +--
 .../renderer_opengl/gl_shader_manager.cpp     |  6 +-
 .../renderer_opengl/gl_shader_manager.h       |  2 +-
 src/video_core/renderer_opengl/pica_to_gl.h   |  4 +-
 .../renderer_opengl/renderer_opengl.cpp       |  2 +-
 .../renderer_opengl/texture_downloader_es.cpp |  6 +-
 .../anime4k/anime4k_ultrafast.cpp             |  4 +-
 .../texture_filters/bicubic/bicubic.cpp       |  4 +-
 .../scale_force/scale_force.cpp               |  4 +-
 .../texture_filters/texture_filter_base.h     |  1 +
 .../texture_filters/texture_filterer.h        |  3 +-
 .../texture_filters/xbrz/xbrz_freescale.cpp   |  7 +--
 24 files changed, 147 insertions(+), 150 deletions(-)

diff --git a/src/video_core/rasterizer_cache/cached_surface.cpp b/src/video_core/rasterizer_cache/cached_surface.cpp
index d61671790..440c3bb47 100644
--- a/src/video_core/rasterizer_cache/cached_surface.cpp
+++ b/src/video_core/rasterizer_cache/cached_surface.cpp
@@ -3,15 +3,15 @@
 // Refer to the license.txt file included.
 
 #include "common/microprofile.h"
-#include "common/texture.h"
 #include "common/scope_exit.h"
+#include "common/texture.h"
 #include "core/core.h"
 #include "video_core/rasterizer_cache/cached_surface.h"
 #include "video_core/rasterizer_cache/morton_swizzle.h"
 #include "video_core/rasterizer_cache/rasterizer_cache.h"
-#include "video_core/renderer_opengl/texture_filters/texture_filterer.h"
 #include "video_core/renderer_opengl/gl_state.h"
 #include "video_core/renderer_opengl/texture_downloader_es.h"
+#include "video_core/renderer_opengl/texture_filters/texture_filterer.h"
 
 namespace OpenGL {
 
@@ -306,8 +306,8 @@ void CachedSurface::UploadGLTexture(Common::Rectangle<u32> rect) {
 
         if (is_custom) {
             const auto& tuple = GetFormatTuple(PixelFormat::RGBA8);
-            unscaled_tex = owner.AllocateSurfaceTexture(tuple, custom_tex_info.width,
-                                                        custom_tex_info.height);
+            unscaled_tex =
+                owner.AllocateSurfaceTexture(tuple, custom_tex_info.width, custom_tex_info.height);
         } else {
             unscaled_tex = owner.AllocateSurfaceTexture(tuple, rect.GetWidth(), rect.GetHeight());
         }
@@ -367,8 +367,7 @@ void CachedSurface::UploadGLTexture(Common::Rectangle<u32> rect) {
 
         if (!owner.texture_filterer->Filter(unscaled_tex, from_rect, texture, scaled_rect, type)) {
             const Aspect aspect = ToAspect(type);
-            runtime.BlitTextures(unscaled_tex, {aspect, from_rect},
-                                 texture, {aspect, scaled_rect});
+            runtime.BlitTextures(unscaled_tex, {aspect, from_rect}, texture, {aspect, scaled_rect});
         }
     }
 
@@ -396,7 +395,8 @@ void CachedSurface::DownloadGLTexture(const Common::Rectangle<u32>& rect) {
     // Ensure no bad interactions with GL_PACK_ALIGNMENT
     ASSERT(stride * GetBytesPerPixel(pixel_format) % 4 == 0);
     glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(stride));
-    const std::size_t buffer_offset = (rect.bottom * stride + rect.left) * GetBytesPerPixel(pixel_format);
+    const std::size_t buffer_offset =
+        (rect.bottom * stride + rect.left) * GetBytesPerPixel(pixel_format);
 
     // If not 1x scale, blit scaled texture to a new 1x texture and use that to flush
     const Aspect aspect = ToAspect(type);
@@ -408,11 +408,10 @@ void CachedSurface::DownloadGLTexture(const Common::Rectangle<u32>& rect) {
         scaled_rect.bottom *= res_scale;
 
         const Common::Rectangle<u32> unscaled_tex_rect{0, rect.GetHeight(), rect.GetWidth(), 0};
-        auto unscaled_tex = owner.AllocateSurfaceTexture(tuple, rect.GetWidth(),
-                                                         rect.GetHeight());
+        auto unscaled_tex = owner.AllocateSurfaceTexture(tuple, rect.GetWidth(), rect.GetHeight());
         // Blit scaled texture to the unscaled one
-        runtime.BlitTextures(texture, {aspect, scaled_rect},
-                             unscaled_tex, {aspect, unscaled_tex_rect});
+        runtime.BlitTextures(texture, {aspect, scaled_rect}, unscaled_tex,
+                             {aspect, unscaled_tex_rect});
 
         state.texture_units[0].texture_2d = unscaled_tex.handle;
         state.Apply();
@@ -432,7 +431,8 @@ void CachedSurface::DownloadGLTexture(const Common::Rectangle<u32>& rect) {
     glPixelStorei(GL_PACK_ROW_LENGTH, 0);
 }
 
-bool CachedSurface::CanFill(const SurfaceParams& dest_surface, SurfaceInterval fill_interval) const {
+bool CachedSurface::CanFill(const SurfaceParams& dest_surface,
+                            SurfaceInterval fill_interval) const {
     if (type == SurfaceType::Fill && IsRegionValid(fill_interval) &&
         boost::icl::first(fill_interval) >= addr &&
         boost::icl::last_next(fill_interval) <= end && // dest_surface is within our fill range
@@ -459,7 +459,8 @@ bool CachedSurface::CanFill(const SurfaceParams& dest_surface, SurfaceInterval f
     return false;
 }
 
-bool CachedSurface::CanCopy(const SurfaceParams& dest_surface, SurfaceInterval copy_interval) const {
+bool CachedSurface::CanCopy(const SurfaceParams& dest_surface,
+                            SurfaceInterval copy_interval) const {
     SurfaceParams subrect_params = dest_surface.FromInterval(copy_interval);
     ASSERT(subrect_params.GetInterval() == copy_interval);
     if (CanSubRect(subrect_params))
diff --git a/src/video_core/rasterizer_cache/cached_surface.h b/src/video_core/rasterizer_cache/cached_surface.h
index 466980d68..008cad9a9 100644
--- a/src/video_core/rasterizer_cache/cached_surface.h
+++ b/src/video_core/rasterizer_cache/cached_surface.h
@@ -17,9 +17,9 @@ namespace OpenGL {
  */
 class SurfaceWatcher {
     friend class CachedSurface;
+
 public:
-    explicit SurfaceWatcher(std::weak_ptr<CachedSurface>&& surface) :
-        surface(std::move(surface)) {}
+    explicit SurfaceWatcher(std::weak_ptr<CachedSurface>&& surface) : surface(std::move(surface)) {}
 
     /// Checks whether the surface has been changed.
     bool IsValid() const {
@@ -46,8 +46,8 @@ class RasterizerCacheOpenGL;
 
 class CachedSurface : public SurfaceParams, public std::enable_shared_from_this<CachedSurface> {
 public:
-    CachedSurface(SurfaceParams params, RasterizerCacheOpenGL& owner,TextureRuntime& runtime) :
-        SurfaceParams(params), owner(owner), runtime(runtime) {}
+    CachedSurface(SurfaceParams params, RasterizerCacheOpenGL& owner, TextureRuntime& runtime)
+        : SurfaceParams(params), owner(owner), runtime(runtime) {}
     ~CachedSurface();
 
     /// Read/Write data in 3DS memory to/from gl_buffer
diff --git a/src/video_core/rasterizer_cache/pixel_format.h b/src/video_core/rasterizer_cache/pixel_format.h
index dd9e28861..218f4321e 100644
--- a/src/video_core/rasterizer_cache/pixel_format.h
+++ b/src/video_core/rasterizer_cache/pixel_format.h
@@ -5,8 +5,8 @@
 #pragma once
 #include <string_view>
 #include "core/hw/gpu.h"
-#include "video_core/regs_texturing.h"
 #include "video_core/regs_framebuffer.h"
+#include "video_core/regs_texturing.h"
 
 namespace OpenGL {
 
@@ -98,8 +98,7 @@ constexpr PixelFormat PixelFormatFromColorFormat(Pica::FramebufferRegs::ColorFor
 
 constexpr PixelFormat PixelFormatFromDepthFormat(Pica::FramebufferRegs::DepthFormat format) {
     const u32 format_index = static_cast<u32>(format);
-    return (format_index < 4) ? static_cast<PixelFormat>(format_index + 14)
-                              : PixelFormat::Invalid;
+    return (format_index < 4) ? static_cast<PixelFormat>(format_index + 14) : PixelFormat::Invalid;
 }
 
 constexpr PixelFormat PixelFormatFromGPUPixelFormat(GPU::Regs::PixelFormat format) {
diff --git a/src/video_core/rasterizer_cache/rasterizer_cache.cpp b/src/video_core/rasterizer_cache/rasterizer_cache.cpp
index 8050e82e9..b5dcf93fb 100644
--- a/src/video_core/rasterizer_cache/rasterizer_cache.cpp
+++ b/src/video_core/rasterizer_cache/rasterizer_cache.cpp
@@ -9,9 +9,9 @@
 #include "common/microprofile.h"
 #include "video_core/pica_state.h"
 #include "video_core/rasterizer_cache/rasterizer_cache.h"
-#include "video_core/renderer_opengl/texture_filters/texture_filterer.h"
-#include "video_core/renderer_opengl/texture_downloader_es.h"
 #include "video_core/renderer_opengl/gl_format_reinterpreter.h"
+#include "video_core/renderer_opengl/texture_downloader_es.h"
+#include "video_core/renderer_opengl/texture_filters/texture_filterer.h"
 
 namespace OpenGL {
 
@@ -75,8 +75,8 @@ static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
 }
 
 // Allocate an uninitialized texture of appropriate size and format for the surface
-OGLTexture RasterizerCacheOpenGL::AllocateSurfaceTexture(const FormatTuple& tuple,
-                                                         u32 width, u32 height) {
+OGLTexture RasterizerCacheOpenGL::AllocateSurfaceTexture(const FormatTuple& tuple, u32 width,
+                                                         u32 height) {
     auto recycled_tex = host_texture_recycler.find({tuple, width, height});
     if (recycled_tex != host_texture_recycler.end()) {
         OGLTexture texture = std::move(recycled_tex->second);
@@ -116,8 +116,8 @@ void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surfac
         }
 
         const auto clear_rect = dst_surface->GetScaledSubRect(subrect_params);
-        const ClearValue clear_value = ToClearValue(aspect, dst_surface->pixel_format,
-                                                    fill_buffer.data());
+        const ClearValue clear_value =
+            ToClearValue(aspect, dst_surface->pixel_format, fill_buffer.data());
 
         runtime.ClearTexture(dst_surface->texture, {aspect, clear_rect}, clear_value);
         return;
@@ -127,8 +127,8 @@ void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surfac
         const auto src_rect = src_surface->GetScaledSubRect(subrect_params);
         const auto dst_rect = dst_surface->GetScaledSubRect(subrect_params);
 
-        runtime.BlitTextures(src_surface->texture, {aspect, src_rect},
-                             dst_surface->texture, {aspect, dst_rect});
+        runtime.BlitTextures(src_surface->texture, {aspect, src_rect}, dst_surface->texture,
+                             {aspect, dst_rect});
         return;
     }
 
@@ -264,8 +264,8 @@ bool RasterizerCacheOpenGL::BlitSurfaces(const Surface& src_surface,
         dst_surface->InvalidateAllWatcher();
 
         const Aspect aspect = ToAspect(src_surface->type);
-        return runtime.BlitTextures(src_surface->texture, {aspect, src_rect},
-                                    dst_surface->texture, {aspect, dst_rect});
+        return runtime.BlitTextures(src_surface->texture, {aspect, src_rect}, dst_surface->texture,
+                                    {aspect, dst_rect});
     }
 
     return false;
@@ -569,8 +569,8 @@ const CachedTextureCube& RasterizerCacheOpenGL::GetTextureCube(const TextureCube
             const auto src_rect = surface->GetScaledRect();
             const auto dst_rect = Common::Rectangle<u32>{0, scaled_size, scaled_size, 0};
             const Aspect aspect = ToAspect(surface->type);
-            runtime.BlitTextures(surface->texture, {aspect, src_rect},
-                                 cube.texture, {aspect, dst_rect});
+            runtime.BlitTextures(surface->texture, {aspect, src_rect}, cube.texture,
+                                 {aspect, dst_rect});
 
             face.watcher->Validate();
         }
@@ -585,10 +585,13 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
     const auto& config = regs.framebuffer.framebuffer;
 
     // Update resolution_scale_factor and reset cache if changed
-    const bool resolution_scale_changed = resolution_scale_factor != VideoCore::GetResolutionScaleFactor();
-    const bool texture_filter_changed = VideoCore::g_texture_filter_update_requested.exchange(false)
-                      && texture_filterer->Reset(Settings::values.texture_filter_name, VideoCore::GetResolutionScaleFactor());
-    
+    const bool resolution_scale_changed =
+        resolution_scale_factor != VideoCore::GetResolutionScaleFactor();
+    const bool texture_filter_changed =
+        VideoCore::g_texture_filter_update_requested.exchange(false) &&
+        texture_filterer->Reset(Settings::values.texture_filter_name,
+                                VideoCore::GetResolutionScaleFactor());
+
     if (resolution_scale_changed || texture_filter_changed) {
         resolution_scale_factor = VideoCore::GetResolutionScaleFactor();
         FlushAll();
@@ -843,8 +846,10 @@ bool RasterizerCacheOpenGL::IntervalHasInvalidPixelFormat(SurfaceParams& params,
     params.pixel_format = PixelFormat::Invalid;
     for (const auto& set : RangeFromInterval(surface_cache, interval))
         for (const auto& surface : set.second)
-            if (surface->pixel_format == PixelFormat::Invalid && surface->type != SurfaceType::Fill) {
-                LOG_DEBUG(Render_OpenGL, "Surface {:#x} found with invalid pixel format", surface->addr);
+            if (surface->pixel_format == PixelFormat::Invalid &&
+                surface->type != SurfaceType::Fill) {
+                LOG_DEBUG(Render_OpenGL, "Surface {:#x} found with invalid pixel format",
+                          surface->addr);
                 return true;
             }
     return false;
@@ -880,19 +885,19 @@ bool RasterizerCacheOpenGL::ValidateByReinterpretation(const Surface& surface,
                 const Common::Rectangle<u32> tmp_rect{0, width, height, 0};
 
                 OGLTexture tmp_tex = AllocateSurfaceTexture(tuple, height, width);
-                reinterpreter->Reinterpret(reinterpret_surface->texture, src_rect,
-                                            tmp_tex, tmp_rect);
+                reinterpreter->Reinterpret(reinterpret_surface->texture, src_rect, tmp_tex,
+                                           tmp_rect);
 
-                if (!texture_filterer->Filter(tmp_tex, tmp_rect,
-                                              surface->texture, dest_rect, type)) {
+                if (!texture_filterer->Filter(tmp_tex, tmp_rect, surface->texture, dest_rect,
+                                              type)) {
 
                     const Aspect aspect = ToAspect(type);
-                    runtime.BlitTextures(tmp_tex, {aspect, tmp_rect},
-                                         surface->texture, {aspect, dest_rect});
+                    runtime.BlitTextures(tmp_tex, {aspect, tmp_rect}, surface->texture,
+                                         {aspect, dest_rect});
                 }
             } else {
-                reinterpreter->Reinterpret(reinterpret_surface->texture, src_rect,
-                                           surface->texture, dest_rect);
+                reinterpreter->Reinterpret(reinterpret_surface->texture, src_rect, surface->texture,
+                                           dest_rect);
             }
 
             return true;
@@ -1034,8 +1039,8 @@ Surface RasterizerCacheOpenGL::CreateSurface(const SurfaceParams& params) {
 
     // Allocate surface texture
     const FormatTuple& tuple = GetFormatTuple(surface->pixel_format);
-    surface->texture = AllocateSurfaceTexture(tuple, surface->GetScaledWidth(),
-                                              surface->GetScaledHeight());
+    surface->texture =
+        AllocateSurfaceTexture(tuple, surface->GetScaledWidth(), surface->GetScaledHeight());
 
     return surface;
 }
diff --git a/src/video_core/rasterizer_cache/rasterizer_cache_types.h b/src/video_core/rasterizer_cache/rasterizer_cache_types.h
index 9b911dd00..5bfefc983 100644
--- a/src/video_core/rasterizer_cache/rasterizer_cache_types.h
+++ b/src/video_core/rasterizer_cache/rasterizer_cache_types.h
@@ -20,20 +20,19 @@ using Surface = std::shared_ptr<CachedSurface>;
 using SurfaceInterval = boost::icl::right_open_interval<PAddr>;
 using SurfaceSet = std::set<Surface>;
 using SurfaceRegions = boost::icl::interval_set<PAddr, std::less, SurfaceInterval>;
-using SurfaceMap = boost::icl::interval_map<PAddr, Surface, boost::icl::partial_absorber,
-                                            std::less, boost::icl::inplace_plus,
-                                            boost::icl::inter_section, SurfaceInterval>;
-using SurfaceCache = boost::icl::interval_map<PAddr, SurfaceSet, boost::icl::partial_absorber,
-                                              std::less, boost::icl::inplace_plus,
-                                              boost::icl::inter_section, SurfaceInterval>;
+using SurfaceMap =
+    boost::icl::interval_map<PAddr, Surface, boost::icl::partial_absorber, std::less,
+                             boost::icl::inplace_plus, boost::icl::inter_section, SurfaceInterval>;
+using SurfaceCache =
+    boost::icl::interval_map<PAddr, SurfaceSet, boost::icl::partial_absorber, std::less,
+                             boost::icl::inplace_plus, boost::icl::inter_section, SurfaceInterval>;
 
 static_assert(std::is_same<SurfaceRegions::interval_type, SurfaceCache::interval_type>() &&
-              std::is_same<SurfaceMap::interval_type, SurfaceCache::interval_type>(),
+                  std::is_same<SurfaceMap::interval_type, SurfaceCache::interval_type>(),
               "Incorrect interval types");
 
 using SurfaceRect_Tuple = std::tuple<Surface, Common::Rectangle<u32>>;
 using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, Common::Rectangle<u32>>;
 using PageMap = boost::icl::interval_map<u32, int>;
 
-
 } // namespace OpenGL
diff --git a/src/video_core/rasterizer_cache/surface_params.cpp b/src/video_core/rasterizer_cache/surface_params.cpp
index d5fb3ecdb..90f2776ea 100644
--- a/src/video_core/rasterizer_cache/surface_params.cpp
+++ b/src/video_core/rasterizer_cache/surface_params.cpp
@@ -14,9 +14,9 @@ SurfaceParams SurfaceParams::FromInterval(SurfaceInterval interval) const {
     const u32 stride_tiled_bytes = BytesInPixels(stride * tiled_size);
 
     PAddr aligned_start =
-            addr + Common::AlignDown(boost::icl::first(interval) - addr, stride_tiled_bytes);
+        addr + Common::AlignDown(boost::icl::first(interval) - addr, stride_tiled_bytes);
     PAddr aligned_end =
-            addr + Common::AlignUp(boost::icl::last_next(interval) - addr, stride_tiled_bytes);
+        addr + Common::AlignUp(boost::icl::last_next(interval) - addr, stride_tiled_bytes);
 
     if (aligned_end - aligned_start > stride_tiled_bytes) {
         params.addr = aligned_start;
@@ -27,9 +27,9 @@ SurfaceParams SurfaceParams::FromInterval(SurfaceInterval interval) const {
         const u32 tiled_alignment = BytesInPixels(is_tiled ? 8 * 8 : 1);
 
         aligned_start =
-                addr + Common::AlignDown(boost::icl::first(interval) - addr, tiled_alignment);
+            addr + Common::AlignDown(boost::icl::first(interval) - addr, tiled_alignment);
         aligned_end =
-                addr + Common::AlignUp(boost::icl::last_next(interval) - addr, tiled_alignment);
+            addr + Common::AlignUp(boost::icl::last_next(interval) - addr, tiled_alignment);
 
         params.addr = aligned_start;
         params.width = PixelsInBytes(aligned_end - aligned_start) / tiled_size;
diff --git a/src/video_core/rasterizer_cache/texture_runtime.cpp b/src/video_core/rasterizer_cache/texture_runtime.cpp
index b8406bd21..ebbb6955e 100644
--- a/src/video_core/rasterizer_cache/texture_runtime.cpp
+++ b/src/video_core/rasterizer_cache/texture_runtime.cpp
@@ -39,15 +39,15 @@ void TextureRuntime::ReadTexture(const OGLTexture& tex, Subresource subresource,
     const u32 level = subresource.level;
     switch (subresource.aspect) {
     case Aspect::Color:
-        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
-                               tex.handle, level);
-        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
-                               0, 0);
+        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex.handle,
+                               level);
+        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
+                               0);
         break;
     case Aspect::Depth:
         glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
-        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
-                               tex.handle, level);
+        glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, tex.handle,
+                               level);
         glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
         break;
     case Aspect::DepthStencil:
@@ -58,8 +58,8 @@ void TextureRuntime::ReadTexture(const OGLTexture& tex, Subresource subresource,
     }
 
     const auto& rect = subresource.region;
-    glReadPixels(rect.left, rect.bottom, rect.GetWidth(), rect.GetHeight(),
-                 tuple.format, tuple.type, pixels);
+    glReadPixels(rect.left, rect.bottom, rect.GetWidth(), rect.GetHeight(), tuple.format,
+                 tuple.type, pixels);
 }
 
 bool TextureRuntime::ClearTexture(const OGLTexture& tex, Subresource subresource,
@@ -81,10 +81,10 @@ bool TextureRuntime::ClearTexture(const OGLTexture& tex, Subresource subresource
     const u32 level = subresource.level;
     switch (subresource.aspect) {
     case Aspect::Color:
-        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
-                               tex.handle, level);
-        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
-                               0, 0);
+        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex.handle,
+                               level);
+        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
+                               0);
 
         state.color_mask.red_enabled = true;
         state.color_mask.green_enabled = true;
@@ -96,8 +96,8 @@ bool TextureRuntime::ClearTexture(const OGLTexture& tex, Subresource subresource
         break;
     case Aspect::Depth:
         glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
-        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
-                               tex.handle, level);
+        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, tex.handle,
+                               level);
         glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
 
         state.depth.write_mask = GL_TRUE;
@@ -136,9 +136,8 @@ bool TextureRuntime::BlitTextures(const OGLTexture& src_tex, Subresource src_sub
     state.draw.draw_framebuffer = draw_fbo.handle;
     state.Apply();
 
-    auto BindAttachment = [src_level = src_subresource.level,
-                           dst_level = dst_subresource.level](GLenum target, u32 src_tex,
-                                                              u32 dst_tex) -> void {
+    auto BindAttachment = [src_level = src_subresource.level, dst_level = dst_subresource.level](
+                              GLenum target, u32 src_tex, u32 dst_tex) -> void {
         glFramebufferTexture2D(GL_READ_FRAMEBUFFER, target, GL_TEXTURE_2D, src_tex, src_level);
         glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, target, GL_TEXTURE_2D, dst_tex, dst_level);
     };
@@ -172,8 +171,8 @@ bool TextureRuntime::BlitTextures(const OGLTexture& src_tex, Subresource src_sub
     const GLenum filter = src_subresource.aspect == Aspect::Color ? GL_LINEAR : GL_NEAREST;
     const auto& src_rect = src_subresource.region;
     const auto& dst_rect = dst_subresource.region;
-    glBlitFramebuffer(src_rect.left, src_rect.bottom, src_rect.right, src_rect.top,
-                      dst_rect.left, dst_rect.bottom, dst_rect.right, dst_rect.top,
+    glBlitFramebuffer(src_rect.left, src_rect.bottom, src_rect.right, src_rect.top, dst_rect.left,
+                      dst_rect.bottom, dst_rect.right, dst_rect.top,
                       ToBufferMask(src_subresource.aspect), filter);
 
     return true;
diff --git a/src/video_core/rasterizer_cache/texture_runtime.h b/src/video_core/rasterizer_cache/texture_runtime.h
index b14136e2f..bad99cdc9 100644
--- a/src/video_core/rasterizer_cache/texture_runtime.h
+++ b/src/video_core/rasterizer_cache/texture_runtime.h
@@ -10,11 +10,7 @@
 namespace OpenGL {
 
 // Describes the type of data a texture holds
-enum class Aspect {
-    Color = 0,
-    Depth = 1,
-    DepthStencil = 2
-};
+enum class Aspect { Color = 0, Depth = 1, DepthStencil = 2 };
 
 // A union for both color and depth/stencil clear values
 union ClearValue {
@@ -26,8 +22,8 @@ union ClearValue {
 };
 
 struct Subresource {
-    Subresource(Aspect aspect, Common::Rectangle<u32> region, u32 level = 0, u32 layer = 0) :
-        aspect(aspect), region(region), level(level), layer(layer) {}
+    Subresource(Aspect aspect, Common::Rectangle<u32> region, u32 level = 0, u32 layer = 0)
+        : aspect(aspect), region(region), level(level), layer(layer) {}
 
     Aspect aspect;
     Common::Rectangle<u32> region;
@@ -47,8 +43,8 @@ public:
     ~TextureRuntime() = default;
 
     // Copies the GPU pixel data to the provided pixels buffer
-    void ReadTexture(const OGLTexture& tex, Subresource subresource,
-                     const FormatTuple& tuple, u8* pixels);
+    void ReadTexture(const OGLTexture& tex, Subresource subresource, const FormatTuple& tuple,
+                     u8* pixels);
 
     // Fills the rectangle of the texture with the clear value provided
     bool ClearTexture(const OGLTexture& texture, Subresource subresource, ClearValue value);
diff --git a/src/video_core/renderer_opengl/gl_format_reinterpreter.cpp b/src/video_core/renderer_opengl/gl_format_reinterpreter.cpp
index 11db7ce6d..437675c46 100644
--- a/src/video_core/renderer_opengl/gl_format_reinterpreter.cpp
+++ b/src/video_core/renderer_opengl/gl_format_reinterpreter.cpp
@@ -81,8 +81,8 @@ void main() {
 
         glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
                                dst_tex.handle, 0);
-        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
-                               0, 0);
+        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
+                               0);
 
         glUniform2i(dst_size_loc, dst_rect.GetWidth(), dst_rect.GetHeight());
         glUniform2i(src_size_loc, src_rect.GetWidth(), src_rect.GetHeight());
@@ -96,7 +96,6 @@ private:
     OGLVertexArray vao;
 };
 
-
 class ShaderD24S8toRGBA8 final : public FormatReinterpreterBase {
 public:
     ShaderD24S8toRGBA8() {
@@ -186,7 +185,8 @@ void main() {
         if (use_texture_view) {
             temp_tex.Create();
             glActiveTexture(GL_TEXTURE1);
-            glTextureView(temp_tex.handle, GL_TEXTURE_2D, src_tex.handle, GL_DEPTH24_STENCIL8, 0, 1, 0, 1);
+            glTextureView(temp_tex.handle, GL_TEXTURE_2D, src_tex.handle, GL_DEPTH24_STENCIL8, 0, 1,
+                          0, 1);
             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
         } else if (src_rect.top > temp_rect.top || src_rect.right > temp_rect.right) {
@@ -220,8 +220,8 @@ void main() {
 
         glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
                                dst_tex.handle, 0);
-        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
-                               0, 0);
+        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
+                               0);
 
         glUniform2i(dst_size_loc, dst_rect.GetWidth(), dst_rect.GetHeight());
         glUniform2i(src_size_loc, src_rect.GetWidth(), src_rect.GetHeight());
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 64ae0c827..03f4ac559 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -148,8 +148,8 @@ RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& emu_window)
             emu_window,
             VideoCore::g_separable_shader_enabled ? GLAD_GL_ARB_separate_shader_objects : false);
     } else {
-        shader_program_manager = std::make_unique<ShaderProgramManager>(
-            emu_window, GLAD_GL_ARB_separate_shader_objects);
+        shader_program_manager =
+            std::make_unique<ShaderProgramManager>(emu_window, GLAD_GL_ARB_separate_shader_objects);
     }
 #else
     shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, true);
@@ -726,12 +726,10 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
         // Making a copy to sample from eliminates this issue and seems to be fairly cheap.
         temp_tex.Create();
         temp_tex.Allocate(GL_TEXTURE_2D, levels, tuple.internal_format,
-                          color_surface->GetScaledWidth(),
-                          color_surface->GetScaledHeight());
+                          color_surface->GetScaledWidth(), color_surface->GetScaledHeight());
 
         temp_tex.CopyFrom(color_surface->texture, GL_TEXTURE_2D, levels,
-                          color_surface->GetScaledWidth(),
-                          color_surface->GetScaledHeight());
+                          color_surface->GetScaledWidth(), color_surface->GetScaledHeight());
 
         for (auto& unit : state.texture_units) {
             if (unit.texture_2d == color_surface->texture.handle) {
@@ -1902,11 +1900,9 @@ void RasterizerOpenGL::SyncLightAmbient(int light_index) {
 
 void RasterizerOpenGL::SyncLightPosition(int light_index) {
     const auto& light = Pica::g_state.regs.lighting.light[light_index];
-    const Common::Vec3f position = {
-        Pica::float16::FromRaw(light.x).ToFloat32(),
-        Pica::float16::FromRaw(light.y).ToFloat32(),
-        Pica::float16::FromRaw(light.z).ToFloat32()
-    };
+    const Common::Vec3f position = {Pica::float16::FromRaw(light.x).ToFloat32(),
+                                    Pica::float16::FromRaw(light.y).ToFloat32(),
+                                    Pica::float16::FromRaw(light.z).ToFloat32()};
 
     if (position != uniform_block_data.data.light_src[light_index].position) {
         uniform_block_data.data.light_src[light_index].position = position;
@@ -1916,8 +1912,7 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) {
 
 void RasterizerOpenGL::SyncLightSpotDirection(int light_index) {
     const auto& light = Pica::g_state.regs.lighting.light[light_index];
-    const auto spot_direction = Common::Vec3u{light.spot_x, light.spot_y, light.spot_z}
-                                / 2047.0f;
+    const auto spot_direction = Common::Vec3u{light.spot_x, light.spot_y, light.spot_z} / 2047.0f;
 
     if (spot_direction != uniform_block_data.data.light_src[light_index].spot_direction) {
         uniform_block_data.data.light_src[light_index].spot_direction = spot_direction;
@@ -2019,7 +2014,8 @@ void RasterizerOpenGL::SyncAndUploadLUTsLF() {
 
         if (new_data != fog_lut_data || invalidate) {
             fog_lut_data = new_data;
-            std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(Common::Vec2f));
+            std::memcpy(buffer + bytes_used, new_data.data(),
+                        new_data.size() * sizeof(Common::Vec2f));
             uniform_block_data.data.fog_lut_offset =
                 static_cast<int>((offset + bytes_used) / sizeof(Common::Vec2f));
             uniform_block_data.dirty = true;
@@ -2032,9 +2028,10 @@ void RasterizerOpenGL::SyncAndUploadLUTsLF() {
 }
 
 void RasterizerOpenGL::SyncAndUploadLUTs() {
-    constexpr std::size_t max_size = sizeof(Common::Vec2f) * 128 * 3 + // proctex: noise + color + alpha
-                                     sizeof(Common::Vec4f) * 256 +     // proctex
-                                     sizeof(Common::Vec4f) * 256;      // proctex diff
+    constexpr std::size_t max_size =
+        sizeof(Common::Vec2f) * 128 * 3 + // proctex: noise + color + alpha
+        sizeof(Common::Vec4f) * 256 +     // proctex
+        sizeof(Common::Vec4f) * 256;      // proctex diff
 
     if (!uniform_block_data.proctex_noise_lut_dirty &&
         !uniform_block_data.proctex_color_map_dirty &&
@@ -2061,7 +2058,8 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
 
         if (new_data != lut_data || invalidate) {
             lut_data = new_data;
-            std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(Common::Vec2f));
+            std::memcpy(buffer + bytes_used, new_data.data(),
+                        new_data.size() * sizeof(Common::Vec2f));
             lut_offset = static_cast<GLint>((offset + bytes_used) / sizeof(Common::Vec2f));
             uniform_block_data.dirty = true;
             bytes_used += new_data.size() * sizeof(Common::Vec2f);
@@ -2102,7 +2100,8 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
 
         if (new_data != proctex_lut_data || invalidate) {
             proctex_lut_data = new_data;
-            std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(Common::Vec4f));
+            std::memcpy(buffer + bytes_used, new_data.data(),
+                        new_data.size() * sizeof(Common::Vec4f));
             uniform_block_data.data.proctex_lut_offset =
                 static_cast<GLint>((offset + bytes_used) / sizeof(Common::Vec4f));
             uniform_block_data.dirty = true;
@@ -2124,7 +2123,8 @@ void RasterizerOpenGL::SyncAndUploadLUTs() {
 
         if (new_data != proctex_diff_lut_data || invalidate) {
             proctex_diff_lut_data = new_data;
-            std::memcpy(buffer + bytes_used, new_data.data(), new_data.size() * sizeof(Common::Vec4f));
+            std::memcpy(buffer + bytes_used, new_data.data(),
+                        new_data.size() * sizeof(Common::Vec4f));
             uniform_block_data.data.proctex_diff_lut_offset =
                 static_cast<GLint>((offset + bytes_used) / sizeof(Common::Vec4f));
             uniform_block_data.dirty = true;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index e623f3bdb..f4e4eb8d6 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -6,10 +6,10 @@
 #include "common/vector_math.h"
 #include "core/hw/gpu.h"
 #include "video_core/pica_types.h"
+#include "video_core/rasterizer_cache/rasterizer_cache.h"
 #include "video_core/rasterizer_interface.h"
 #include "video_core/regs_lighting.h"
 #include "video_core/regs_texturing.h"
-#include "video_core/rasterizer_cache/rasterizer_cache.h"
 #include "video_core/renderer_opengl/gl_shader_manager.h"
 #include "video_core/renderer_opengl/gl_state.h"
 #include "video_core/renderer_opengl/gl_stream_buffer.h"
@@ -298,7 +298,8 @@ private:
     OGLTexture texture_buffer_lut_rg;
     OGLTexture texture_buffer_lut_rgba;
 
-    std::array<std::array<Common::Vec2f, 256>, Pica::LightingRegs::NumLightingSampler> lighting_lut_data{};
+    std::array<std::array<Common::Vec2f, 256>, Pica::LightingRegs::NumLightingSampler>
+        lighting_lut_data{};
     std::array<Common::Vec2f, 128> fog_lut_data{};
     std::array<Common::Vec2f, 128> proctex_noise_lut_data{};
     std::array<Common::Vec2f, 128> proctex_color_map_data{};
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp
index efd82804d..2deeb9bc4 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_resource_manager.cpp
@@ -52,8 +52,8 @@ void OGLTexture::Release() {
     handle = 0;
 }
 
-void OGLTexture::Allocate(GLenum target, GLsizei levels, GLenum internalformat,
-                          GLsizei width, GLsizei height, GLsizei depth) {
+void OGLTexture::Allocate(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
+                          GLsizei height, GLsizei depth) {
     GLuint old_tex = OpenGLState::GetCurState().texture_units[0].texture_2d;
     glActiveTexture(GL_TEXTURE0);
     glBindTexture(GL_TEXTURE_2D, handle);
@@ -83,17 +83,15 @@ void OGLTexture::Allocate(GLenum target, GLsizei levels, GLenum internalformat,
     glBindTexture(GL_TEXTURE_2D, old_tex);
 }
 
-void OGLTexture::CopyFrom(const OGLTexture& other, GLenum target, GLsizei levels,
-                          GLsizei width, GLsizei height) {
+void OGLTexture::CopyFrom(const OGLTexture& other, GLenum target, GLsizei levels, GLsizei width,
+                          GLsizei height) {
     GLuint old_tex = OpenGLState::GetCurState().texture_units[0].texture_2d;
     glActiveTexture(GL_TEXTURE0);
     glBindTexture(GL_TEXTURE_2D, handle);
 
     for (u32 level = 0; level < levels; level++) {
-        glCopyImageSubData(other.handle, target, level, 0, 0, 0,
-                           handle, target, level, 0, 0, 0,
-                           width >> level,
-                           height >> level, 1);
+        glCopyImageSubData(other.handle, target, level, 0, 0, 0, handle, target, level, 0, 0, 0,
+                           width >> level, height >> level, 1);
     }
 
     glBindTexture(GL_TEXTURE_2D, old_tex);
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h
index 9abbd1c5d..b8c8f5bc9 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.h
+++ b/src/video_core/renderer_opengl/gl_resource_manager.h
@@ -58,11 +58,11 @@ public:
     /// Deletes the internal OpenGL resource
     void Release();
 
-    void Allocate(GLenum target, GLsizei levels, GLenum internalformat,
-                  GLsizei width, GLsizei height = 1, GLsizei depth = 1);
+    void Allocate(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
+                  GLsizei height = 1, GLsizei depth = 1);
 
-    void CopyFrom(const OGLTexture& other, GLenum target, GLsizei levels,
-                  GLsizei width, GLsizei height);
+    void CopyFrom(const OGLTexture& other, GLenum target, GLsizei levels, GLsizei width,
+                  GLsizei height);
 
     GLuint handle = 0;
 };
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp
index badc1af34..db42d5d7a 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp
@@ -3,17 +3,17 @@
 // Refer to the license.txt file included.
 
 #include <algorithm>
-#include <thread>
 #include <set>
+#include <thread>
 #include <unordered_map>
-#include <boost/variant.hpp>
 #include <boost/functional/hash.hpp>
+#include <boost/variant.hpp>
 #include "core/frontend/scope_acquire_context.h"
 #include "video_core/renderer_opengl/gl_resource_manager.h"
 #include "video_core/renderer_opengl/gl_shader_disk_cache.h"
 #include "video_core/renderer_opengl/gl_shader_manager.h"
-#include "video_core/renderer_opengl/gl_vars.h"
 #include "video_core/renderer_opengl/gl_state.h"
+#include "video_core/renderer_opengl/gl_vars.h"
 #include "video_core/video_core.h"
 
 namespace OpenGL {
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index eef52383a..e487461ad 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -20,7 +20,7 @@ class EmuWindow;
 namespace Pica {
 struct Regs;
 struct ShaderRegs;
-}
+} // namespace Pica
 
 namespace Pica::Shader {
 struct ShaderSetup;
diff --git a/src/video_core/renderer_opengl/pica_to_gl.h b/src/video_core/renderer_opengl/pica_to_gl.h
index 5a559d72e..e4c14f186 100644
--- a/src/video_core/renderer_opengl/pica_to_gl.h
+++ b/src/video_core/renderer_opengl/pica_to_gl.h
@@ -232,8 +232,8 @@ inline GLenum StencilOp(Pica::FramebufferRegs::StencilAction action) {
 }
 
 inline Common::Vec4f ColorRGBA8(const u32 color) {
-    const auto rgba = Common::Vec4u{color >> 0 & 0xFF, color >> 8 & 0xFF,
-                                    color >> 16 & 0xFF, color >> 24 & 0xFF};
+    const auto rgba =
+        Common::Vec4u{color >> 0 & 0xFF, color >> 8 & 0xFF, color >> 16 & 0xFF, color >> 24 & 0xFF};
     return rgba / 255.0f;
 }
 
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 725fc8685..adaba59bd 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -16,8 +16,8 @@
 #include "core/tracer/recorder.h"
 #include "video_core/debug_utils/debug_utils.h"
 #include "video_core/rasterizer_interface.h"
-#include "video_core/renderer_opengl/gl_state.h"
 #include "video_core/renderer_opengl/gl_shader_util.h"
+#include "video_core/renderer_opengl/gl_state.h"
 #include "video_core/renderer_opengl/gl_vars.h"
 #include "video_core/renderer_opengl/post_processing_opengl.h"
 #include "video_core/renderer_opengl/renderer_opengl.h"
diff --git a/src/video_core/renderer_opengl/texture_downloader_es.cpp b/src/video_core/renderer_opengl/texture_downloader_es.cpp
index fcf5e99bb..49b2c3f88 100644
--- a/src/video_core/renderer_opengl/texture_downloader_es.cpp
+++ b/src/video_core/renderer_opengl/texture_downloader_es.cpp
@@ -6,12 +6,12 @@
 #include <vector>
 #include <fmt/chrono.h>
 #include "common/logging/log.h"
-#include "video_core/rasterizer_cache/rasterizer_cache_utils.h"
-#include "video_core/renderer_opengl/gl_state.h"
-#include "video_core/renderer_opengl/texture_downloader_es.h"
 #include "shaders/depth_to_color.frag"
 #include "shaders/depth_to_color.vert"
 #include "shaders/ds_to_color.frag"
+#include "video_core/rasterizer_cache/rasterizer_cache_utils.h"
+#include "video_core/renderer_opengl/gl_state.h"
+#include "video_core/renderer_opengl/texture_downloader_es.h"
 
 namespace OpenGL {
 
diff --git a/src/video_core/renderer_opengl/texture_filters/anime4k/anime4k_ultrafast.cpp b/src/video_core/renderer_opengl/texture_filters/anime4k/anime4k_ultrafast.cpp
index 0a43d9f27..83168f0a1 100644
--- a/src/video_core/renderer_opengl/texture_filters/anime4k/anime4k_ultrafast.cpp
+++ b/src/video_core/renderer_opengl/texture_filters/anime4k/anime4k_ultrafast.cpp
@@ -133,8 +133,8 @@ void Anime4kUltrafast::Filter(const OGLTexture& src_tex, Common::Rectangle<u32>
     state.draw.shader_program = refine_program.handle;
     state.Apply();
 
-    glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
-                           dst_tex.handle, 0);
+    glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex.handle,
+                           0);
     glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
     glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
 
diff --git a/src/video_core/renderer_opengl/texture_filters/bicubic/bicubic.cpp b/src/video_core/renderer_opengl/texture_filters/bicubic/bicubic.cpp
index f1764889d..b9981ad07 100644
--- a/src/video_core/renderer_opengl/texture_filters/bicubic/bicubic.cpp
+++ b/src/video_core/renderer_opengl/texture_filters/bicubic/bicubic.cpp
@@ -35,8 +35,8 @@ void Bicubic::Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
                       static_cast<GLsizei>(dst_rect.GetHeight())};
     state.Apply();
 
-    glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
-                           dst_tex.handle, 0);
+    glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex.handle,
+                           0);
     glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
     glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
 
diff --git a/src/video_core/renderer_opengl/texture_filters/scale_force/scale_force.cpp b/src/video_core/renderer_opengl/texture_filters/scale_force/scale_force.cpp
index 8a5835f5c..483f3d79a 100644
--- a/src/video_core/renderer_opengl/texture_filters/scale_force/scale_force.cpp
+++ b/src/video_core/renderer_opengl/texture_filters/scale_force/scale_force.cpp
@@ -35,8 +35,8 @@ void ScaleForce::Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src_re
                       static_cast<GLsizei>(dst_rect.GetHeight())};
     state.Apply();
 
-    glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
-                           dst_tex.handle, 0);
+    glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex.handle,
+                           0);
     glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
     glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
 
diff --git a/src/video_core/renderer_opengl/texture_filters/texture_filter_base.h b/src/video_core/renderer_opengl/texture_filters/texture_filter_base.h
index d0858a0c2..9957ee171 100644
--- a/src/video_core/renderer_opengl/texture_filters/texture_filter_base.h
+++ b/src/video_core/renderer_opengl/texture_filters/texture_filter_base.h
@@ -15,6 +15,7 @@ class OGLTexture;
 
 class TextureFilterBase {
     friend class TextureFilterer;
+
 public:
     explicit TextureFilterBase(u16 scale_factor) : scale_factor(scale_factor) {
         draw_fbo.Create();
diff --git a/src/video_core/renderer_opengl/texture_filters/texture_filterer.h b/src/video_core/renderer_opengl/texture_filters/texture_filterer.h
index cc8462960..5ef40a4be 100644
--- a/src/video_core/renderer_opengl/texture_filters/texture_filterer.h
+++ b/src/video_core/renderer_opengl/texture_filters/texture_filterer.h
@@ -27,8 +27,7 @@ public:
 
     // Returns true if the texture was able to be filtered
     bool Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
-                const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect,
-                SurfaceType type);
+                const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect, SurfaceType type);
 
     static std::vector<std::string_view> GetFilterNames();
 
diff --git a/src/video_core/renderer_opengl/texture_filters/xbrz/xbrz_freescale.cpp b/src/video_core/renderer_opengl/texture_filters/xbrz/xbrz_freescale.cpp
index 1f0a32343..3849bb2c5 100644
--- a/src/video_core/renderer_opengl/texture_filters/xbrz/xbrz_freescale.cpp
+++ b/src/video_core/renderer_opengl/texture_filters/xbrz/xbrz_freescale.cpp
@@ -47,8 +47,7 @@
 
 namespace OpenGL {
 
-XbrzFreescale::XbrzFreescale(u16 scale_factor) :
-    TextureFilterBase(scale_factor) {
+XbrzFreescale::XbrzFreescale(u16 scale_factor) : TextureFilterBase(scale_factor) {
 
     const OpenGLState cur_state = OpenGLState::GetCurState();
 
@@ -84,8 +83,8 @@ void XbrzFreescale::Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src
                       static_cast<GLsizei>(dst_rect.GetHeight())};
     state.Apply();
 
-    glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
-                           dst_tex.handle, 0);
+    glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex.handle,
+                           0);
     glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
     glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);