text: Use std::strings for text drawing functions

This commit is contained in:
Lioncash 2014-11-25 09:16:26 -05:00
parent fcc7d6be10
commit da9d546440
3 changed files with 13 additions and 16 deletions

View File

@ -47,7 +47,7 @@ static void drawFrame(gfxScreen_t screen, char b, char g, char r)
int screenWidth = (screen == GFX_TOP) ? 400 : 320;
std::string& textBuffer = (screen == GFX_TOP) ? bufferTop : bufferBottom;
u8* bufAdr = gfxGetFramebuffer(screen, GFX_LEFT, NULL, NULL);
u8* bufAdr = gfxGetFramebuffer(screen, GFX_LEFT, nullptr, nullptr);
for (int i = 0; i < screenWidth * screenHeight * 3; i += 3) {
bufAdr[i] = b;
bufAdr[i+1] = g;
@ -59,7 +59,7 @@ static void drawFrame(gfxScreen_t screen, char b, char g, char r)
deleteFirstLine(&textBuffer);
lines--;
}
gfxDrawText(screen, GFX_LEFT, NULL, textBuffer.c_str(), screenHeight - fontDefault.height * 3, 10);
gfxDrawText(screen, GFX_LEFT, nullptr, textBuffer, screenHeight - fontDefault.height * 3, 10);
}
void drawFrames()

View File

@ -53,28 +53,25 @@ int drawCharacter(u8* fb, font_s* font, char c, s16 x, s16 y, u16 w, u16 h)
return cd->xa;
}
void drawString(u8* fb, font_s* f, const char* str, s16 x, s16 y, u16 w, u16 h)
void drawString(u8* fb, font_s* f, const std::string& str, s16 x, s16 y, u16 w, u16 h)
{
if (!f || !fb || !str)
if (!f || !fb)
return;
int k, dx = 0, dy = 0;
int length = strlen(str);
for (k = 0; k < length; k++)
int dx = 0, dy = 0;
for (const char& c : str)
{
dx += drawCharacter(fb, f, str[k], x + dx, y + dy, w, h);
if(str[k]=='\n') {
dx += drawCharacter(fb, f, c, x + dx, y + dy, w, h);
if (c == '\n') {
dx = 0;
dy -= f->height;
}
}
}
void gfxDrawText(gfxScreen_t screen, gfx3dSide_t side, font_s* font, const char* str, s16 x, s16 y)
void gfxDrawText(gfxScreen_t screen, gfx3dSide_t side, font_s* font, const std::string& str, s16 x, s16 y)
{
if(!str)
return;
if(!font)
if (!font)
font = &fontDefault;
u16 fbWidth, fbHeight;

View File

@ -1,9 +1,9 @@
#pragma once
#include <stdio.h>
#include <string>
#include "font.h"
int drawCharacter(u8* fb, font_s* f, char c, s16 x, s16 y, u16 w, u16 h);
void drawString(u8* fb, font_s* f, const char* str, s16 x, s16 y, u16 w, u16 h);
void gfxDrawText(gfxScreen_t screen, gfx3dSide_t side, font_s* f, const char* str, s16 x, s16 y);
void drawString(u8* fb, font_s* f, const std::string& str, s16 x, s16 y, u16 w, u16 h);
void gfxDrawText(gfxScreen_t screen, gfx3dSide_t side, font_s* f, const std::string& str, s16 x, s16 y);