backend/x64: Do not clear fast_dispatch_table if not enabled
There is no need to pay for the cost of setting a large block of memory if we're not using it.
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@ -158,7 +158,9 @@ void A32EmitX64::InvalidateCacheRanges(const boost::icl::interval_set<u32>& rang
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}
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void A32EmitX64::ClearFastDispatchTable() {
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fast_dispatch_table.fill({0xFFFFFFFFFFFFFFFFull, nullptr});
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if (config.enable_fast_dispatch) {
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fast_dispatch_table.fill({0xFFFFFFFFFFFFFFFFull, nullptr});
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}
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}
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void A32EmitX64::GenMemoryAccessors() {
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@ -144,7 +144,9 @@ void A64EmitX64::InvalidateCacheRanges(const boost::icl::interval_set<u64>& rang
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}
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void A64EmitX64::ClearFastDispatchTable() {
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fast_dispatch_table.fill({0xFFFFFFFFFFFFFFFFull, nullptr});
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if (conf.enable_fast_dispatch) {
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fast_dispatch_table.fill({0xFFFFFFFFFFFFFFFFull, nullptr});
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}
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}
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void A64EmitX64::GenMemory128Accessors() {
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