uncart/source/main.c
2015-05-11 10:21:59 -04:00

151 lines
4.0 KiB
C

#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include "draw.h"
#include "framebuffer.h"
#include "hid.h"
#include "fatfs/ff.h"
#include "gamecart/protocol.h"
#include "gamecart/command_ctr.h"
extern s32 CartID;
extern s32 CartID2;
// File IO utility functions
static FATFS fs;
static FIL file;
void ClearTop() {
ClearScreen(TOP_SCREEN0, RGB(255, 255, 255));
ClearScreen(TOP_SCREEN1, RGB(255, 255, 255));
current_y = 0;
}
void wait_key() {
Debug("");
Debug("Press key to continue");
InputWait();
}
int main() {
// Setup boring stuff - clear the screen, initialize SD output, etc...
ClearTop();
Debug("");
Debug("Hello world from ARM9!");
Debug("ROM dump tool v0.2", 1, 1, 0xFF);
wait_key();
u32 bytes_written = 0;
u8 String[21];
// Arbitrary target buffer
// TODO: This should be done in a nicer way ;)
volatile u8* target = (vu8*)0x22000000;
volatile u8* header = (vu8*)0x23000000;
Debug("ROM dump tool v0.2", 1, 1, 0xFF);
memset((u8*)target, 0x00, 0x100000); // Clear our 1 MB buffer
// clear_screens(0x00);
*(u32*)0x10000020 = 0; // InitFS stuff
*(u32*)0x10000020 = 0x340; // InitFS stuff
unsigned ret = f_mount(&fs, "0:", 0) == FR_OK;
if (!ret) {
Debug("Failed to f_mount...");
wait_key();
return 0;
}
Debug("Successfully f_mounted");
Debug("cleared stuff! Initializing game card...", 1, 1, 0xFF);
// ROM DUMPING CODE STARTS HERE
Cart_Init();
Debug("Done! Cart id is %08x, press A...", (u32)Cart_GetID());
while((*((vu16*)0x10146000) & 1)); // Wait for button A
Debug("Done waiting :)...", 1, 1, 0xFF);
CTR_CmdReadHeader(header);
Debug("Done reading header: %08x :)...", *(u32*)&header[0x100]);
// TODO: Check first header bytes for "NCSD" or other magic words which should be there for valid NCCHs
u32 sec_keys[4];
Cart_Secure_Init((u32*)header,sec_keys);
u32 mediaUnit = 0x200;
u32 ramCache = 0xC000; //24MB/s - 0x1000000
u32 dumpSize = 0x100000; //1MB
u32 blocks = dumpSize / mediaUnit; //1MB of blocks
// Read out the header 0x0000-0x1000
CTR_CmdReadData(0, mediaUnit, 8, (void*)(target));
// Create output file - TODO: Put actual information in the file name (game id/name/..?), to have a standardized naming scheme
memcpy(String, "/dump.3ds\0", 10);
wait_key();
Debug("File name: \"%s\"", String);
unsigned flags = FA_READ | FA_WRITE | FA_CREATE_ALWAYS;
if (f_open(&file, String, flags) != FR_OK) {
Debug("Failed to create file...");
wait_key();
return 0;
}
f_lseek(&file, 0);
f_sync(&file);
Debug("Successfully created file");
wait_key();
// Write header to file
u32 written = 0;
f_write(&file, target, 0x4000, &written);
f_sync(&file);
Debug("Wrote header");
wait_key();
u32 cartSize = *(u32*)(&target[0x104]);
Debug("Cart size: %d MB", cartSize * 0x200 / 1024/1024);
wait_key();
// Dump remaining data
for(u32 adr=0x20; adr<cartSize; adr+=ramCache) {
ClearTop();
Debug("Wrote 0x%x bytes, e.g. %08x",bytes_written, *(u32*)target);
u32 dumped = cartSize - adr;
if(dumped > ramCache) dumped = ramCache;
for(u32 adr2=0; (adr2 < dumped); adr2+=blocks) {
u32 currentSector = (adr+adr2);
u32 percent = ((currentSector*100)/cartSize);
if ((adr2 % (blocks*3)) == blocks*2)
Debug("Dumping %08X / %08X - %03d%%",currentSector,cartSize,percent);
CTR_CmdReadData(currentSector, mediaUnit, blocks, (void*)(target + (adr2 * mediaUnit)));
}
f_write(&file, target, dumped * mediaUnit, &bytes_written);
f_sync(&file);
}
// Write header - TODO: Not sure why this is done at the very end..
f_lseek(&file, 0x1000);
f_write(&file, &header, 0x200, &written);
f_sync(&file);
Debug("Wrote 0x%x header bytes", written);
wait_key();
// Done, clean up...
f_close(&file);
wait_key();
f_mount(NULL, "0:", 0);
return 0;
}