#--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITARM)),) $(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") endif include $(DEVKITARM)/3ds_rules #--------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # DATA is a list of directories containing data files # INCLUDES is a list of directories containing header files # SPECS is the directory containing the important build and link files #--------------------------------------------------------------------------------- export TARGET := $(shell basename $(CURDIR)) BUILD := build SOURCES := source source/fatfs source/gamecart DATA := data INCLUDES := source #--------------------------------------------------------------------------------- # Setup some defines #--------------------------------------------------------------------------------- #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- ARCH := -march=armv5te -mtune=arm946e-s -mthumb -mthumb-interwork CFLAGS := -g -Wall -Wextra -Wpedantic -O2 -flto\ -fomit-frame-pointer\ -ffast-math -std=c11\ $(ARCH) CFLAGS += $(INCLUDE) -DARM9 -Werror-implicit-function-declaration -Wcast-align \ -Wcast-qual -Wdisabled-optimization -Wformat=2 -Winit-self \ -Wlogical-op -Wmissing-declarations -Wmissing-include-dirs \ -Wredundant-decls -Wshadow -Wsign-conversion -Wstrict-overflow=5 \ -Wswitch-default -Wundef -Wno-unused CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions ASFLAGS := -g $(ARCH) LDFLAGS = -nostartfiles -g --specs=../stub.specs $(ARCH) -Wl,-Map,$(TARGET).map OCFLAGS = --set-section-flags .bss=alloc,load,contents LIBS := ifeq ($(EXEC_METHOD),BRAHMA) CFLAGS += -DBRAHMA #can't use CPPFLAGS because 3ds_rules doesn't use them else ifeq ($(EXEC_METHOD), A9LH) CFLAGS += -DA9LH #can't use CPPFLAGS because 3ds_rules doesn't use them endif #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #--------------------------------------------------------------------------------- export LD := $(CC) #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- export LD := $(CXX) #--------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------- export OFILES := $(addsuffix .o,$(BINFILES)) \ $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) .PHONY: common clean all brahma a9lh release #--------------------------------------------------------------------------------- all: release common: @[ -d $(BUILD) ] || mkdir -p $(BUILD) a9lh: common @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile EXEC_METHOD=A9LH @mv $(OUTPUT).bin uncart_arm9loaderhax.bin brahma: common @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile EXEC_METHOD=BRAHMA @mv $(OUTPUT).bin uncart_brahma.bin release: @rm -fr $(BUILD) $(OUTPUT).bin $(OUTPUT).elf @make --no-print-directory a9lh @rm -fr $(BUILD) $(OUTPUT).bin $(OUTPUT).elf @make --no-print-directory brahma #--------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).bin uncart_arm9loaderhax.bin \ uncart_brahma.bin #--------------------------------------------------------------------------------- else DEPENDS := $(OFILES:.o=.d) #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- $(OUTPUT).bin : $(OUTPUT).elf $(OUTPUT).elf : $(OFILES) #--------------------------------------------------------------------------------- %.bin: %.elf @$(OBJCOPY) $(OCFLAGS) -O binary $< $@ @echo built ... $(notdir $@) -include $(DEPENDS) #--------------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------------