#pragma once #include "draw.h" #define FRAMEBUFFER_TOP_SIZE SCREEN_SIZE #define FRAMEBUFFER_BUTTOM_SIZE SCREEN_SIZE /*#define FRAMEBUFFER_TOP_LEFT_1 ((vu8*)0x20184E60) // BGR #define FRAMEBUFFER_TOP_LEFT_2 ((vu8*)0x201CB370) #define FRAMEBUFFER_TOP_RIGHT_1 ((vu8*)0x20282160) #define FRAMEBUFFER_TOP_RIGHT_2 ((vu8*)0x202C8670) #define FRAMEBUFFER_BUTTOM_1 ((vu8*)0x202118E0) #define FRAMEBUFFER_BUTTOM_2 ((vu8*)0x20249CF0)*/ #define FRAMEBUFFER_TOP_LEFT_1 ((vu8*)TOP_SCREEN0) // BG #define FRAMEBUFFER_TOP_LEFT_2 ((vu8*)TOP_SCREEN1) #define FRAMEBUFFER_TOP_RIGHT_1 ((vu8*)TOP_SCREEN0) #define FRAMEBUFFER_TOP_RIGHT_2 ((vu8*)TOP_SCREEN1) #define FRAMEBUFFER_BUTTOM_1 ((vu8*)BOT_SCREEN0) #define FRAMEBUFFER_BUTTOM_2 ((vu8*)BOT_SCREEN1) void clear_screens(u8 param);