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# LibHac
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[](https://www.nuget.org/packages/LibHac)
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[](https://www.myget.org/feed/libhac/package/nuget/LibHac)
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[](https://ci.appveyor.com/project/Thealexbarney/libhac/history)
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LibHac is a .NET and .NET Core library for opening, decrypting and extracting common content file formats used by the Nintendo Switch.
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Most content is imported and exported using a standard `IStorage` interface. This means that reading nested file types and encryptions can easily be done by linking different file readers together.
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@ -112,4 +116,4 @@ Console-unique keys can be loaded from a text file by specifying a filename with
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Title keys can be loaded from a text file by specifying a filename with the `--titlekeys` argument. The file should contain one key per line in the form `rights_id,HEXADECIMALKEY`.
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If a keyfile is not set at the command line, hactoolnet will search for and load keyfiles in `$HOME/.switch/prod.keys`, `$HOME/.switch/console.keys` and `$HOME/.switch/title.keys`.
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If a keyfile is not set at the command line, hactoolnet will search for and load keyfiles in `$HOME/.switch/prod.keys`, `$HOME/.switch/console.keys` and `$HOME/.switch/title.keys`.
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