using LibHac.Fs;

namespace LibHac.FsSrv;

internal class GameCardInfo
{
    public byte[] RootPartitionHeaderHash { get; } = new byte[0x20];
    public ulong PackageId { get; set; }
    public long Size { get; set; }
    public long RootPartitionOffset { get; set; }
    public long RootPartitionHeaderSize { get; set; }
    public long SecureAreaOffset { get; set; }
    public long SecureAreaSize { get; set; }
    public int UpdateVersion { get; set; }
    public ulong UpdateTitleId { get; set; }
    public GameCardAttribute Attribute { get; set; }
}
