From 3714bc0ed4ee4db7b215352d5dd3f792b199dee2 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Mon, 9 Jul 2018 19:15:54 -0400 Subject: [PATCH] floating_point_conversion_integer: Use FPS64ToDouble and FPU64ToDouble in SCVTF_float_int and UCVTF_float_int The opcodes introduced in 979b6f39f1621b80bd463645ec5b08661cb6b1bf can also be used here, avoiding more falling back to the interpreter. --- .../A64/translate/impl/floating_point_conversion_integer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/frontend/A64/translate/impl/floating_point_conversion_integer.cpp b/src/frontend/A64/translate/impl/floating_point_conversion_integer.cpp index 44becf9a..09bae86e 100644 --- a/src/frontend/A64/translate/impl/floating_point_conversion_integer.cpp +++ b/src/frontend/A64/translate/impl/floating_point_conversion_integer.cpp @@ -39,7 +39,7 @@ bool TranslatorVisitor::SCVTF_float_int(bool sf, Imm<2> type, Reg Rn, Vec Vd) { } else if (intsize == 64 && *fltsize == 32) { return InterpretThisInstruction(); } else if (intsize == 64 && *fltsize == 64) { - return InterpretThisInstruction(); + fltval = ir.FPS64ToDouble(intval, false, true); } else { UNREACHABLE(); } @@ -66,7 +66,7 @@ bool TranslatorVisitor::UCVTF_float_int(bool sf, Imm<2> type, Reg Rn, Vec Vd) { } else if (intsize == 64 && *fltsize == 32) { return InterpretThisInstruction(); } else if (intsize == 64 && *fltsize == 64) { - return InterpretThisInstruction(); + fltval = ir.FPU64ToDouble(intval, false, true); } else { UNREACHABLE(); }