uncart/Makefile

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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# SPECS is the directory containing the important build and link files
#---------------------------------------------------------------------------------
export TARGET := $(shell basename $(CURDIR))
BUILD := build
SOURCES := source source/fatfs source/gamecart
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DATA := data
INCLUDES := source
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#---------------------------------------------------------------------------------
# Setup some defines
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv5te -mtune=arm946e-s -mthumb -mthumb-interwork
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CFLAGS := -g -Wall -Wextra -Wpedantic -O2 -flto\
-fomit-frame-pointer\
-ffast-math -std=c11\
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$(ARCH)
CFLAGS += $(INCLUDE) -DARM9 -Werror-implicit-function-declaration -Wcast-align \
-Wcast-qual -Wdisabled-optimization -Wformat=2 -Winit-self \
-Wlogical-op -Wmissing-declarations -Wmissing-include-dirs \
-Wredundant-decls -Wshadow -Wsign-conversion -Wstrict-overflow=5 \
-Wswitch-default -Wundef -Wno-unused
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
ASFLAGS := -g $(ARCH)
LDFLAGS = -nostartfiles -g --specs=../stub.specs $(ARCH) -Wl,-Map,$(TARGET).map
OCFLAGS = --set-section-flags .bss=alloc,load,contents
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LIBS :=
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ifeq ($(EXEC_METHOD),BRAHMA)
CFLAGS += -DBRAHMA #can't use CPPFLAGS because 3ds_rules doesn't use them
else ifeq ($(EXEC_METHOD), A9LH)
CFLAGS += -DA9LH #can't use CPPFLAGS because 3ds_rules doesn't use them
endif
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#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS :=
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#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: common clean all brahma a9lh release
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#---------------------------------------------------------------------------------
all: release
common:
@[ -d $(BUILD) ] || mkdir -p $(BUILD)
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a9lh: common
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile EXEC_METHOD=A9LH
@mv $(OUTPUT).bin uncart_arm9loaderhax.bin
brahma: common
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile EXEC_METHOD=BRAHMA
@mv $(OUTPUT).bin uncart_brahma.bin
release:
@rm -fr $(BUILD) $(OUTPUT).bin $(OUTPUT).elf
@make --no-print-directory a9lh
@rm -fr $(BUILD) $(OUTPUT).bin $(OUTPUT).elf
@make --no-print-directory brahma
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#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).bin uncart_arm9loaderhax.bin \
uncart_brahma.bin
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#---------------------------------------------------------------------------------
else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).bin : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
%.bin: %.elf
@$(OBJCOPY) $(OCFLAGS) -O binary $< $@
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@echo built ... $(notdir $@)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------