From 5f3bad8fb19004eebc1aec7df295d9c807a64fef Mon Sep 17 00:00:00 2001
From: bunnei <bunneidev@gmail.com>
Date: Wed, 18 Nov 2015 21:16:06 -0500
Subject: [PATCH] gl_shader_gen: Fix directional lights.

---
 src/video_core/renderer_opengl/gl_shader_gen.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 7821170db..8bc8e2b36 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -416,7 +416,7 @@ vec4 secondary_fragment_color = vec4(0.0);
             std::string light_src = "light_src[" + std::to_string(num) + "]";
 
             if (config.light_src[light_index].directional)
-                out += "light_vector = normalize(-" + light_src + ".position);\n";
+                out += "light_vector = normalize(" + light_src + ".position);\n";
             else
                 out += "light_vector = normalize(" + light_src + ".position - fragment_position);\n";